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The Lanka Shouldn't Be A Reskinned Bow


Psychosist
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My gripes with some in-game weapons has never been about damage or reload times, or crit/status percentages, it's been over the fact that they are not "fun" to use.

 

I think the Lanka falls in that category, I have not been able to take it in missions and do anything interesting with it. When I take a Penta into confined spaces I'm jumping around like a maniac trying to remve myself from the blast radius. When I use a Flux Rifle I'm constantly trying to adjust range, and dodge around people as I'm constantly shooting team members in the back of the head. When I take along my Drakgoon, I'm constantly making decisions of "tight spread? zoom first? partial charge to hit 2 people? Am I aiming high enough to get the correct arc distance?".

 

My Lanka just charges up and then a little spark goes out. It's demoralizing Q-Q

 

I want to activate the zoom and hear the x-ray reactor initialize and see targets through 3 meters of cover. I want the air to sizzle as a high particle charge ionizes the air all the way to the target, flash brightly at the entry point through cover, and smash brightly through and ... as of currently, give the target a slightly annoying electrostatic zap.

 

Whaaaaaaaaaaaa!!!!!!!

 

Look, here's my damn credit card. Design a Lanka-2 and charge me directly. Thanks.

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My gripes with some in-game weapons has never been about damage or reload times, or crit/status percentages, it's been over the fact that they are not "fun" to use.

 

I think the Lanka falls in that category, I have not been able to take it in missions and do anything interesting with it. When I take a Penta into confined spaces I'm jumping around like a maniac trying to remve myself from the blast radius. When I use a Flux Rifle I'm constantly trying to adjust range, and dodge around people as I'm constantly shooting team members in the back of the head. When I take along my Drakgoon, I'm constantly making decisions of "tight spread? zoom first? partial charge to hit 2 people? Am I aiming high enough to get the correct arc distance?".

 

My Lanka just charges up and then a little spark goes out. It's demoralizing Q-Q

 

I want to activate the zoom and hear the x-ray reactor initialize and see targets through 3 meters of cover. I want the air to sizzle as a high particle charge ionizes the air all the way to the target, flash brightly at the entry point through cover, and smash brightly through and ... as of currently, give the target a slightly annoying electrostatic zap.

 

Whaaaaaaaaaaaa!!!!!!!

 

Look, here's my damn credit card. Design a Lanka-2 and charge me directly. Thanks.

 

Lanka being used to see thru stuff as if using a Geth character in hunter mode from ME3, i like that idea, still needs more benefits/differences tho.

 

hmfix.png

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you want the lanka to have consistent damage with crit.......but thats a bow, which is the problem.

It's not as if it's wrong to have consistent crit. The Lanka could really use it. With X-Ray scoping and auto-charging, I think it's different enough from a bow without being a generic sniper.

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My gripes with some in-game weapons has never been about damage or reload times, or crit/status percentages, it's been over the fact that they are not "fun" to use.

 

I think the Lanka falls in that category, I have not been able to take it in missions and do anything interesting with it. When I take a Penta into confined spaces I'm jumping around like a maniac trying to remve myself from the blast radius. When I use a Flux Rifle I'm constantly trying to adjust range, and dodge around people as I'm constantly shooting team members in the back of the head. When I take along my Drakgoon, I'm constantly making decisions of "tight spread? zoom first? partial charge to hit 2 people? Am I aiming high enough to get the correct arc distance?".

 

My Lanka just charges up and then a little spark goes out. It's demoralizing Q-Q

 

I want to activate the zoom and hear the x-ray reactor initialize and see targets through 3 meters of cover. I want the air to sizzle as a high particle charge ionizes the air all the way to the target, flash brightly at the entry point through cover, and smash brightly through and ... as of currently, give the target a slightly annoying electrostatic zap.

 

Whaaaaaaaaaaaa!!!!!!!

 

Look, here's my damn credit card. Design a Lanka-2 and charge me directly. Thanks.

I can get behind a Lanka with an X-ray scope.  They'd just need to copy over the code from the codex scanner's scope to make it work.  That would make the Lanka's innate 5m punchthrough significantly more useful.

 

I'd still like some upgrades to the lanka's overall performance in addition to the scope upgrade.

 

As for damage boosts, I still like the idea of a huge headshot multiplier for sniper rifles in general, or perhaps guranteed crits on headshots.

