Kuja Posted January 9, 2013 Share Posted January 9, 2013 (edited) Combat system As for me, it lacks some complexity and variability. 1. Auto-aim Possibly, adding some action auto-aim, to make it easyer to fight in close combat, because shooting from pistol on the run or while jumping to side is quite useless. Maybe adding some skills to which imporve this paramenter i.e. shooting while dodging. 2. Directional attacks It would be nice to see directional attacks like left + melee = strike to the left, right + melee = strike to the right, etc. 3. Stance Also adding some difference between melee in stand and crouch mode, possibly adding some crouch+melee attack, like swipe, to knockdown the enemy. 4. Grabs\throws\executions Also, it would be nice to have grab attacks or executions, so you could toss your enemy into other enemies, or use as shields. 5. 2 types of melee Maybe, close combat should have 2 buttons like (sword and kick, for example), to add some combos, which could be leveled, and sold in the shop. Movement I really like the movement system, at least because it has a lot of dynamics, and no cover\roll mechanics. Realy like that you can run, than slide, and do a huge forward jump after. Its like uber. Or, you can run, jump, pre-slide in air, when land - slide a bit, and then do the forward jump from slide. Im not sure if this is a bug or feature, but it is super - giving a lot of variability to movement allows everyone to choose their own playstyle. Well, its obvious that most will play uber-naruto-ninja styl (KIYAHH!!) jumping around, but thats not a bad thing, if you are some creepy super soldier (guyvers, guyvers everywhere!). However: It would be nice to have some charge jump (like holding space, while crouched, to charge), because sometimes you want to overcrawl some baricades, and just cant reach them with basic jump, to hitch up the ledge. Overall dynamics of movement is to dodgy - i.e. you move slow, and then you like OMG CHARGE JUMP KIYAAH, and sometimes it feels like camera is too slow to folow character, or it feels like character is out of frame. Perhaps, some zoom out while not aiming would be good. Inventory, shop, equipment I didnt go into details so far, so talking only about obvious things i found so far. Opening parts of skill tree for money only - bad. Leveing up your gear - good, and should be developed that way, to truly customise your very own sword or pistol. Free 2 play, as far as i see it is "play it, gring it, like it, pay it" - i.e. you should pay for something, that doesnt make you better than others, it just should give you some deeper feel of game - some characters, unique items, more custumisation, so player could FEEL the game better, feel it the way player like it. So far, i would like to drop in some cash, but to be honest game is still in development, and i dont realy know, which way it will develop in donate ways. Other 1. Sword placement It could be on belt, like samurais have it, so much relation to japanese culture (sitting stance in main menu, the ethnic music, etc), but such a weird placement of sword - doesnt seem right for me. (anyway, doesn affect anything, its just wierd to me) Edited January 9, 2013 by Kuja Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now