[DE]Artarrwen Posted June 30, 2014 Share Posted June 30, 2014 (edited) http://artarrwen.deviantart.com/art/Flante-Shotgun-429346298 Detron's big brother. Flante's charge mechanism allows to alter between the usual "buck" shot (much like Detron, except deals physical damage, maybe Puncture mostly) and compressed explosive projectiles (additional Radiation or Blast splash damage?) with little arcing to them, making it act like a grenade launcher. The disc near the trigger spins as the weapon is charged, while the smaller disc above the barrel spins as the gun is fired. http://artarrwen.deviantart.com/art/Impetus-Pulse-Rifles-464558344 This Corpus-built bull-pup pulse rifle is designed for firefights in tight areas, such as spaceship interiors or urban environments. Capable of both firing powerful precision shots and rapid bursts of lesser energy bolts. Although not used akimbo by Corpus troops, its compact design allows for dual wielding. Impetus is a bull pup energy rifle with unique firing mechanism. Technically "semi-auto", it has a very high base rate of fire, allowing to shoot nearly as fast as player's finger can tap the fire button. It passively builds up a charge (2-3 seconds) for the next shot as long as it is not fired. This gives massive damage increase and minor punch-through. Works the same for dual wielding, letting the player deliver massive damage twice as fast, as long as rhythm is maintained. To help utilize this mechanic, the weapons "click" once they are charged to the maximum, as well as display the charged amount by the intensity of their energy glow (the railing within the barrel starts to glow and sparkle). One of the heaviest (and oldest) exhibits of Grineer gunsmithing. Despite being rather primitive in its construction, this rifle's brute force makes it more than viable to this day. Barghest is a powerful bolt-action sniper rifle that fires overheated rods. The damage they deal, along with critical damage and proc chances, increases greatly over distance they travel due to air friction igniting the accelerant they are covered in. To reflect that trait, rods gradually light up and burn in flight. (Somewhat like Stakegun from Painkiller) Has slow reload speed (since the magazine is a large box filled with 5 dense heavy rods attached to the side of the receiver), but it is offset by good innate punch-through, decent crit/proc chances and potentially huge raw damage.Draws from Sniper ammo pool and accepts sniper mods. Tauris, Tenno slide-action shotgun. I'm not an expert on weapon stats but I'll try.Rate of fire should definitely be low (roughly 1.3?), damage, in return, higher than average (about 160-180?). Probably Puncture-based, due to a lack of said damage type among shotguns. Or split the damage evenly, like with Sybaris. Holds up to 5 shells, each is loaded individually thus not limiting the user to full reload times, you know how pump shotguns work. Ehh, what else? Think that's it. Old thread: https://forums.warframe.com/index.php?/topic/242201-tauris-tenno-pump-action-shotgun/#entry2811334 Edited September 7, 2014 by Artarrwen Link to comment Share on other sites More sharing options...
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