CelticMoss Posted June 28, 2014 Share Posted June 28, 2014 My rhino will be done tomorrow so i want builds for late game T4 Surv Link to comment Share on other sites More sharing options...
tveeggad Posted June 28, 2014 Share Posted June 28, 2014 BLIND RAGE RHINO STRONK LIKE OX Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted June 28, 2014 Share Posted June 28, 2014 Please don't put on arcane vanguard. It literally nerfs all of his abilities in exchange for giving him the speed of a class that hes not supposed to be. Besides that ur basic health mods, power strength, streamline, duration. Link to comment Share on other sites More sharing options...
Darzk Posted June 28, 2014 Share Posted June 28, 2014 (edited) The three builds I use most: Roar: http://warframe-builder.com/Warframes/Builder/Rhino_prime/t_30_14002133033_4-7-5-5-6-5-6-3-5-12-4-10-13-9-3-14-8-5-34-10-5-49-1-10-105-2-3-106-0-3-107-5-3_106-5-49-8-105-7-6-11-12-8-107-7-5-5-4-5-14-9-13-7-34-14_67/en/1-0-23/0 Strong Stomp: http://warframe-builder.com/Warframes/Builder/Rhino_prime/t_30_14002143033_2-1-10-4-7-5-5-8-5-6-3-5-12-4-7-34-10-5-55-9-5-59-2-3-105-6-3-106-0-3-107-5-3_106-5-2-6-59-9-6-11-12-7-107-7-105-9-4-5-5-9-55-6-34-14_68/en/1-0-23/835/0 Tank/CC: http://warframe-builder.com/Warframes/Builder/Rhino_prime/t_30_14002143013_2-1-10-4-3-5-5-8-5-6-4-5-12-9-2-34-10-5-47-6-5-55-7-5-59-2-3-105-0-3-107-5-3_105-4-2-6-59-9-4-9-6-6-107-7-47-6-55-6-5-9-12-10-34-14_68/en/1-0-23/0 The first being a long duration Roar for defenses, using Thrak cause you don't want the -str from Vanguard and wont be moving around a lot. The other two use Vanguard because they tend to need the mobility. The second build is intended to use Roar as a buff before engaging a heavy, or especially before you or a teammate nukes. Stomp does over 3k damage with that tactic. The third abuses a larger health pool and highest efficiency to get massive ehp from spamming Iron Skin. The high efficiency makes Stomp cheap and easy to cast, so its a decent CC build. I'm a huge fan of Vital+Rage, ensuring you always have energy to recast Iron Skin when you need it. I think the description in the tank/cc build says it best: 860 health means 344 energy generated by Rage before death, which is 27.5 Iron Skins, which is over 50k effective health. Toss in the occasional health restore or Life Strike and you're virtually immortal. I never could get much use outta a Stomp build using OverExtended. It's decent, I just can't wrap my mind around screwing IS over so badly. Something like http://warframe-builder.com/Warframes/Builder/Rhino_prime/t_30_14004343013_1-6-10-2-1-10-4-3-5-5-8-2-7-9-5-34-10-5-46-4-5-55-7-5-59-2-3-107-0-3-256-5-3_107-7-2-6-59-9-4-9-46-6-256-5-1-7-55-6-5-6-7-11-34-14_68/en/1-0-23'> this would work pretty well - IS wouldn't do enough to be warranted including. Edited June 30, 2014 by Darzk Link to comment Share on other sites More sharing options...
Frostosti Posted June 28, 2014 Share Posted June 28, 2014 lol you forma out two abilitie slots and then put a the third ability in a D polarity -.-'' Link to comment Share on other sites More sharing options...
Darzk Posted June 28, 2014 Share Posted June 28, 2014 lol you forma out two abilitie slots and then put a the third ability in a D polarity -.-'' Yeah. Lost the description along the way but that was my polarity setup for some reason, probably from back when I was not using Roar. It needs the 3 stars to work so not like it really matters, huh? Link to comment Share on other sites More sharing options...
Vernoc Posted June 28, 2014 Share Posted June 28, 2014 (edited) nice build too is normaly i don´t like mix builds ,but i think this works well , roar/stomb/skin have max str (u sayd u want for t4 surv, for that vanguard) and the roar duration is 20 sec´s aura i change for the weap i use (steelcharge, dead eay and rifle amp) Edited June 28, 2014 by Vernoc-EGT- Link to comment Share on other sites More sharing options...
