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Venka Needs A Copter!


DarthRevan84
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All fist weapons are kinda pathetic when it comes to using them for movement. The new fist weapons are IMO the best looking fist weapons yet but i cannot bring myself to use them because i cannot copter with them. Perhaps this could be changed for all fist weapons to make them more universally appealing.

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+1

 

we want this:

wolvie-drillclaw.gif

 

while this is awesome, and i totally think this would be cool ingame

 

i still think this thread is just another perfect example of how coptering is horrible and should be removed from the game, it forces DE to make every melee weapon copter-viable or they are negative impact on the frame's mobility

 

case in point, i like the kogake/obex, but since they cant copter, my mobility is shot with them equiped, same goes for very slow weapons (notice i did NOT say "heavy" weapons, becuz ironically some small/light melee are incredibly slow for some idiotic reason =/)

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im glad they cant 'copter' as frankly it looks $&*&*#(%&, so does the constant sliding to speed up and i wish this glitch had never become a feature.

 

and coptering does not increase mobility, it merely provides a speed boost in 1 direction, a leap in 1 direction with no way to stop half way, is not mobility, and frankly anyone who needs to copter for 'mobility' sake - is a bad player, if anything it actually lowers your mobility by removing freedom of movement during its leap forwards, it is not needed - ever, anywhere in the entire game.

 

laters

 

Monk

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No, coptering needs to get filtered out of the game ASAP, a melee weapon is used to melee enemies until they're nothing but bits of flesh on the ground, not a means of avoiding any and all fights just for the sake of doing some stupid 2 minute run.

 

You don't want to use a specific weapon because it doesn't have that stupid speed boost? Worst excuse I've ever seen.

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im glad they cant 'copter' as frankly it looks $&*&*#(%&, so does the constant sliding to speed up and i wish this glitch had never become a feature.

 

and coptering does not increase mobility, it merely provides a speed boost in 1 direction, a leap in 1 direction with no way to stop half way, is not mobility, and frankly anyone who needs to copter for 'mobility' sake - is a bad player, if anything it actually lowers your mobility by removing freedom of movement during its leap forwards, it is not needed - ever, anywhere in the entire game.

 

laters

 

Monk

Sorry to be "that guy", but I'd just like to point out that coptering can be stopped halfway using warframe abilities, downward slam attacks, and wall running. It can be very useful to cross a large horizontal distance while losing very little height, not necessary but very nice to have for some of the wider pits. You can use it to fight rather than to rush, and while I don't judge a weapon's usability on whether or not it can copter (I love my orthos prime, and you'll find that it pretty much cancels your momentum at the end of its slide attack), it seems odd to ignore the fact that it can when determining its usefulness. When you're bleeding out and your teammate gets knocked down trying to get to you, I'm sure you'd want him to get back up and get to you as soon as possible. 

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As much as I like to copter, and I do it frequently, a melee weapons value should not be based if it's able to copter or not.

 

The main problem with the Venka is that it's attack animations are sluggish and awkward, and it's kinda slow without mods or abilities being applied. It's problem is definitely not it's inability to copter.

 

If you really wanna copter, use the Amphis or Scoliac instead.

Edited by Weaponizer
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im glad they cant 'copter' as frankly it looks $&*&*#(%&, so does the constant sliding to speed up and i wish this glitch had never become a feature.

 

and coptering does not increase mobility, it merely provides a speed boost in 1 direction, a leap in 1 direction with no way to stop half way, is not mobility, and frankly anyone who needs to copter for 'mobility' sake - is a bad player, if anything it actually lowers your mobility by removing freedom of movement during its leap forwards, it is not needed - ever, anywhere in the entire game.

 

laters

 

Monk

 

It is very easy to guide where you want to copter to once you have grown accustomed to your weapon. It takes very precise button timing and camera control but that's what makes it so satisfying when you're in the zone and you can maneuver around at the speed of your will. Then the game turns into a quirky flight/mecha simulator.  And you can do fun things like coptering backwards, or coptering while not moving at all! It is fantastically satisfying to master. But to each their own.

Edited by Ryjeon
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im glad they cant 'copter' as frankly it looks $&*&*#(%&, so does the constant sliding to speed up and i wish this glitch had never become a feature.

 

and coptering does not increase mobility, it merely provides a speed boost in 1 direction, a leap in 1 direction with no way to stop half way, is not mobility, and frankly anyone who needs to copter for 'mobility' sake - is a bad player, if anything it actually lowers your mobility by removing freedom of movement during its leap forwards, it is not needed - ever, anywhere in the entire game.

 

laters

 

Monk

It is needed when your teammates all play the top four fastest frames with speed mods and you play anything with an sprint speed of 1.0 or less and if you mod for tank or caster builds.  Its hard to keep up with Rhino (prime+vanguard), Zephyr, Nova, and Loki.  Nova being the least frustrating to keep up with if they frequently use wormhole.

 

Coptering and Wall jumping allow you to keep up with these frames.  IF the top 4 mobility are really kicking it into high gear you won't be able to keep up even with these mechanics.  Arcane Vanguard Rhino Prime will copter and jump far faster than any other frame.  Zephyr, Nova, and Loki all have their respective mobility skills which are cheap as hell to cast.

