2Fat2Kill2 Posted June 29, 2014 Share Posted June 29, 2014 (edited) So I've heard DE likes to add unique or alternate types of weaponry in the game and I thought I came up with a worthwhile addition to any sniper's arsenal.The weapon I'm thinking of will have some sort of never-miss ability to it, maybe like a codex scanner's tracking duration for scanning a target or having the gun automatically mark out enemy weak points and when the crosshairs correctly align, the gun fires as long as the bound firing key is held. Breaking this down, there are really 2 concepts.Concept one:+Give sniper rifle the codex scanner scope, allowing for recon/ team support-Sniper rifle cannot fire at user's will+Sniper rifle will never miss - will shoot after having firing key held over the same target for a certain amount of time(I'm aware this is a downgrade in terms of performance for skilled players)+Massively increased damage+Large amount of innate punch through+Sniper rifle's accuracy is unaffected by heavy caliberConcept two:+Give the sniper rifle a unique scope which marks out all weak points when zoomed in-Sniper rifle cannot fire at user's will+Sniper rifle will never miss - will shoot after having firing key held and crosshairs correctly aligned with marked point(adjust point size as devs see fit for balancing and yes, this is pretty much a triggerbot sniper rifle)-Very low damage/Low damage+80% crit chance/40% crit chance(this is respective of damage reduction, with a higher crit chance granted as base weapon damage is further reduced)+Significantly increased crit damage(+Current crit mechanics makes critical hits on weak points subject to a higher multiplier than usual)+Sniper rifle's accuracy is unaffected by heavy caliberHope you liked these ideas. Like, comment and and have a good day. Edited July 1, 2014 by 2Fat2Kill2 Link to comment Share on other sites More sharing options...
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