Vanhline Posted June 30, 2014 Share Posted June 30, 2014 so i like the weapon and love the stance i just have a few bits of feedback i think REALLY needs to be addressed. there are a few traits left over in the weapon that were put in place back when you guys intended it to be a brawling weapon and then never changed when it was made into its own stance, or rather grip type. slide animation, ground assassination, run animation. all these were simply copied over from the brawler or fists grip type and i think the weapon being its own unique grip should be given its own set of animations, not just taken from another grip type. the ground assassination is still quite fitting but the run and slide attack animations should really be looked into. Link to comment Share on other sites More sharing options...
Vahlak Posted June 30, 2014 Share Posted June 30, 2014 You ever seen Wolverine uppercut somebody? I think the slide animation is just perfect. Link to comment Share on other sites More sharing options...
ArcLightCRO Posted July 1, 2014 Share Posted July 1, 2014 Not sure if this is the place, but I noticed clippings of prime sugatra on the venkas. While blocking they tend to jitter. Link to comment Share on other sites More sharing options...
Wustinhurf Posted July 1, 2014 Share Posted July 1, 2014 feels like a puncture than a slash weapon. I've seen animation reuse from swirling tiger, and slide slash from any fist weapons. But its not all bad, it just need more flow to it. It feels choppy right now, and the movement is too wild. If I had to use claw weapon in real life (not that I would), I would dance through my enemies and flow through them. Link to comment Share on other sites More sharing options...
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