Aktriaz Posted June 28, 2014 Share Posted June 28, 2014 Sure, it was nice to have Longswords and Daggers become viable. Heavy weapons were once the kings, if someone saw you sporting a Heat Sword, they'd say "dude really?" But sadly now, the Heavy weapons, Scythes, Axes, Greatswords and Hammers alike have fallen behind. The only heavy weapon that is worth using is Jat Kittag. The problems with heavy weapons: Connecting attacks in non-infested Crowds: Heavy weapons are extremely clumsy and unwieldy against enemies that aren't constantly charging into melee. With movement speed reduced so low during attacks, it makes connecting targets extremely difficult. Attack Speed vs Damage Dealt: Longswords have roughly twice the average attack speed of most heavy weapons, and along with Spoiled Strike, most can deal MORE DAMAGE A HIT while still having a faster attack. (Not to mention superior mobility and connecting attacks) Why People will still use the Jat Kittag: -Decent Reach, easier to connect targets -Actually decent attack speed, can take a Spoiled strike and remain usable -Great slam knockdown, great for controlling even non-infested crowds -High Damage, almost rivals the Dragon Nikana -Nice utility, has a base 25% status chance Here are my suggested changes for all the heavy weapons: 1: +30-40 Damage across the board. (Yes, that's a lot of damage, but with how slow heavy weapons attacks, and how slow they make you move, I think it's a fair trade off, considering how Spoiled Strike is not recommended on most heavy weapons) 2: Give Heavy weapons more variety in their utility. Like Scythes having good crits (To my knowledge, no heavy weapon has a viable crit chance), Axes and Greatswords good status chance (Galatine already fits this), and give Hammers better slam knockdown. Light melee weapons can remain mobile and fast, and heavy weapons can become the slow-but-strong damage power-houses they should be. And before people start saying "history will repeat itself blah blah people will only use heavy weapons now blah blah" No, I disagree. The reason heavy weapons were used back then, was because of charge attacks. Any weapon with a charge damage lower than 160 was unusable for most of the game content. And since charge attacks could be timed, there was little loss in dps and connecting attacks for heavy weapons. Now that charge attacks have been removed, and regular attacks have gotten a buff, speed and mobility have more value. But since heavy melee weapons have a slow attack speed, (and it doesn't make sense to give the Fragor a 3.5 attack speed) the only logical buff is to to have base damage upped. Tell me what you think, or what Changes, you'd like to see. Just keep it polite, and be constructive. Link to comment Share on other sites More sharing options...
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