Cradicias Posted July 3, 2014 Share Posted July 3, 2014 (edited) Well, I keep seeing threads about how weapon damage and the like needs to be nerfed a bit, enemies need their health lowered so it's not ridiculous at high levels, etc. And well, I kinda agree. I think we need to not see artificial difficulty in the form of health, and more in terms of how much damage the enemy does, that way guns stay relevant no matter the level we're playing at, and only the enemies become more deadly. To that effect, I also think the way weapon mods/the modding system for weapons works needs to change. Currently, we have a system where you have 8 mod slots, 30 capacity (60 with a catalyst), and then you use Forma to half the cost of a mod that matches the polarity. It's all very... complicated and grindy. What I propose is this. Gone are the capacity numbers and polarity, and instead you now have just slots. Mod cost for weapons disappears to be replaced by strategic choices on what you're actually putting into your gun. If you have the basic weapon with no catalyst or Forma, you can put in 1 mod at unranked level (Probably the Ammo slot, want more damage early on), then 2 mods at rank 10, 3 at 20, then unlock the ability to use Forma at level 30. Catalyst works as it currently does, instantly adding the three slots that a Catalyst would offer with this system. Forma, however, now works differently. Rather than resetting the gun and making you suffer for making it better, it starts a second leveling cycle. You still have your 6 slots from lvl 30 + catalyst, +1 Slot to your area of choise at the "unranked" forma level. At rank 15 you can install a 2nd Forma then finally at rank 30, your 3rd final Forma. This brings us to a grand total of 9 mod slots, with slots specialized to make a well rounded gun rather than letting players make crazy overpowered weapons. Not to mention, you have a system set up that doesn't make players stress about how much a certain mod is gonna cost, just the spaces they have left to fill. Nice, easy, player friendly. Edited July 3, 2014 by Cradicias Link to comment Share on other sites More sharing options...
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