CY13ERPUNK Posted June 30, 2014 Share Posted June 30, 2014 ok, been playing with this infested coat hanger/shelving rack for awhile now, got some bullet points : - looks pretty crappy, compared to other designs ingame, doesn't have any recognizable features that resemble a gun at all, why does it spin? how does the spinning factor into its function as a gun or its accuracy? doesnt look infested ENOUGH - why doesnt it deal base radiation dmg? or toxic? or viral? or mag? or electric? WHY!??!? - the "beachball" is certainly a neat new mechanic, but functions incredibly poorly ingame, you have zero control over where the enemies knock the ball to, making the explosion hardly ever hit any of yer tgts (not even going into its horrid dmg) - the radiation proc is nice, but the ammo cost is too high considering its current ingame functionality some possible changes / fixes / solutions (gathered from other threads and from my own thoughtcloud) all and/or, ie not inclusive = alt-fire creates a sphere that stays attached to the front of the gun, firing through the sphere enhances the dmg of projectiles, after a set # of rounds the sphere changes color/flashes/etc and either releases automatically or explodes, pressing alt-fire again while a sphere is attached will shoot the sphere forwards like previously, but the sphere now detonates on contact with any enemy and procs radiation in a small aoe as well as dealing dmg based on how many rounds were fired thru it (additionally sphere has weight/gravity and will bounce off of walls, but not enemies, since it will detonate on contact with enemies) ^^^^^^^ i think i like this combination of ideas the most so far = alt-fire fires 1 sphere max out at once, while sphere is out, alt-fire functions as zoom, shooting sphere builds up its aoe dmg and after a set amount sphere will detonate (giving the player some control over detonation) = alt-fire fires sphere and alt-fire detonates sphere if a sphere is already out basically every suggestion in some way gives the player more control over the function of the weapon Link to comment Share on other sites More sharing options...
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