Llyssa Posted July 2, 2014 Share Posted July 2, 2014 Something I was thinking about--people have an activity they LOVE to do. It rejuvenates them no matter how tired or worn out they are, it makes them feel more in touch and so forth. It seems like kubrows should have a likewise one. It was mentioned that kubrows get tired of keeping up with a warframe, and want to just chill after a few missions. It would make sense if different types of kubrows would have different favored activities that they'd be happy to do. Like, a kubrow that will go on capture missions or another that gladly takes on deception... This would give them more personality, and be more incentive for players to actually work on breeding them or changing them(if you've got a great survival kubrow, but you need to do 50 defense missions, you may want to consider getting a defense kubrow). The in-game bonus would be that, even if your kubrow is otherwise exhausted, you can still take it on mission type X that it really loves to do, and such a mission type would not count against it, possibly even decreasing the regen time needed(doing something fun for a bit makes drudge work easier to handle than just a break). That way, players have an option besides an awkward forced shuffle of pets. This would mean that even an exhausted kubrow could be equipped. Of course, if a player tries to use this to drag a kubrow along on a mission it doesn't like when it's tired, it should either simply not come, or crash at spawn, just laying there, regenning slower than it would if it had been left at home(steel decks aren't comfy to sleep on, even WITH grate prime pillows). Link to comment Share on other sites More sharing options...
-FV-Runehawk Posted July 2, 2014 Share Posted July 2, 2014 I like the underlying idea, but aren't we only permitted one Kubrow at a time? If Kubrows' abilities were narrowed-down in this sense, players would only be able to utilize their pet in very specific mission circumstances. Link to comment Share on other sites More sharing options...
Archeyef Posted July 2, 2014 Share Posted July 2, 2014 Yeah, as I recall we only get one kubrow at a time. And have to release the previous one before we get to have the new one, and can't get it back. So you're suggesting to completely get rid of the good kubrow you had to get one for a limited number of runs. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 2, 2014 Share Posted July 2, 2014 Yeah, as I recall we only get one kubrow at a time. And have to release the previous one before we get to have the new one, and can't get it back. So you're suggesting to completely get rid of the good kubrow you had to get one for a limited number of runs. Limited number? This was never mentioned in OP. Or do you mean the exhaustion thing? That's already a planned feature. Link to comment Share on other sites More sharing options...
Archeyef Posted July 2, 2014 Share Posted July 2, 2014 (edited) Limited number? This was never mentioned in OP. Or do you mean the exhaustion thing? That's already a planned feature. This would give them more personality, and be more incentive for players to actually work on breeding them or changing them(if you've got a great survival kubrow, but you need to do 50 defense missions, you may want to consider getting a defense kubrow). Yes it was. I know it's just an example number, but the idea's still there. Getting a new Kubrow for a set amount of runs. And getting rid of the good kubrow you already had, because at the moment it seems we're getting only one Kubrow at a time. Edit: It's reasonable to assume that there is going to be a wait time while the new Kubrow incubates. And typically, players just want to go do the missions as soon as they've adjusted their loadout for the mission/faction. They don't want to wait potentially several days for their new Kubrow to finish growing, and then maybe even more time while they socialize it to the point that it will do what they want it to do, when they want it to do it. The idea just seems unfeasible to do, if we're only allowed one Kubrow. Edited July 2, 2014 by Archeyef Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 2, 2014 Share Posted July 2, 2014 Yes it was. I know it's just an example number, but the idea's still there. Getting a new Kubrow for a set amount of runs. And getting rid of the good kubrow you already had, because at the moment it seems we're getting only one Kubrow at a time. This is only saying that if you have a ton of defense missions to do, you may want to consider getting a Kubrow that likes doing defense missions. A Kubrow that likes defense tires at a slower rate. That's what I'm reading. Link to comment Share on other sites More sharing options...
