ItalianPlumber Posted June 30, 2014 Share Posted June 30, 2014 Shouldn't there be more priority on making what's already here fun and engaging, as opposed to the press-button-to-win style we have now, where all the difficulty comes from planning? Link to comment Share on other sites More sharing options...
vaugahn Posted June 30, 2014 Share Posted June 30, 2014 This is probably the biggest problem I have with kubrows. Don't get me wrong they're cute as hell and they look relatively entertaining, but after two (two!) devstreams essentially hyping how much work got put into kubrows and how in-depth they are, it makes me a little angry that we still have a market full of wildly-priced items, broken endgame scaling, useless weapons and unbalanced frame abilities, and overall lackluster recent additions. But hey, space dogs. Link to comment Share on other sites More sharing options...
tastycakes5 Posted June 30, 2014 Share Posted June 30, 2014 progression. plain and simple. im talking about game development. Link to comment Share on other sites More sharing options...
TheFirstRonin Posted June 30, 2014 Share Posted June 30, 2014 (edited) *deleted* Edited July 1, 2014 by TheFirstRonin Link to comment Share on other sites More sharing options...
MortalSage Posted June 30, 2014 Share Posted June 30, 2014 A lot of what ppl say is broken are things the DE refuses to compromise on at this point because that's how they want the game to be played. Other real problem like new player issues and immersion are being fixed with this update. New players not knowing how to play because of lack of instruction: issue Rng, build times, I don't want pets: preferences Link to comment Share on other sites More sharing options...
S.T.M.P.D Posted June 30, 2014 Share Posted June 30, 2014 Except they are working on core game play stuff: most of U14 is reworking the new player experience to get your friends hooked. They listen, and they do. Link to comment Share on other sites More sharing options...
Khranitel Posted June 30, 2014 Share Posted June 30, 2014 inb4 "Animators can't fix and balance" meme Link to comment Share on other sites More sharing options...
thegamer118 Posted June 30, 2014 Share Posted June 30, 2014 just stop whining so much and have fun playing your stuff, god, i have been playing for nearly a year and i don t whine as much man Link to comment Share on other sites More sharing options...
ItalianPlumber Posted June 30, 2014 Author Share Posted June 30, 2014 just stop whining so much and have fun playing your stuff, god, i have been playing for nearly a year and i don t whine as much man I wasn't aware asking a question out of concern for the quality of the game was whining. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted June 30, 2014 Share Posted June 30, 2014 Kubrow Team does not represent the full development effort, it's just one of the first 'new' things in a bit so it does have a lot of us excited, but we understand it's not for everyone. Simultaneous development is occurring on (but not limited to by any means, just examples): - Complete navigation/UI overhaul (https://forums.warframe.com/index.php?/topic/253837-lets-meet-pablo-and-dorian/). - New 'New Player Experience' to address longstanding issues with our NPE. - Quest System fundamentals - the understanding here is that this will allow for systemic quests with more meaningful gameplay (https://forums.warframe.com/index.php?/topic/249863-thank-you-for-watching-devstream-31/). - New Mission Types polishing and testing (https://forums.warframe.com/index.php?/topic/249909-hive-sabotage-design-and-overview/). - Dark Sector conflict Revamp/Improvements. - Reworking Valkyr's Hysteria And plenty more! There is definitely a lot to be worked on, and a lot of compelling feedback on things like Mods 2.0, Ammo 2.0 and more! We definitely still have our work cut out for us. Link to comment Share on other sites More sharing options...
OptimumBow0 Posted June 30, 2014 Share Posted June 30, 2014 (edited) Remember, Kubrows are only part of U14. Edit: Tenno'd ._. Edit 2: Yay! Edited June 30, 2014 by OptimumBow0 Link to comment Share on other sites More sharing options...
thegamer118 Posted June 30, 2014 Share Posted June 30, 2014 I wasn't aware asking a question out of concern for the quality of the game was whining. in general i was saying that Link to comment Share on other sites More sharing options...
vaugahn Posted June 30, 2014 Share Posted June 30, 2014 compelling feedback on things like Mods 2.0, Ammo 2.0 :D Link to comment Share on other sites More sharing options...
