theninthchevron Posted June 28, 2014 Posted June 28, 2014 I wanted to get feedback on these three Nekros builds: http://i.imgur.com/fbiaQiX.jpg Which do you think would be the most effective for survival? Or are all three no bueno?
Vernoc Posted June 28, 2014 Posted June 28, 2014 (edited) imo all 3 aren´t that good first u have to decide what u want cause every build has to big disadventages for the other (mix buildes are to bad imo) e.g desecrate loosing health gaves u energie, with equi energie orbs gaves u health, health orbs gaves u energie that means, if u have low energie let u hit, collect live (in cause of desecrate the orbs are everywhere)and in a few secs u have full energie/live again natural tallent is most time useless in cause u have more then enaugh time to desecrate enemys many times bevore they disappaer and casting faster is only energie wast only use it if u want to do a survival where u all the time have to run arround (bad/noob rounds)and can´t defend a singel spot dmg not much to say, max dmg with many(16 i think) shadows Edited June 28, 2014 by Vernoc-EGT-
theninthchevron Posted June 29, 2014 Author Posted June 29, 2014 OK, I did another build accordingly. I'll test it out over the next few days. Hopefully this one will work nicely: http://i.imgur.com/pnt247H.png
Darzk Posted June 29, 2014 Posted June 29, 2014 (edited) Rage and Equil is overkill, and Rage without Vital is a no-no. I would swap Equil for Vital. I would also drop Rush for more range (Stretch) and just get around without the crutch. CP aura for Grineer/Void. Flow and QT adds 876 health, not bad. But Redirection alone adds 880 effective health and isn't reliant upon having energy, although then you wont be using Rage as often for energy generation. Finally, I would consider bringing SotD or Soul Punch as a distraction or manual CC. Not that its amazingly effective, just that it lets you do something other than constantly mash 3. Edited June 29, 2014 by Darzk
CaptainJohnson Posted June 29, 2014 Posted June 29, 2014 I'd personally drop Rush; it can be helpful if there's extra room on the build, but I don't think Nekros has enough room and Vitality is sorely needed to make him last for any length of time. I also recommend SotD and Terrify as CC tools to give you some time, though I'm not a big fan of Soul Punch so I'd drop that myself. You honestly have enough energy with Rage + Equilibrium + Fleeting Expertise, Streamline is totally unnecessary with all of the rest. I only run max Fleeting, Rage, and Flow, and I have enough energy to Desecrate as much as I like. Quick Thinking isn't my cup of tea because Nekros should have enough health orbs and a large enough blood tank to sponge hits; Quick Thinking is more useful when you have a 'frame with high shields and poor health, just in case you run into toxin or slash damage. If you replace QT with Vitality, you'd be much better off. Stretch vs. Overextended is up to preference. I personally only use Stretch because the Range is as good as I need it to be with Stretch alone, and Overextended tones down Terrify and SotD more than I care for. If you decide to leave SotD and Terrify off the build, though, you may as well leave Overextended on. Your build isn't bad by any stretch, but you're getting way more energy than you'll ever need. I love efficiency myself, but honestly I use the bare-bones minimum for efficiency and I only run into problems when a Magnetic Leader comes around, and that screws over pretty much every build.
sneakatone Posted June 29, 2014 Posted June 29, 2014 my farming master build: mostly used for defense and survival. for regular missions flow can be replaced with what ever. http://warframe-builder.com/Warframes/Builder/Excalibur_prime/t_30_14001122012__f-f-f-f-f-f-f-f-f-f-f-f-f-f-f-f-f-f-f-f-f-f_16/en/1-0-6
theninthchevron Posted June 29, 2014 Author Posted June 29, 2014 (edited) OK, I've taken some of these suggestions into account. I've run a few T4 Survivals, some higher level defense missions, and come up with 3 layouts for different purposes: 1) Higher Level Defense: http://i.imgur.com/VcoD9EU.png Here I removed Rush, as suggested, put in Vitality, and added Overextended for extra range 2) Higher Level Survival: http://i.imgur.com/Q4hVnyK.png I've left Rush in on this one because after running a few T4 Survivals, I found I went down much easier without it. The heavy gunners can drop me in about 2 seconds at higher rotations so being able to move fast (and sometimes coptering just doesnt cut it in the agility department) I found hepled me a lot. Perhaps better players can run fine without it, but for me, it makes a difference. I also added Terrify because I often found myself solo activating life capsules--I was easily dropped during the activation time due to lack of CC. There is no range extention mod because of lack of space. But I'm moving around more and much faster so it should be alright. 3) All-around build: http://i.imgur.com/p0tEdX4.png This one is for running star map levels, easier defenses and survivals, and missions that otherwise aren't terribly demanding. It's meant to be balanced and fun. In general, on the topic of efficiency, I've found that rank 4 Fleeting / rank 4 Streamline (75% eff) can in certain situations make a difference for me, as its 12.5 energy to desecrate vs. 20 energy with just a rank 5 Fleeting. I've run out of energy on a few occasions with just the rank 5 Fleeting. However, for the survival build, I elected to leave off Streamline because I needed the space for CC. P.S. To the poster above me, I couldn't get the link to work. Edited June 29, 2014 by DrLexus
(PSN)Hiero_Glyph Posted June 29, 2014 Posted June 29, 2014 (edited) For build 1, QT+Flow is a crutch that is not needed. The problem is that you only gain health by using Desecrate so once you trigger QT you will be using up the energy gained from Rage and have no way to cast Desecrate to refill your health. This means that the combo is only effective the first time it triggers and then you have to collect ~25 health/energy orbs in order to reset your eHP and wait a long time for Energy Syphon to refill your energy. Using Redirection, while not comboing with Rage is just easier to use as it resets quickly and doesn't use energy for Desecrate. It also frees up a mod slot. I'm not sold on Equilibrium but it can be used to refill your health since you will be casting Desecrate often. The problem is that you have plenty of health orbs to do the same thing so are you really gaining anything here? Lastly, you can max Fleeting and drop Streamline to rank 2, this will save a point since Desecrate has no duration. To me you spent way too much on QT+Flow+Equlibrium without much gain. Build 2 has the same issues as 1 but build 3 looks solid (don't expect much from SotD though). Edited June 29, 2014 by (PS4)Hiero_Glyph
Darzk Posted June 29, 2014 Posted June 29, 2014 Build 2 has the same issues as 1 but build 3 looks solid (don't expect much from SotD though). Agree. I'm not the biggest fan of QT and Equilibrium, but it works for some people. I'd try a few matches and see how it goes. Even if a straight health+shields setup is a little less durable it's gonna be a LOT easier to use, so you can concentrate on shooting stuff to help the team out more.
(PSN)Hiero_Glyph Posted June 30, 2014 Posted June 30, 2014 Yeah, in a way it's like sustained eHP versus burst eHP. One has a slightly smaller eHP total but can be used continuously with only a minimal downtime while the other provides a larger eHP but takes more effort to reset. I guess the question to ask is will you only make one big mistake or several little ones? If you only make one big mistake then stick with your current setup. If you tend to make lots of little ones then Redirection will be far more effective. For me, I tend to make little mistakes due to casting Desecrate where I think I am protected only to be shot in the back/side. As such I prefer Vitality+Vigor/Redirection. In a pinch I can always use a team health restore when Desecrate isn't keeping pace.
Question
theninthchevron
I wanted to get feedback on these three Nekros builds: http://i.imgur.com/fbiaQiX.jpg
Which do you think would be the most effective for survival? Or are all three no bueno?
10 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now