 

 

It is very easy to guide where you want to copter to once you have grown accustomed to your weapon. It takes very precise button timing and camera control but that's what makes it so satisfying when you're in the zone and you can maneuver around at the speed of your will. Then the game turns into a quirky flight/mecha simulator.  And you can do fun things like coptering backwards, or coptering while not moving at all! It is fantastically satisfying to master. But to each their own.

Agreed zoning and maintaining just the right distance is so satisfying.

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Everything that isn't a zoren or dual ichor. 

IN short, the majority of nearly every melee weapon.

the majority of Melee's have SpinDashes that are more than acceptable.

 

like the Daggers that are always ignored, even though their Animation set is actually more favorable for SpinDashes.

Dual Swords are actually terrible for SpinDashes due to their Animation set, but nobody will admit it.

 

 

 

 

most Melee's have a SpinDash which applies enough force to be used extremely well as a flanking maneuver or to cut a line of Enemies, avoid incoming projectiles / Knockdowns, and much more.

and those SpinDashes are therefore more than sufficient to be used for pure mobility.

 

i do use SpinDashes fairly often, as a combat maneuver. and from time to time for mobility, though it's rarely needed there. FlipJumps are very fast and i can chain them indefinitely. or just WallJump and Buttchugging as per 'standard'.

 

 

SpinDashes are, as forementioned, are infact fairly engaging to get the distance just right. i certainly enjoy knowing my daily driver Melee's SpinDash speeds well enough to have SpinDashes that normally land me exactly where i want to go. and not smacking into a wall, landing on my feet, with a smooth transition to running. 

one of my favored strategies, SpinDashing, and then Ground Smashing to cancel the Velocity while i'm directly above the Enemy, and fall right on them.

 

 

on topic:

i do wish Fisticuffs had a SpinDash attack that was more universally useful, though. if they provided more distance doing that handstand kick, it would open up more uses for it in combat. a great way to close the distance in a fancy way, making it a great opening attack to get right into the thick of it. 

Edited by taiiat
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and coptering does not increase mobility, it merely provides a speed boost in 1 direction, a leap in 1 direction with no way to stop half way, is not mobility, and frankly anyone who needs to copter for 'mobility' sake - is a bad player, if anything it actually lowers your mobility by removing freedom of movement during its leap forwards, it is not needed - ever, anywhere in the entire game.

 

Somebody clearly hasn't mastered the art of coptering across maps and picking precise locations/targets to land on by air-smashing.

 

While I'm personally not a fan of coptering's existence either, denouncing its effectiveness and the skill of any players who use it is straight-up ignorant and will put you on the losing any side of any argument that follows.

 

 

Everything that isn't a zoren or dual ichor. 

IN short, the majority of nearly every melee weapon.

 

 

Melee 2.0 happened a while ago, bud. Coptering was buffed on nearly every other light weapon in the game, and nerfed into oblivion on the Zorens.

Amphiscoptering is where it's at now.

Edited by SortaRandom
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Melee 2.0 happened a while ago, bud. Coptering was buffed on nearly every other light weapon in the game, and nerfed into oblivion on the Zorens.

Amphiscoptering is where it's at now.

Amphisfu bro. Amphiscopter was also a thing even before Melee 2.0 as well. I'm still trying to decide whether or not to get Bo Prime because I heard it copters much slower than Amphis.

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I have just used the Obex and it has no coptering ability to speak of. But it is still fun weapon with a frankly hilarious slide-attack. Not every weapon needs  the coptering perk. But that said high-mobility is still part of the battle-fantasy of claw type weapons should serve. So asking for an easily executable lunge attack for the Venka seems reasonable.

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one handed anything, hammers, greatswords, whips...

 

Except whips are good for coptering, machetes are pretty rad at it, I can't really say for greatswords right now (haven't used them after melee 2.0), but I'd wager they feel less awkward while coptering.

 

Pretty much every weapon has some sort of a copter to it, and venka would benefit overall from getting some mobility boost to get into the fray faster. That, and the uppercut animation looks quite wrong on it.

 

I'd vote for venka to get a sort of a 'pounce' or 'lunge' attack, without rotation, but with a slash before warframe, but that's just me.

Edited by GTG3000
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Not all weapons have copter of course but that´s not a disadvantage. Light weapons have coptering that helps you a lot with movility but heavies for example have great slide atacks with good reach so you can slice tons of enemies with it, that´s something you can´t do as well with coptering weapons.

The slide atack of fist weapons is good because you can easy land it into a single target making it very useful. In hands and feet weapon your slide atack will launch enemies into the heavens making more easier dealing with crowds because you can send far some units and this works very good if you find a bunch of targets together, once in a run i sent 4 foes into the skies.

And you can equip stamina mods or use parkour mobility to performing front flips sending you far towards or jump after wall runing, you will just need some practice or getting you a faster warframe like Ash, Nova or Loki.

Every slide attack has some special useful feature to use, remember first of all, melee is for dealing damage to the enemies not just coptering.

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