KriLL3 Posted June 30, 2014 Share Posted June 30, 2014 It's a known fact that shiny new features bring more players and up-swing in activity by older players, but yeah DE needs to balance that with improving the game. Link to comment Share on other sites More sharing options...
Tveoh Posted June 30, 2014 Share Posted June 30, 2014 The press-button to win. Is always going to be a thing. Even with upcoming power reworks that will start back up after update 14 goes live. But even then, I could pressing the Fire button for my gun or my melee key to "Win" me through missions just as easily. People will always find a way to insta clear a room. Many games if not all to some degree has issues like this. and all handle them differently. But saying that the Push-button to win is breaking the game. is harsh and not true. Its how people have decided to play the game. It many situtations you need that, else your going to be swarmed.. other times yes its over kill. But it all comes down to how a individual and/or group appoarches the missions. Link to comment Share on other sites More sharing options...
Ayraclus Posted June 30, 2014 Share Posted June 30, 2014 (edited) - Reworking Valkyr's Hysteria Does this tie to reworking animations in general in any way or shape? Edited June 30, 2014 by Ayraclus Link to comment Share on other sites More sharing options...
DaftMeat Posted June 30, 2014 Share Posted June 30, 2014 Give the people what they want. Blame the lowest common denominators. Link to comment Share on other sites More sharing options...
-CM-SASMcBride Posted June 30, 2014 Share Posted June 30, 2014 i understand that DE needs to keep developing and releasing new content. But what i dont understand is how they cant fix or update content that should have been fixed ages ago for example Why cant i buy more than 1 thing in the market in one or two clicks? instead of having to click 60 times to buy 30 of something? Why cant my dojo contributions be recorded so my clan leader can see what ive contributed to the clan? Etc Etc Etc... IMO all this fluff should only be added after basic things have been completed. Link to comment Share on other sites More sharing options...
MortalSage Posted June 30, 2014 Share Posted June 30, 2014 Kubrow Team does not represent the full development effort, it's just one of the first 'new' things in a bit so it does have a lot of us excited, but we understand it's not for everyone. Simultaneous development is occurring on (but not limited to by any means, just examples): - Complete navigation/UI overhaul (https://forums.warframe.com/index.php?/topic/253837-lets-meet-pablo-and-dorian/). - New 'New Player Experience' to address longstanding issues with our NPE. - Quest System fundamentals - the understanding here is that this will allow for systemic quests with more meaningful gameplay (https://forums.warframe.com/index.php?/topic/249863-thank-you-for-watching-devstream-31/). - New Mission Types polishing and testing (https://forums.warframe.com/index.php?/topic/249909-hive-sabotage-design-and-overview/). - Dark Sector conflict Revamp/Improvements. - Reworking Valkyr's Hysteria And plenty more! There is definitely a lot to be worked on, and a lot of compelling feedback on things like Mods 2.0, Ammo 2.0 and more! We definitely still have our work cut out for us. WHOOOO HOOOO dark sector note getting pushed back! Link to comment Share on other sites More sharing options...