Llyssa Posted July 2, 2014 Author Share Posted July 2, 2014 Um, for those responding: As described, Kubrows, currently, are planned to go with you on X number of missions, and then be "too tired" to go on any more, until a cool down period passes. So, as-is, you get like, let's say 5(might be more, might be less, but let's just say 5 for now) missions where you get your kubrow, and then on mission 6, you have to take a sentinel, or nothing, as your kubrow will refuse to go along with you until it's rested. What I'm proposing is that an individual kubrow would have a mission type where it always agrees to go, even if you've done 5/10/100 of them, it's always way excited to do its favorite activity. So if you have a sneaky kubrow, it will gladly do all the deception missions you want, or if you have a hunter kubrow, it will take all the captures it can get its paws on, and if you have an angry kubrow, there is no limit to how many exterminations it will be up for. More over, if your kubrow gets to do something it enjoys(as above), it actually refreshes faster, because it's having fun. So whatever the cool down period is normally would be shortened because your kubrow feels better after a nice round of doing whatever it feels it was born to do. That way, you can play the game regularly with your kubrow, and have the option to do whatever mission it likes to do, instead of merely being forced to put it away until it's ready again. So instead of just 5 missions and then a cool down of however many hours or days or whatever, it could do 10 or 20 or 100 in a row, as long as it's doing something it likes to do, and if you do 5 missions and then stop and do a mission it enjoys, the cool down is decreased, and if you do several missions it enjoys, you can get it refreshed enough to be ready for whatever else you had in mind. I'm not proposing any sort of nerf or problem. I'm asking for an option for dealing with a limitation they've already announced. Link to comment Share on other sites More sharing options...
Llyssa Posted July 2, 2014 Author Share Posted July 2, 2014 This is only saying that if you have a ton of defense missions to do, you may want to consider getting a Kubrow that likes doing defense missions. A Kubrow that likes defense tires at a slower rate. That's what I'm reading. Yeah. This. Also, I'd like to note, for my example number(which it could be higher or lower or whatever), if you're actually doing 50 defense missions to any meaningful objective, that's somewhere between 50 and 100 hours of solid gameplay. So, that's like your plan for the next month+. If you're going to spend several months doing something, it'd make sense to change out your pet to something that specializes in that said something. Link to comment Share on other sites More sharing options...
Archeyef Posted July 2, 2014 Share Posted July 2, 2014 I'm not entirely against the idea. I'd love to be able to take my Kubrow on as many missions as possible. But what happens when you're done with that mission type? Some of what the devs said in the stream suggested to me that there's going to be an element of uncertainty in the breeding. You only might get the traits you're after. Which is what you get in actual breeding, and they seem to be putting a fair degree of realism in here (or as much realism as you can have in a game liike this). So what if you get a Kubrow that just has poor traits? Or not the traits you want? How carefully must you select the parent kubrow to get exactly what you want? I do get it. Breed a Kubrow so that it likes doing the missions you will be doing most often, to reduce the cooldown. But when you burn out on those missions, what then? Spin the genetic roulette wheel and hope you get what you want? Do a bunch of research and hope your friend has exactly what you need, or that you can find someone who does? However. The system isn't even available yet, and I may have misunderstood the devs. So the issues I brought up may not even be issues. Personally I feel we should wait and see what the Kubrow breeding is like, whether it's possible to always get exactly what you want, or whether there is some element of RNG in the breeding, before we start suggesting new things to add to it. Link to comment Share on other sites More sharing options...
Llyssa Posted July 2, 2014 Author Share Posted July 2, 2014 I'm not entirely against the idea. I'd love to be able to take my Kubrow on as many missions as possible. But what happens when you're done with that mission type? Some of what the devs said in the stream suggested to me that there's going to be an element of uncertainty in the breeding. You only might get the traits you're after. Which is what you get in actual breeding, and they seem to be putting a fair degree of realism in here (or as much realism as you can have in a game liike this). So what if you get a Kubrow that just has poor traits? Or not the traits you want? How carefully must you select the parent kubrow to get exactly what you want? I do get it. Breed a Kubrow so that it likes doing the missions you will be doing most often, to reduce the cooldown. But when you burn out on those missions, what then? Spin the genetic roulette wheel and hope you get what you want? Do a bunch of research and hope your friend has exactly what you need, or that you can find someone who does? However. The system isn't even available yet, and I may have misunderstood the devs. So the issues I brought up may not even be issues. Personally I feel we should wait and see what the Kubrow breeding is like, whether it's possible to always get exactly what you want, or whether there is some element of RNG in the breeding, before we start suggesting new things to add to it. Well, the point isn't for you to burn out by doing just one mission type forever. The point is having the ability to use one mission type to refresh your pet, which would be otherwise unavailable. If your pet likes a mission type you don't, then you just play without it. Link to comment Share on other sites More sharing options...
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