--Q--WaffleZ Posted July 1, 2014 Share Posted July 1, 2014 The Grineer got an arc trap, the Corpus got security cam/laser fence. So... What about the Infested trap? I wish the Infested got it own trap too, something like a small tumour hidden in a technocyte patch thingy. It will activated when someone stepping on it, releasing a sticky substance slowing down and disable jumping for a short period or releasing a small area, low damage but high proc chance virus cloud. Is this sounds like good idea? (lol, moar trap) Link to comment Share on other sites More sharing options...
Valfunde Posted July 1, 2014 Share Posted July 1, 2014 nope, infested sentinels is enough Link to comment Share on other sites More sharing options...
SevenLetterKWord Posted July 1, 2014 Share Posted July 1, 2014 Is this sounds like good idea? This is sounds like good idea. (Movement impedance and viral clouds are good starting points, but there's room for more interesting behavior. Maybe instead of being detrimental to players, the Infested trap could benefit enemies.) Link to comment Share on other sites More sharing options...
ValhaHazred Posted July 1, 2014 Share Posted July 1, 2014 Apparently it eats you and vomits you out somewhere else. Link to comment Share on other sites More sharing options...
Shinreil Posted July 1, 2014 Share Posted July 1, 2014 Well in the last devstream we found out that we are getting an infested trap enemy. Its going to be similar to floor masters in TLoZ (except wall) that is going to grab you, then when caught it will drop you randomly somewhere in the map, separating you from the group. Link to comment Share on other sites More sharing options...
N4Z0M3KU Posted July 1, 2014 Share Posted July 1, 2014 (edited) There is a type of trap being introduced with the return of the golem: https://forums.warframe.com/index.php?/topic/245010-devstream-30-overview-part-1-infested/ Edit: Too slow... Edited July 1, 2014 by N4Z0M3KU Link to comment Share on other sites More sharing options...
SevenLetterKWord Posted July 1, 2014 Share Posted July 1, 2014 Its going to be similar to floor masters in TLoZ (except wall) that is going to grab you, then when caught it will drop you randomly somewhere in the map, separating you from the group. That sounds cool, but I don't think that'd actually work well. I mean, where would it put you that's tactically significant? Separation from the group hardly means anything in Warframe. Being teleported is just going to be a casual annoyance, like what Commanders already do (minus the compulsory confusion and the torso-stretching, hopefully). Link to comment Share on other sites More sharing options...
N4Z0M3KU Posted July 1, 2014 Share Posted July 1, 2014 That sounds cool, but I don't think that'd actually work well. I mean, where would it put you that's tactically significant? Separation from the group hardly means anything in Warframe. Being teleported is just going to be a casual annoyance, like what Commanders already do (minus the compulsory confusion and the torso-stretching, hopefully). Since we know too little about the boss encounter that's being developed it's a bit early to decide if it's "tactically significant" or not. Also the possible consequenses include not only the significance for the player that gets separated (having to make his/her way back), but also for the players remaining in the encounter (losing a part of the squad for a time). Fact remains that depending on level and load-out it's potentially fatal to be separated from your team-mates and swarmed by infested, especially with all those poison clouds... Link to comment Share on other sites More sharing options...
Taikaponi Posted July 1, 2014 Share Posted July 1, 2014 Apparently it eats you and vomits you out somewhere else. I've seen enough of hentai to know where this is going in the fan art section... Link to comment Share on other sites More sharing options...
N4Z0M3KU Posted July 1, 2014 Share Posted July 1, 2014 Havoc indeed... Link to comment Share on other sites More sharing options...
Methanoid Posted July 1, 2014 Share Posted July 1, 2014 Link to comment Share on other sites More sharing options...
Methanoid Posted July 1, 2014 Share Posted July 1, 2014 Link to comment Share on other sites More sharing options...
ValhaHazred Posted July 1, 2014 Share Posted July 1, 2014 Kinda toeing the line of good taste there. Link to comment Share on other sites More sharing options...
DeadlyNerd Posted July 1, 2014 Share Posted July 1, 2014 The Grineer got an arc trap, the Corpus got security cam/laser fence. So... What about the Infested trap? I wish the Infested got it own trap too, something like a small tumour hidden in a technocyte patch thingy. It will activated when someone stepping on it, releasing a sticky substance slowing down and disable jumping for a short period or releasing a small area, low damage but high proc chance virus cloud. Is this sounds like good idea? (lol, moar trap) See, I love the idea of more traps to raise awareness, but I will point you to the current thread about arc traps and how people can get rather whiny when the game is too hard for them. Therefore, sadly, the chances this gets through are pretty slim. Link to comment Share on other sites More sharing options...
Methanoid Posted July 1, 2014 Share Posted July 1, 2014 infested should get proximity based spore pods/traps. Link to comment Share on other sites More sharing options...
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