Hixlysss Posted June 30, 2014 Share Posted June 30, 2014 I'm assuming by "press button to win" stuff, you're referring to many warframes ultimates? I.E. Rhino Stomp, Molecular Prime(Which has been tweaked and works a bit better now), Blessing even? That is...rather honestly how they are to be played. Admittedly there are still warframes that need work, need balancing and ect so they are on a sorta equal level of effectiveness. Loki and Mag are starter frames, and a couple of the best frames in the game to be honest, Excalibur on the other hand, the freaking Icon warframe, is...not that great compared to the other two. I wasn't aware asking a question out of concern for the quality of the game was whining. The way you worded it sounded like whining to be honest. Instead why not say "Hey, We have Kubrow's coming soon, but what about X, Y, Z, things that are still broken? Conclaves are still imbalanced, half of our melee weapons are mastery fodder, ect." A lot of what ppl say is broken are things the DE refuses to compromise on at this point because that's how they want the game to be played. Other real problem like new player issues and immersion are being fixed with this update.New players not knowing how to play because of lack of instruction: issueRng, build times, I don't want pets: preferences To be fair, RNG can be a evil, EVIL, bastard at times. Seriously, 15 runs on vay hek, no hydroid systems?! It stops being "Random Number Generation" after the 8th time in a ROW and just "Frak you, you aren't getting what you need to get hydroid." Kubrow Team does not represent the full development effort, it's just one of the first 'new' things in a bit so it does have a lot of us excited, but we understand it's not for everyone. Simultaneous development is occurring on (but not limited to by any means, just examples): - Complete navigation/UI overhaul (https://forums.warframe.com/index.php?/topic/253837-lets-meet-pablo-and-dorian/). - New 'New Player Experience' to address longstanding issues with our NPE. - Quest System fundamentals - the understanding here is that this will allow for systemic quests with more meaningful gameplay (https://forums.warframe.com/index.php?/topic/249863-thank-you-for-watching-devstream-31/). - New Mission Types polishing and testing (https://forums.warframe.com/index.php?/topic/249909-hive-sabotage-design-and-overview/). - Dark Sector conflict Revamp/Improvements. - Reworking Valkyr's Hysteria And plenty more! There is definitely a lot to be worked on, and a lot of compelling feedback on things like Mods 2.0, Ammo 2.0 and more! We definitely still have our work cut out for us. Also there is this. Rebecca brings up a point not many realize when it comes to game developement. They only show what they WANT to show. Sure on the back end there are other things being worked on, but DE keeps it quiet until it's actually READY. Look at Melee 2.0. The original idea was to simply let players equip their melee weapon, that was it, nothing more. How ever hype got so up about it, that they changed their plan and made it something awesome. I mention this because they said they were working on a melee 2.0, and then it started the hype train which had them change plans. If they do this with other things, it may also occur "Oh, we are changing the mod system." Which could mean something as simple as rebalancing the mods, to a completely new way to put mods on our weapons, to even having different weapons/warframes having different amounts of slots. Link to comment Share on other sites More sharing options...
KingIzek Posted June 30, 2014 Share Posted June 30, 2014 just stop whining so much and have fun playing your stuff, god, i have been playing for nearly a year and i don t whine as much man You also got to remember people that are happy generally don't complain so it's largely just a negative bias. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted June 30, 2014 Share Posted June 30, 2014 Does this tie to reworking animations in general in any way or shape? Yes, intensely so. You can find the latest on this in DE_Adam's overview (with .gifs!) of Devstream 31 where this is discussed: https://forums.warframe.com/index.php?/topic/252171-devstream-31-overview-part-1-player-ships-ui-valkyr-and-more/ Link to comment Share on other sites More sharing options...
Rajko Posted June 30, 2014 Share Posted June 30, 2014 Great feed back, thanks Rebecca. Link to comment Share on other sites More sharing options...
ItalianPlumber Posted June 30, 2014 Author Share Posted June 30, 2014 (edited) The press-button to win. Is always going to be a thing. Even with upcoming power reworks that will start back up after update 14 goes live. But even then, I could pressing the Fire button for my gun or my melee key to "Win" me through missions just as easily. People will always find a way to insta clear a room. Many games if not all to some degree has issues like this. and all handle them differently. But saying that the Push-button to win is breaking the game. is harsh and not true. Its how people have decided to play the game. It many situtations you need that, else your going to be swarmed.. other times yes its over kill. But it all comes down to how a individual and/or group appoarches the missions. It's not breaking the game, but it doesn't leave much room for dynamic gameplay. Edited June 30, 2014 by ItalianPlumber Link to comment Share on other sites More sharing options...
ReiganCross Posted June 30, 2014 Share Posted June 30, 2014 - Complete navigation/UI overhaul (https://forums.warframe.com/index.php?/topic/253837-lets-meet-pablo-and-dorian/). - New 'New Player Experience' to address longstanding issues with our NPE. Yet another UI, scary tentacle lady. And it's looking like everything i wanted for christmas, by the way. Oh, and aren't you calling "Experience" and abreviating it with an X? So the New Player Experience would be a NPX? Link to comment Share on other sites More sharing options...
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