zombisa Posted June 29, 2014 Posted June 29, 2014 (edited) It keeps you on your toes. As simple as that. You have to move around, keep your eyes open and be on alert, and that's good. We'll, it's almost ok. Damage that bypasses shields is a tricky thing. Why do we have shields if something can just go through them? I don't know but i like the challenge. Considering that toxic damage type is the greatest danger for us ninjas and health orbs are rare to find if you don't have Nekros or Oberon or Trin in your party we should nerf it just a little to make it less irritating. How bout this: the amount of toxic damage that you take depends on the amount of shield points you have at the moment of the attack by some toxic thingy. For example, Toxic ancients slaps you like you deserve for not avoiding it. In that moment, if you had 75% of your total shield points than you take 30% of the total toxic damage ancients normally deal. If you had full shields than you take 25% of the toxic damage. If you had 0 shields than you take full damage etc... This is maybe to big of a nerf but with some testing and number tweaking it could work. The logic behind it is that some of the toxins get wasted trying to go through shields. I would like to hear your opinions on this, feel free to post, but remember to be polite about it. P.S. English is not my main, so sorry if my sentence construction is weird. Ninja'd some errors. Edited June 29, 2014 by zombisa
Detheroc Posted June 29, 2014 Posted June 29, 2014 My greatest problem are the continuous bleed procs i seem to get every time a grineer lancer hits me. You cant do anything to avoid that.
StinkyPygmy Posted June 29, 2014 Posted June 29, 2014 I have no problem with toxic dmg as it is. The same goes for slash. It doesn't really need a nerf. Besides the damage is fairly low to begin with and anti toxin reduces it by a significant amount.
Naftal Posted June 29, 2014 Posted June 29, 2014 This is too big nerf for poison damage. There's enough ways to recover hp with any frame.
Marthrym Posted June 29, 2014 Posted June 29, 2014 I have no problem with toxic dmg as it is. The same goes for slash. It doesn't really need a nerf. Besides the damage is fairly low to begin with and anti toxin reduces it by a significant amount. Past a certain level that stops being true unfortunately. A simple proc of either poison or bleed WILL put down ANY frame. Even at 1290 health (not to mention armor is useless vs poison). Thank you for nothing enemy scaling... That is my BIG problem with warframe. Making enemy scaling less $&*&*#(%& (and general weapon damage too while we're at it, it's a big part of the problem), while making damage abilities actually do damage at EVERY level would make frames more relevant, and widen the array of weapons deemed "viable" at high levels. But I digress here, sorry.^^'
(PSN)Blitz5 Posted June 29, 2014 Posted June 29, 2014 Past a certain level that stops being true unfortunately. A simple proc of either poison or bleed WILL put down ANY frame. Even at 1290 health (not to mention armor is useless vs poison). Thank you for nothing enemy scaling... That is my BIG problem with warframe. Making enemy scaling less $&*&*#(%& (and general weapon damage too while we're at it, it's a big part of the problem), while making damage abilities actually do damage at EVERY level would make frames more relevant, and widen the array of weapons deemed "viable" at high levels. But I digress here, sorry.^^' True.. I ran ODD solo a few times..and those toxic ancients.. will wreck you no matter the amount of HP you have!..every proc taking off 300+ HP
Naftal Posted June 29, 2014 Posted June 29, 2014 (edited) Past a certain level that stops being true unfortunately. A simple proc of either poison or bleed WILL put down ANY frame. Even at 1290 health (not to mention armor is useless vs poison). Thank you for nothing enemy scaling... That is my BIG problem with warframe. Making enemy scaling less $&*&*#(%& (and general weapon damage too while we're at it, it's a big part of the problem), while making damage abilities actually do damage at EVERY level would make frames more relevant, and widen the array of weapons deemed "viable" at high levels. But I digress here, sorry.^^' At that level you are way beyond the level where DE balances the game so that is not a good argument to make the game easier at that point anymore. You are on your own there. If you can't handle it at endless levels, leave. EDIT: Btw, armor works against poison just fine. Edited June 29, 2014 by Naftal
