AdunSaveMe Posted June 29, 2014 Posted June 29, 2014 (edited) Why are these a thing? What are they actually meant to do aside from annoy people? They don't keep you on your toes. They don't affect combat. They don't do a lot of damage. Half the time, they don't leave you vulnerable. But they are EVERYWHERE. What they currently do is make an annoying screen effect and some annoying sounds. What's the point? Also, they can keep zapping you if a cutscene starts, so there's that. But why? Is it meant to add challenge? Variety? It kinda doesn't. It's just annoying. Edited June 29, 2014 by AdunSaveMe
HitPointPredator Posted June 29, 2014 Posted June 29, 2014 They are an attempt to create a more dynamic environment and pose as a discouragement for players to rush. But yeah, just like you say, they are mostly just freakishly annoying and doesn't contribute anything besides frustration.
RahuHordika Posted June 29, 2014 Posted June 29, 2014 (edited) Not sure if meant as an actual trap or really intended to stop players from rushing.... but it is certain, it acomplishes nothing of that. They're just there to be annoying right now. Needs some redesign to actually work as a trap. Edited June 30, 2014 by RahuStalker
Casardis Posted June 29, 2014 Posted June 29, 2014 Just make them consistent with other traps at the very least, as a start. Why can't they be destroyed by AoE attacks and explosions like cameras can? Cameras aren't even the most threatening and annoying thing yet they can be cleared easily. They are also well-designed and scripted to be placed on certain tiles/areas, unlike Arc Traps that appear in the most buggy places sometimes. Arc Traps have been out for the longest time, and many people have asked for them to be affected by AoE attacks like any other traps. They are also the only traps that can appear in a huge bulk, to the point of being ridiculous sometimes. This makes it even more alarming to be fixed, so they are affected by said attacks. If that was intentional, however, I'm completely against such a ludicrous design choice and it should be changed for the sake of consistency, logic and balance. CONSISTENCY PLEASE.
Marshall Posted June 29, 2014 Posted June 29, 2014 Sometimes they are multiple arc traps right to each other and zap the sh#t out of newbies who insta die, makes me sad each time
Capt0bv10u5 Posted June 29, 2014 Posted June 29, 2014 Well, they replaced the busted lights or door mechanisms that would do the same thing, which is annoying because I could friggin' see the busted lights and such, you just had to pay attention. These get hidden inside of doors or behind lockers that are red so I don't even go to look at them sometimes ... it was poor planning, I think. +1 (x infinity)
J4CKY Posted June 29, 2014 Posted June 29, 2014 Arc traps make me not want to do any grineer mission plus to add I already hate the grineer. So if I ever do a grineer mission now I try to rush as fast as possible and not bother with being a team player cause those damn arc traps are annoying to deal with.
(PSN)HanTao02 Posted June 29, 2014 Posted June 29, 2014 Careful what you ask for...next thing we know Arc Traps will be able to one shot you lol
Un1337ninj4 Posted June 29, 2014 Posted June 29, 2014 (edited) As the Tenno generate powercreep as they level, they also improve their skills. Unlike the Grineer who only get their due level based power increases. Arc Traps put the skills to the test. Even if they really do need some altercations. And to discourage rushing... We all know that a rusher doesn't feel it for the .3 seconds he's within firing distance however. Also, newbs feel them. Edited June 29, 2014 by Un1337ninj4
AdunSaveMe Posted June 29, 2014 Author Posted June 29, 2014 (edited) They are an attempt to create a more dynamic environment and pose as a discouragement for players to rush. But yeah, just like you say, they are mostly just freakishly annoying and doesn't contribute anything besides frustration. Say what? Really? When these traps pop up, it makes people run FASTER to get away from the stupid things. An actual discouragement device would work way better, these things are ridiculous now. Corpus laser doors are a fine example. What about a second kind of sensor bar? One that, upon seeing a player, triggers a garrote (or just a wire, whatevs, technicalities) that fires across the doorway at ankle-height, to trip up Tenno (or possibly neck-height, but that'd need a new animation, and an instakill or high amount of damage from that would make it less of a thing to think about and more of an annoyance). it can be snapped by shooting the bar, or by shooting the rope itself. Simple. Edited June 29, 2014 by AdunSaveMe
AdunSaveMe Posted June 29, 2014 Author Posted June 29, 2014 (edited) Careful what you ask for...next thing we know Arc Traps will be able to one shot you lol Cos that'd be a challenge too, hey lol As the Tenno generate powercreep as they level, they also improve their skills. Unlike the Grineer who only get their due level based power increases. Arc Traps put the skills to the test. Even if they really do need some altercations. What skills do they put to the test, might I ask? Is it your skill to get annoyed? Your skill to move slightly to the left while fighting? Your skill to ignore it while you continue shooting everything else before you turn around and blow it up with a single bullet? Your skill to jump flip past it just like everything else in the mission? Your skill to wonder why this annoying trap continues to exist but continues to fail to pose a threat or a challenge? I dunno mang Edited June 29, 2014 by AdunSaveMe
Lactamid Posted June 29, 2014 Posted June 29, 2014 If the Grineer deployed/activated Arctrap minefields when the alarm went off or something, that would be understandable. But just random all around a ship? Hello safety issues. - Oh yeah thank alot Jeff for comming over to check on our reactor. Its been acting a bit weir lately anZZAAAAAAAAAAPP! - Jeff? JEFF? You still there buddy? HANG IN THERE JEFF! *Note to self, always activate the safety mode for visiting staff. Anyways, I do like traps but they could need some work.
