sleepdeepbomb Posted June 28, 2014 Share Posted June 28, 2014 I am confused for one of the game's setting felt. I asked this setting to improve, because the four individual game, a person will often produce major network latency. Why not apply this setting to "shared equally between the four individual object expression or display operation"? Like, if the game, the object on the ground that the player only needs to display objects on it, reduce the items to calculate more than other players, and to reduce the burden on the computer. Because this is set in the late next player, the main opening game suddenly becomes very delayed. But also because it may affect other players. Set in the game need only show their stuff just fine, except for MOD. Items on the ground need not be fully displayed, or nearly as long as the display items like gamers, goods or other objects on the ground becomes transparent display on the screen. I hope that the official can focus this issue, this issue does not seem very important. But the computer is equipped with a low-level players who can help a lot smoother network problems Of course, which also includes the use of special effects screen process. You can set up some options, like closing other players show only their effects, this option can also provide more subtle options. Reduce some unnecessary burden, only focus on the role of the players currently on it. The amount of goods on the ground and show it or not, the display screen, the enemy in the distance and the amount of points were displayed, whether the issue will affect the reading computer? Like say, the current ammunition on the ground, if not the players current weapon needs, you can temporarily transparent rendering. Let the entire level becomes relatively clean, relatively easy to read screen. Link to comment Share on other sites More sharing options...
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