OrphanMaker Posted June 29, 2014 Posted June 29, 2014 (edited) Nerf! You really don't noticed how broken the toxin is until you play with someone like volt with 15 armor. That toxin cloud brings down volt health from 700 to 0 in 1 full proc. The proc my start at 8 but by the time it gets to 2 or 1 you will have died because there is nothing really protection volts health, and this is why it is broken. The Developers design some frame like volt to have high shield and low health but this was balanced because of the high shields. This damage that goes strait to health breaks the balance of this game. Devs you really have to do something about this because you created an imbalance to your high shields low health warframes. Its either you increase low health warframes armor or decrease toxin damage to 1/4 of what it is. and p.s. Stop testing designs with Rhino!!!! Edited June 29, 2014 by OrphanMaker
Naftal Posted June 29, 2014 Posted June 29, 2014 Nerf! You really don't noticed how broken the toxin is until you play with someone like volt with 15 armor. That toxin cloud brings down volt health from 700 to 0 in 1 full proc. The proc my start at 8 but by the time it gets to 2 or 1 you will have died because there is nothing really protection volts health, and this is why it is broken. The Developers design some frame like volt to have high shield and low health but this was balanced because of the high shields. This damage that goes strait to health breaks the balance of this game. Devs you really have to do something about this because you created an imbalance to your high shields low health warframes. Its either you increase low health warframes armor or decrease toxin damage to 1/4 of what it is. and p.s. Stop testing designs with Rhino!!!! If you can't play against infested with a low hp frame, bring a bigger hp frame.
zombisa Posted June 29, 2014 Author Posted June 29, 2014 (edited) My greatest problem are the continuous bleed procs i seem to get every time a grineer lancer hits me. You cant do anything to avoid that. Maybe the amount of shields in the moment of the attack can determine how much you bleed. It's logical that the bullet that went through 1100 shields makes you bleed less than a bullet that went through 270 shields. It would make sense because it lost a lot more energy going through 1100 shields than through 270. Typing this I realized the word "through" is annoying to spell. :) Edited June 29, 2014 by zombisa
(PSN)Lord_Gremlin Posted June 29, 2014 Posted June 29, 2014 (edited) Problem is, shield-bypassing damage shouldn't be unavoidable. It's all fine and good that toxic ancient can 1-shot any warframe through shields because he needs to get in warframe's face first and there are ways to prevent anything from getting up close and personal. What is not ok is ranged enemies dealing damage through shields with hitscan weapons that can't be avoided. Make procs and toxin damage apply through shields only for melee attacks and close range attacks. Make ranged attacks only able to proc bleed and deal toxin only if shields are down. That way it's still dangerous, but now it's your own fault for letting butchers chop you or French-kissing a toxic ancient. In fact this change would serve 2 purposes at once. It will make melee enemies relevant. Right now people largely ignore them as least threatening. Those new ospreys won't be making it's way to PS4 for a while. I'd say they need to change them so that toxic cloud quickly burns shields, and once shields are down it burns health much slower but has 100% chance to proc toxin. That way they are dangerous, but now cheap. Edited June 29, 2014 by (PS4)Lord_Gremlin
TheHeraldXII Posted June 29, 2014 Posted June 29, 2014 Damage that goes through shields is ok WHEN it keeps you on your toes and is avoidable. Bleed procs from gunmen can go, poison ospreys filling the map with poison can go. Toxic ancients and melee bleed procs are a-ok because they are there as a punishment for getting too close and letting your guard down.
Marthrym Posted June 29, 2014 Posted June 29, 2014 At that level you are way beyond the level where DE balances the game so that is not a good argument to make the game easier at that point anymore. You are on your own there. If you can't handle it at endless levels, leave. EDIT: Btw, armor works against poison just fine. Yeah my bad, it's the bleed that is armor ignore, not the toxin damage. But you don't need to go "beyond the level where DE balances the game" to get killed in one proc. By the way that argument is ALSO not a good argument. They use the enemy scaling as an argument to keep "veteran" players, and EVEN the Tower/Tier system revolves around it. So I'm "sorry", but if my argument is not "good", then yours is "terribad"...
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