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So, Now That U14 Is Around The Corner, Main Focus For U15 Is....?


Un1337ninj4
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I for one desire polish, especially after the new UI, Kubrow, and other things. Vets may finally have a long-term attention holder and with new UI comes bugs, I'm sure this is also true for certain other new features as well. So before we get even further ahead of ourselves. How about making what we have more solid?

 

Starting with little things such as finally swapping the pics on the Neurodes and Neural Sensors (look at the names and tool-tips, now look at the pics)? Touching up on more of the bugs that are sent in on a daily basis and more. (More crash fixes as well, but that's implied.)

 

Going into more critical things like balancing out certain frames, as it stands this is mostly an issue of weapons and giving squishy frames a bigger place in T4 other than a speed up in kills as well as a speed up in TTE (Time to Extract), while your stated intent is to add more utility, isn't the fun of being a "glass cannon" the part where skill is heavily rewarded with amazing results? But as I said, mostly weapons, I'm not talking "Make the Braton viable in T4!", nono, I speak of making the Braton Prime at least on par in some way to other Prime primaries, as the Boltor and Burston is to the Braton, so should the Boltor P and Burston P to the Braton P.

 

Smoothing out Parkour, in the MR 13 test I failed a couple of times as Ash wouldn't grab and run along an edge to save his life. I feel that this feature (if polished), could become a major "cool thing" under Warframe's belt. Not asking for full 2.0, just some angle changes, the ability to shift direction instead of just 90 degree increments from which there is no altering unless you shift at the right time.

 

We see the complaints about RNG everyday, and while I LOVE RNG-kun (even if it's a one sided relationship). It does need some lovin', while I know this is worked on at a regular basis I'm still looking around for that token system. Even if it were Arcade tickets in comparison (One prime Warframe part for 200 tokens and your prime weapon part gives you 15), that'd be preferred to almost any other solution at the current time (mostly thanks to the introduction of T4).

 

Sometimes ya gotta share some talented goodness. It's Japanese stuff but I also know a few up-and coming/forgotten before realized bands. (Rock, Techno, and Metal, no rap, country, RnB, pop, or most others, I'm diverse internationally at least.) 

And sometimes ya gotta share the funny stuff (and talent at the same time!)

 

Thanks again DE.

Edited by Un1337ninj4
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Alright but  U15 is probably going to be the first iteration of the focus system and maybe the new dark sector mission? But warframe balance happens over time and  the token system would be nice but i wouldn't expect it for 15 since they will have a lot of work to do. U15 will be most likely be reveled in a few livestreams from now. Depending how well U14 ships.

Edited by xlegion101
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We're talking U15, this isn't jumping the gun so much as planning ahead. U14 is confirmed to be Kubrow time at least (With player ships very likely but not quite there yet), both highlight features are probably very releasable by 14.5

 

But we don't even know that U14 is "around the corner". As far as some of the UI changes like the Neurodes/Neural Sensors, why not request that for U14? It's getting a UI redesign, so they could take a couple minutes to swap those pictures.

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You're never going to find a Dev team that listens better, let's the commune know more, and still maintains Free to Play over P2W. Warframes' state of Pay for convenience is a much preferred alternative.

 

Perfect World (Neverwinter), IGP (Mechwarrior Online), SOE (PlanetSide 2), these guys are on-par with Valve (TF2) in my opinion.

Edited by SabreUr
Removed dev bashing
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You're never going to find a Dev team that listens better, let's the commune know more, and still maintains Free to Play over P2W. Warframes' state of Pay for convenience is a much preferred alternative.

 

Perfect World (Neverwinter), IGP (Mechwarrior Online), SOE (PlanetSide 2), these guys are on-par with Valve (TF2) in my opinion.

Have to agree with you here warframes pay for convenience model is by far one of the best i have seen. Its incredible that this is a free to play game. In the end a company needs to make money to pay its employees. Its how they go about doing it is the important part.  

Edited by xlegion101
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But we don't even know that U14 is "around the corner". As far as some of the UI changes like the Neurodes/Neural Sensors, why not request that for U14? It's getting a UI redesign, so they could take a couple minutes to swap those pictures.

 

 

We /have/ requested this. DE apparently is incapable of preforming changes like this in anything but a full update.

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We /have/ requested this. DE apparently is incapable of preforming changes like this in anything but a full update.

 

Well, I could say the same thing of U13. But something as simple as this didn't come in U13, probably won't come in U14, and probably not in U15 either. I'm tired of new weapons and new frames. Of content, I'd rather see some new tilesets, new skins, new armors, until that becomes overly saturated as well. But I'd like to see major reworks of features, and not a whole lot of new features.

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Have we heard anything new about the focus system?

 

What I'd like to see is Nightmare mode being revamped. I don't think enough people use it currently, and I find myself wishing for a mode that can be turned on for any map tile (including Derelict and Tower) that makes the game more difficult. Nightmare mode is too wonky, because you either get easy modes (Time limit, vampire mode are *not* difficult) or extremely difficult (no shield mode, energy drain mode). I like the latter modes, but no one plays them because the reward is not commensurate to the challenge. I don't want to link difficulty and reward, but it seems like the only way to get most players to play it.

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DE will never do a bugfix update as they have previously stated in one of their dev streams that "most f2p model games die out because of the lack of content being generated." Look forward to new stuff every few months with the same old persisting bugs and older game systems and mechanics being completely ignored.

Edited by grillv20
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