Darzk Posted June 28, 2014 Share Posted June 28, 2014 aura i change for the weap i use (steelcharge, dead eay and rifle amp) It's really worth investing the one more forma to swap the polarity to -. Corrosive Projection is key against higher leveld armored enemies. Consider - Corrupted Gunners have exactly the same health amounts as Corrupted Ancients. Which one do you struggle against more? If using 4 CP auras, the Gunners become as easy to kill as the Ancients :P Link to comment Share on other sites More sharing options...
Vernoc Posted June 28, 2014 Share Posted June 28, 2014 (edited) It's really worth investing the one more forma to swap the polarity to -. Corrosive Projection is key against higher leveld armored enemies. Consider - Corrupted Gunners have exactly the same health amounts as Corrupted Ancients. Which one do you struggle against more? If using 4 CP auras, the Gunners become as easy to kill as the Ancients :P i totally agree (tanks for the hind) but the key word is IF using 4 CP i think i will totally remove aura polarity (max flexibility) but back to his t4 build i think if he play with randoms(or guys which don´t have CP) weapon dmg boost or energie syph will be best Edited June 28, 2014 by Vernoc-EGT- Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted June 28, 2014 Share Posted June 28, 2014 Please don't put on arcane vanguard. It literally nerfs all of his abilities in exchange for giving him the speed of a class that hes not supposed to be. Besides that ur basic health mods, power strength, streamline, duration. It's a 5% power strength debuff, that really isn't enough to justify not using it over his default helmet. Link to comment Share on other sites More sharing options...
Darzk Posted June 28, 2014 Share Posted June 28, 2014 It's a 5% power strength debuff, that really isn't enough to justify not using it over his default helmet. Well, it can be significant. Its more of a problem as you install more and more power strength. For example, on my Roar build, I use full +129% power strength in order to capitalize on Roar's damage amplification. If I were to use the Vanguard Helm, I would get 217.5% power strength instead of 229%, a drop of 11.5%. That drops Roar's damage amplification from 214.5% to 208.75%. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted June 28, 2014 Share Posted June 28, 2014 Well, it can be significant. Its more of a problem as you install more and more power strength. For example, on my Roar build, I use full +129% power strength in order to capitalize on Roar's damage amplification. If I were to use the Vanguard Helm, I would get 217.5% power strength instead of 229%, a drop of 11.5%. That drops Roar's damage amplification from 214.5% to 208.75%. I'm not sure where you got your numbers from, but warframe builder says: Without vanguard: Power Strength- +129% Roar's damage bonus- +114.5% Iron Skin's HP- 2748 With vanguard: Power Strength- +124% Roar's damage bonus- +112% Iron Skin's HP- 2688 That is not is not enough to make any real difference in your damage output and isn't really enough to justify not using vanguard over the default helmet. Whether or not you choose to use Vanguard over Thrakk is a different discussion and comes down to preference and the focus of your build. Link to comment Share on other sites More sharing options...
Clasbyte Posted June 28, 2014 Share Posted June 28, 2014 Dont be a doorknob an push your roar and help your team with perma dmg boost. Link to comment Share on other sites More sharing options...
Darzk Posted June 28, 2014 Share Posted June 28, 2014 but warframe builder says: Gah, I'll get Stoi on it >.> He fixed all the other helms a while back, this musta slipped through. All the negative stats on the Arcane helms are multiplicative rather than additive to other stat modifiers. Link to comment Share on other sites More sharing options...
Darzk Posted June 30, 2014 Share Posted June 30, 2014 All the negative stats on the Arcane helms are multiplicative rather than additive to other stat modifiers. Yay, fixed. Its still not all that big of a difference, most of the time I'd use Vanguard, and only ditch it for Defenses or with a high/max Blind Rage (Roar build etc). Link to comment Share on other sites More sharing options...
Methanoid Posted June 30, 2014 Share Posted June 30, 2014 rhino prime just uses the same old fitting(s) the bog standard rhino uses. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted June 30, 2014 Share Posted June 30, 2014 Gah, I'll get Stoi on it >.> He fixed all the other helms a while back, this musta slipped through. All the negative stats on the Arcane helms are multiplicative rather than additive to other stat modifiers. Yay, fixed. Its still not all that big of a difference, most of the time I'd use Vanguard, and only ditch it for Defenses or with a high/max Blind Rage (Roar build etc). Thanks for the fix Link to comment Share on other sites More sharing options...
Question
CelticMoss
My rhino will be done tomorrow so i want builds for late game T4 Surv
Link to comment
Share on other sites
16 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now