zombisa Posted June 29, 2014 Share Posted June 29, 2014 (edited) It keeps you on your toes. As simple as that. You have to move around, keep your eyes open and be on alert, and that's good. We'll, it's almost ok. Damage that bypasses shields is a tricky thing. Why do we have shields if something can just go through them? I don't know but i like the challenge. Considering that toxic damage type is the greatest danger for us ninjas and health orbs are rare to find if you don't have Nekros or Oberon or Trin in your party we should nerf it just a little to make it less irritating. How bout this: the amount of toxic damage that you take depends on the amount of shield points you have at the moment of the attack by some toxic thingy. For example, Toxic ancients slaps you like you deserve for not avoiding it. In that moment, if you had 75% of your total shield points than you take 30% of the total toxic damage ancients normally deal. If you had full shields than you take 25% of the toxic damage. If you had 0 shields than you take full damage etc... This is maybe to big of a nerf but with some testing and number tweaking it could work. The logic behind it is that some of the toxins get wasted trying to go through shields. I would like to hear your opinions on this, feel free to post, but remember to be polite about it. P.S. English is not my main, so sorry if my sentence construction is weird. Ninja'd some errors. Edited June 29, 2014 by zombisa Link to comment Share on other sites More sharing options...
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