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Posted

When your either in an Invasion mission, infestation mission, or managed to hack a moa to be your ally, you would never have the ability to change how they behave, or where they go, they would just follow you, all of them, as in just crowding around you, This is not a good thing, sure you have a literal army behind you, but its possible for them to be too crowded, and not be able to move, or get kills. So I suggest maybe even the smallest way to get allies such as that to get organized and take even simple orders, such as moving, taking cover, direct who they attack.

Posted (edited)

But why?  Most enemies life expectancy is less than a second after being spotted by a Tenno.  What good would better AI do for those units whether they be enemy or AI.  Right now they crowd around you and become damage mitigation.  It may be fun to go utilize such tools you speak of to troll enemies for fun but for the vast majority of players the feature would go unused.  I believe the developers time would be better spent programming other things.  :)

Edited by Judge_Hellboy
Posted

But why?  Most enemies life expectancy is less than a second after being spotted by a Tenno.  What good would better AI do for those units whether they be enemy or AI.  Right now they crowd around you and become damage mitigation.  It may be fun to go utilize such tools you speak of to troll enemies for fun but for the vast majority of players the feature would go unused.  I believe the developers time would be better spent programming other things.  :)

 

hmmm it seems to me that he is talking about ally ai, such as specters, hacked moas, and ally faction during invasions. he never said they should be better, just pointed out that it could be more interesting if we could command those ai to do basic tasks. i don't see how a tenno spotting an ally ai would mean they are dead in one second. but anyway, to command ally AI would be a nice integration to proxy wars. worth of trying, not so hard to implement (or so it seems, just place an agro flag over the target for the ai to attack, or a marker to make them move). a nice experiment that could open some doors for future features and content (deployable turrets i.e). if not something to release for us to test, would be (if it isnt already) something for DE to try out at home.

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