MechaTails Posted June 29, 2014 Posted June 29, 2014 (edited) I dusted off my Kestrel and what did I find? It can kill you in one hit if it hits you when it's bouncing. If you throw it at an enemy that's too close, it'll kill you too. Is this an intentional change? Because if it is it's the absolute worst idea ever considering the pathetic amount of damage it does to enemies and how it can OHKO you on any of the multiple bounces. If it could OHKO enemies or had 100% status, okay, it's a decent tradeoff, especially with Punch Through, but this is awful. I don't even have a stance mod on it, I see that the Glaive has a similar problem... with explosions? WTF? lol Edited June 29, 2014 by DarkTails
Ambisyon_Ni_Batman Posted June 29, 2014 Posted June 29, 2014 Kestrel and Glaives explode on the last bounce if you have power throw on.
MechaTails Posted June 29, 2014 Author Posted June 29, 2014 Kestrel and Glaives explode on the last bounce if you have power throw on. The Kestrel damages me even on the first bounce
DarkLizalfos Posted June 29, 2014 Posted June 29, 2014 Kestrel and Glaives explode on the last bounce if you have power throw on. Also Catching the weapon on any rebound before the last bounce will detonate it in your hand.
MechaTails Posted June 29, 2014 Author Posted June 29, 2014 That's awful D: How long has it been that way? What's the ETA on the patch to fix it?
CY13ERPUNK Posted June 30, 2014 Posted June 30, 2014 pro-tip, combo quick return with power throw, much more managable sidenote - super disappointed that DE has basically made glaive/kestrel ricochets worthless, power throw + rebound will often kill you before any enemies die from it =[
Ambisyon_Ni_Batman Posted June 30, 2014 Posted June 30, 2014 The Kestrel damages me even on the first bounce Also Catching the weapon on any rebound before the last bounce will detonate it in your hand. Sounds like a bug. I use quick return with power throw so I haven't experienced any of those.
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