Edited by GeneralArmchair
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Ok, just for record, the reason why I'm against the general idea of "damage boosts" is that, by itself, they do not add anything more interesting to using weapons, but ideas that center around weapons like this rewarding players that use it well, with as suggested, a "headshot" multiplier, do sound fun, however, if I had to flesh out the concept - and you guys might be thankful that I'm not - I'd reuse similar mechanics that Banshee has when she highlights with Sonar, as in, the Lanka can scan and highlight weak points, but they may not be necessarily be in the "head" of the target.

 

Shots landed as our current "headshots" could still be high damage - which unfortunately, based on how paper thin non-special mobs in non-special zones in non-special mutator games are - still kill one shot anyway.

 

I have seen people mention already the very high numbers that a heavily Forma's Lanka can put out, but I was more hoping that an un-modded Lanka would be pretty fun to use as-is, with heavily Forma'd Lanka becoming a specialized tool for end-game high waves, high-threat target removal.

 

A single target, long range Sonar like ability, even if the aim-and-scan had a small delay, might make some players finally Worm Hole/Switch Teleport/Rip Line to remote parts of maps and then actually play sniper, removing Toxic Ancients, Heavy Gunners, etc etc, and let the rest of the team deal with the high numbers of trash mobs that run around.

Edited by DSpite
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The Lanka's premise back then was high single target damage (or maybe more with punch through).

 

50% crit... it's win or miss every second time you shoot. There was this rumor that critchance would be higher when fully charged, but I don't believe so.

 

Lanka itself is very sluggish to use. The damage should make up for it, which is still there! But unfortunately the bows have risen to a point where Lanka just looks aged, outdated. Especially for its costs.

 

It's in the same boat with Supra. That's it.

 

A bow like Dread or Praris Prime is easier to use, has lower tiers, lower costs and does roughly the same or more damage and that more reliably.

 

Lanka doen't need fancy new things (an X-ray vision like codex would be nice though), but just reliable and high damage output to make up for its disadvantages.

 

Hard to use/high damage. It should remain that way but 50% of inbuilt success is just crap imo.

Edited by SIDESTRE4M
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Ok, just for record, the reason why I'm against the general idea of "damage boosts" is that, by itself, they do not add anything more interesting to using weapons, but ideas that center around weapons like this rewarding players that use it well, with as suggested, a "headshot" multiplier, do sound fun, however, if I had to flesh out the concept - and you guys might be thankful that I'm not - I'd reuse similar mechanics that Banshee has when she highlights with Sonar, as in, the Lanka can scan and highlight weak points, but they may not be necessarily be in the "head" of the target.

 

Shots landed as our current "headshots" could still be high damage - which unfortunately, based on how paper thin non-special mobs in non-special zones in non-special mutator games are - still kill one shot anyway.

 

I have seen people mention already the very high numbers that a heavily Forma's Lanka can put out, but I was more hoping that an un-modded Lanka would be pretty fun to use as-is, with heavily Forma'd Lanka becoming a specialized tool for end-game high waves, high-threat target removal.

 

A single target, long range Sonar like ability, even if the aim-and-scan had a small delay, might make some players finally Worm Hole/Switch Teleport/Rip Line to remote parts of maps and then actually play sniper, removing Toxic Ancients, Heavy Gunners, etc etc, and let the rest of the team deal with the high numbers of trash mobs that run around.

 

Innate Sonar ability wouldn't really make sense. Hell, Sonar itself doesn't make that much sense. I don't understand why an enemy would somehow take x10 damage when I shoot it in the leg rather than the head. Really I think the "huge damage multiplier" should just be applied to headshots with snipers because constantly readjusting to different body parts wouldn't fit Warframe's current pace of gameplay.

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They said in the Devstream, they will take a look at the Snipers.

Even including the Snipetrons, we don't have lots of snipers, so that shouldn't be a big of a deal.

I will be patient until then. What else can we do?

There were a lot of suggestions made and I don't think they will revolutionize the sniper category.

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As I have been using Snipertron even before it got popular, I am a fan of long range sniper weapons.
What you're suggesting is to turn the Lanka into a railgun...

Well, I only have one think to say.
*Ahem*
YES YES YES YES YES YES YES YES YES YES YES YES!!!

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RESULTS OF THE REBALANCE (also a tl;dr to some degree)

• Fun fact: if our current Lanka critted 100% of the time, which it doesn't, by the way, its Crit DPS would only be 550 DPS (825 dmg / 1.5s per charge). Bows currently crit 100% of the time and do 880 Crit DPS!