Casardis Posted June 29, 2014 Posted June 29, 2014 (edited) Careful what you ask for...next thing we know Arc Traps will be able to one shot you lol That was what the arc traps did before, when they were known as the "broken lights." Needless to say, it was pretty stupid. XD Edited June 29, 2014 by Casardis
AdunSaveMe Posted June 29, 2014 Author Posted June 29, 2014 Are you sure? I might be exaggerating a bit but they're EVERYWHERE There's even one on my cat, it's absolute hell when she's hungry cos she keeps following me around with it on
7grims Posted June 29, 2014 Posted June 29, 2014 They are a fail in the attempt to add content, a fail to create challenge, a fail to add traps in maps that haven been planed to have traps. They were terribly designed, re-desined, terribly implemented, and re-implemented. One can go one pointing out all the BAD they represent, but the dev's have gotten stubborn about these, and don't want to remove them even still.
DiBBz Posted June 29, 2014 Posted June 29, 2014 They are an attempt to create a more dynamic environment and pose as a discouragement for players to rush. But yeah, just like you say, they are mostly just freakishly annoying and doesn't contribute anything besides frustration. to bad coptering is still OP xD
Othergrunty Posted June 29, 2014 Posted June 29, 2014 (edited) They were original thought up as environmental hazard, similar to fires or broken windows. Random issues with eletricity on the Grineer ships. Building on the idea that Grineer ships are badly made. However they completely messed the whole thing up. The "broken lights" created blinding flashes (think being hit by an enemy with Radial Blind) and for some odd reason they appeared IN MASS. Basicly you could encounter up to 30 or more broken lights in a short mission. Not only that, the game had some weird idea of what a "broken light" was, valves, chests, doors, even the Liset Dropship somehow became a "broken light", which meant you were constantly hit by these flashing lights and electro attacks including during the extraction animation. And to add insult to injure, for some reason it only targeted Tenno, leaving Grineer, Corpus and Infested (based on who ruled over the ship) untouched. Apperently Grineer electro cables had an IFF but it only targets one specific type of enemy (YOU). The whole thing was not really a stupid idea when you think about it, when you move through a ship barely held together by duct tape you would have to expect issues like that. However the execution was just so lackluster that i wonder who gave the green light to put it into the game in that. Was it done in just 1 day. Who play tested this? How could anyone at DE play through a single level once and find no issue with that? So instead of fixing up the actual problem, they turned them into more visible arc-traps which for some reason are randomly placed everywhere on the Grineer ships including on doors or in thin air. At least they decreased the flash and damage. But still terrible execution of an otherwise okay idea. Edited June 29, 2014 by Othergrunty
vomder Posted June 29, 2014 Posted June 29, 2014 They are nothing more than annoyance mechanics and should be removed.
7grims Posted June 29, 2014 Posted June 29, 2014 They are an attempt to create a more dynamic environment and pose as a discouragement for players to rush. But yeah, just like you say, they are mostly just freakishly annoying and doesn't contribute anything besides frustration. I think this as been discusses before, and no, they arent to stop rushers, as they really don't stop us from rushing in any way. Most of the maps have traps, or interactive items, grineer galleons didn't, so it was an attempt to create some interactivity, but unlike all other planed traps, that were designed for maps, and are visible or preventive cause you learn were and how to interact with those, arc traps are purely random, they dont have any visibility nor good interactivity, besides being freaking annoying and frustrating.
kubbi Posted June 29, 2014 Posted June 29, 2014 Agreed. They cause nothing but frustration and don't add any value to the gameplay. I wish they would just be removed and never implented again and won't be replaced by anything else that also causes frustration (just to be specifically clear).
(PSN)VariantX7 Posted June 29, 2014 Posted June 29, 2014 (edited) They are an attempt to create a more dynamic environment and pose as a discouragement for players to rush. But yeah, just like you say, they are mostly just freakishly annoying and doesn't contribute anything besides frustration. It doesn't work at all though unfortunately for DE. When the traps are behind the wall on the other side of doors, you get hit with them whether you rush through or not. The magnetic doorways do an infinitely better job of stopping rushers. Arc traps probably should be something an enemy deploys or something really. Edited June 29, 2014 by (PS4)VariantX7
7grims Posted June 29, 2014 Posted June 29, 2014 So instead of fixing up the actual problem, they turned them into more visible arc-traps which for some reason are randomly placed everywhere on the Grineer ships including on doors or in thin air. Sorry but these arent visible at all, visible traps are avoidable, and you can quickly react to them, like all traps in the void, corpus ships, ceres, etc.
SoulEchelon Posted June 29, 2014 Posted June 29, 2014 Why are these a thing? What are they actually meant to do aside from annoy people? They don't keep you on your toes. They don't affect combat. They don't do a lot of damage. Half the time, they don't leave you vulnerable. But they are EVERYWHERE. What they currently do is make an annoying screen effect and some annoying sounds. What's the point? Also, they can keep zapping you if a cutscene starts, so there's that. But why? Is it meant to add challenge? Variety? It kinda doesn't. It's just annoying. You answered your own question. They're there to annoy you. The fact that you're raging about them on the forums means they're doing their job.
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