Renegade343 Posted June 28, 2014 Share Posted June 28, 2014 (edited) Hello all, I would like to introduce an idea of mine that sprung up just yesterday, and it is a new primary weapon concept. The contents are below: The weapon is named Multus, which is a Latin word meaning "multi". What is special about this weapon is that this will allow the player to choose between gun types (i.e. allowing players to choose between a rifle, a shotgun and a sniper), or modes, within a mission itself. The different modes can be cycled by using a new button (preferably the Z and X button), meaning that the weapon can still aim and zoom. This weapon is inspired by the DC-17m Interchangeable Weapon System in Star Wars (for those who have not played Star Wars: Republic Commando, here is the link) and the bullpup configuration of modern firearms. The weapon and its elements are below: The gun itself (with a magazine already attached): The sniper scope (for the sniper rifle mode): The rifle magazine: The shotgun magazine (will be slotted at the back of the gun): The sniper magazine (will be slotted at the back of the gun): Now onto the technical details: The gun, when in rifle mode, has the following stats (all modes will fire plasma bolts [i.e. non hit-scan projectiles]): Maximum ammo: 270 rifle rounds Magazine size: 30 rounds Damage: 3 Impact, 15 Puncture Fire rate: 6.5 rate of fire Accuracy: 17.0 Critical chance: 5% Critical damage: 1.5x Proc chance: 12.5% Reload time: 1.20s Projectile speed: 90 m/s Trigger: Auto The gun, when in shotgun mode, has the following stats: Maximum ammo: 60 shotgun rounds Magazine size: 6 rounds No. of Pellets: 8 pellets per round Damage (Total): 40 Impact, 160 Puncture Fire rate: 1.8 rate of fire Accuracy: 6.0 Critical chance: 7.5% Critical damage: 2.0x Proc chance: 12.5% Reload time: 1.5s Projectile speed: 75 m/s Trigger: Auto The gun, when in sniper mode, has the following stats: Maximum ammo: 36 sniper rounds Magazine size: 6 rounds Damage: 30 Impact, 90 Puncture Fire rate: 1.0 rate of fire Accuracy: 11 Critical chance: 20% Critical damage: 2.5x Proc chance: 30% Reload speed: 1.8s Projectile speed: 175 m/s Trigger: Semi-auto Changing between modes has an animation time of 1.5s. The list of animations is below: When changing to shotgun mode, the player touches the screen on top of the gun, detaches whatever magazine the player was using (and detaches the sniper scope, if applicable), then sticks on a shotgun magazine at the back, with a distinct beep at the end to signify the end of the animation and the player is now free to shoot. Same for changing to rifle mode, but sticking on a rifle magazine instead. When changing to sniper mode, the player touches the screen on top of the gun, detaches whatever magazine the player was using, sticks on a sniper magazine at the back and attaches the sniper scope, with the same beep to indicate the end of the animation. For modding, the gun will have 10 mod slots and 90 mod points (at max rank and with an Orokin Catalyst. Without an Orokin Catalyst, the maximum mod points will be 45 mod points), since the gun will have no separate setup, meaning the gun can fit shotgun, sniper and rifle mods. However, rifle only mods will only affect the rifle and sniper mode, shotgun only mods will only affect the shotgun mode, and sniper only mods will only affect the sniper mode. The polarity of this gun will be: One V polarity Two Dash polarity The Mastery Rank of this weapon will be 3, although I am not sure whether to place this weapon into the Energy clan tech or onto the Market. This will need a player poll to decide. The resources needed to craft the Multus: 1,000 Ferrite 1 Gallium 300 Rubedo 400 Salvage 12,000 Credits with 12 hours of crafting time The flavour text for the Multus is below: The original guns were stolen by the Corpus after a Corpus ship intercepted a Grineer cargo ship headed for Saturn from Earth. Seeing that this gun can potentially boost the fighting power of the Corpus's troops, Frohd Bek ordered his researchers to reverse-engineer the guns and produce a Corpus version of it. The result: A multi-purpose gun, capable of tackling various situations with ease. Please give constructive criticism about this weapon concept, so that it can be improved. Renegade343 Edited August 27, 2014 by Renegade343 Link to comment Share on other sites More sharing options...
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