• Lanka's new Crit DPS is now 880 Damage Per Second, to tie with the Dread and Paris Prime.

• Lanka deals consistent 1100 per shot, no more, no less. Dread/ParisP deal 880 per shot, but make up for it with faster charge times and capability of red crits.

• Lanka's charge time is slightly buffed by 0.25s

• Lanka has a useful auto-charge and you no longer have to run around constantly smashing your LMB.

• Lanka is now hitscan on a full charge, but counteracts this by having linearly scaling flight speed based on charge percentage.

• Lanka can see enemies through walls much like the Codex. Any scannable enemy (not objects or Tenno) will be highlighted when you scope.

 

 

Lanka2.png

 

♥ Please make this long forgotten master's weapon into something awesome again, DE ♥

I really like the Lanka as is, but seeing through walls, convenient auto-charge, reliable crits (which should be a feature on all snipers, rolling dice for damage on snipers is entirely counter to their function) and hitscan charged attacks would be rad.

Also would like a sniper trail for coo-, target tracking.

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Lanka should be the best damage sniper. None of the snipers have a restriction to fire mechanics that come close to the low clip size long reload and long charge time that the lanka has. Vulk is close but that can of worms is long dead. I think they should eliminate the clip and reload from it all togrther so it works for the single shot mods. It's a waste having 2 mods that are only viable on just the vectis.

Edit: clip sizes make sense when bullets are involved otherwise its a little silly. Also pewpew weapons should be silent plz?

Edited by quietcanary
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clip sizes make sense when bullets are involved otherwise its a little silly. Also pewpew weapons should be silent plz?

Magazine size for the Lanka makes sense. And remember that the Lanka doesn't shoot lasers, it shoots high-speed projectiles (as with real-life railguns).

Edited by Psychosist
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What the Lanka needs, is that when it hits a something solid, it picks up the entire thing and uses that as it's ammo to continue flight. Suddenly shipping containers would fly across the maps swatting everything, and hiding behind railings gives a new meaning to Rail Gun.

 

... too much??? AAAAWWWWWWW !!!!

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It is ridiculous to think that the Bow weapons like  Dread and Paris P  would do much more damage than the Lanka ...... 
I dont see a bow weapon doing more than  a  Snipertron Vandal .... 
The overall idea of the  so called "Buffs" is very-very good ....  
STATING the obvious FACTS  -> This is a mastery rank 7 weapon !!!   You have played hard and earned this weapon in sweat on your hands and back!
Why get a weapon that is weaker than  the lowe mastery rank  Bows ? 
Since when is a buffed up  BOW  stronger than  a  SNIPER  rifle ??     Espeshially a high-tech one .....
This weapon seriously needs to be looked at again !!
It is great and loveley sniper .... always been a heavy hitter and will remain one. 
This is a clan tech weapon ......   Clan tech weapons have always been stronger than market place weapons (there are exeptions like  the Ansgtrum / Soma  YES) but overall we have : Ogris , Synapse , Phage , Ignis ,(even  Marelok)  all of theese weapons are better than the market place ones - AND THEY should stay THAT WAY.
I am not entirely shure about the X-ray scope and Punch-through  &  Auto-charge up ideas  but everything else i must fully agree with !!
Having a Re-Skinned  WEAKER than a BOW  sniper is simply ridiculous .......   Before when the Lanka was  "Serrated Blade" damage , everyone would use it because it goes directly through armor and x3 vs infested .... it was a "True-High" damage weapon that everyone LOVED !!
Now that it is back to electric i still like it , but i do not like how much weaker it is than the other bow weapons .... 
It is a re-skinned BOW that does elemental damage , that is all it is right now....   It should not be like this ....
It must remain special and a SNIPER  , not a fun-to use for mastery points toy ...... 
Please , every member of  DE team needs to look at this weapon and seriously consider some of the ideas for it , they are great and fresh & they can keep this weapon`s uniqueness and still give it a special place in our hearts  & something that we can love  and respect.
 

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We need to be careful how much they buff it.

 

Great video, but that's only under the assumption we all have seven Forma, max Serrations, and max Heavy Calibers on our builds.

 

It's great use of game mechanics, but the Lanka needs to primarily remain as a sniper, not an AoE.

 

It's main functions of high damage and wall-pierce need to be built upon and addressed before we take a look at status.

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