Cradicias Posted July 3, 2014 Share Posted July 3, 2014 (edited) Well, I keep seeing threads about how weapon damage and the like needs to be nerfed a bit, enemies need their health lowered so it's not ridiculous at high levels, etc. And well, I kinda agree. I think we need to not see artificial difficulty in the form of health, and more in terms of how much damage the enemy does, that way guns stay relevant no matter the level we're playing at, and only the enemies become more deadly. To that effect, I also think the way weapon mods/the modding system for weapons works needs to change. Currently, we have a system where you have 8 mod slots, 30 capacity (60 with a catalyst), and then you use Forma to half the cost of a mod that matches the polarity. It's all very... complicated and grindy. What I propose is this. Gone are the capacity numbers and polarity, and instead you now have just slots. Mod cost for weapons disappears to be replaced by strategic choices on what you're actually putting into your gun. If you have the basic weapon with no catalyst or Forma, you can put in 1 mod at unranked level (Probably the Ammo slot, want more damage early on), then 2 mods at rank 10, 3 at 20, then unlock the ability to use Forma at level 30. Catalyst works as it currently does, instantly adding the three slots that a Catalyst would offer with this system. Forma, however, now works differently. Rather than resetting the gun and making you suffer for making it better, it starts a second leveling cycle. You still have your 6 slots from lvl 30 + catalyst, +1 Slot to your area of choise at the "unranked" forma level. At rank 15 you can install a 2nd Forma then finally at rank 30, your 3rd final Forma. This brings us to a grand total of 9 mod slots, with slots specialized to make a well rounded gun rather than letting players make crazy overpowered weapons. Not to mention, you have a system set up that doesn't make players stress about how much a certain mod is gonna cost, just the spaces they have left to fill. Nice, easy, player friendly. Edited July 3, 2014 by Cradicias Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 3, 2014 Share Posted July 3, 2014 -snip- Well, in this case, Braton Prime would need one serious buff. I can't put enough damage on the thing. Link to comment Share on other sites More sharing options...
Cradicias Posted July 3, 2014 Author Share Posted July 3, 2014 Well, in this case, Braton Prime would need one serious buff. I can't put enough damage on the thing. Wouldn't need much of a buff considering it's an assault rifle. It's individual shots aren't meant to be super damaging, but rather to rack up to a high number quickly. Though, I would expect certain mods to change to match the system. For instance, Serration might be like a 50% damage increase, whereas Split Chamber becomes a guaranteed a second shot to give 100% damage increase at the cost of wasting more ammo. Link to comment Share on other sites More sharing options...
Doforcash Posted July 3, 2014 Share Posted July 3, 2014 question: can we put in more forma ? And does that forma make the gun have 3-4 polarity total ? Link to comment Share on other sites More sharing options...
Cradicias Posted July 3, 2014 Author Share Posted July 3, 2014 question: can we put in more forma ? And does that forma make the gun have 3-4 polarity total ? The gun maxes out at 9 slots or 3 Forma with this system and polarities no longer exist on guns. This eliminates the endless grind to make more forma to make mods cheaper. Link to comment Share on other sites More sharing options...
Doforcash Posted July 3, 2014 Share Posted July 3, 2014 so...is the potatoes are only as useful as the Forma in what you saying ? Link to comment Share on other sites More sharing options...
Phatose Posted July 3, 2014 Share Posted July 3, 2014 (edited) And leveling up the gun serves no purpose at all until 10? Edited July 3, 2014 by Phatose Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 3, 2014 Share Posted July 3, 2014 so...is the potatoes are only as useful as the Forma in what you saying ? Potatos are already as useful as forma. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 3, 2014 Share Posted July 3, 2014 (edited) *doublepost* Edited July 3, 2014 by (PS4)IIIDevoidIII Link to comment Share on other sites More sharing options...
SignumCruxis Posted July 3, 2014 Share Posted July 3, 2014 I enjoy the current mod system, and this looks and sounds like a hybrid of the god-awful CoD attachment idea and the current mod system, double no from me for what it's worth I'm afraid. Link to comment Share on other sites More sharing options...
Cradicias Posted July 3, 2014 Author Share Posted July 3, 2014 Currently, leveling up the gun can mean mixed things as it is. Cause, while you get 1 (or 2 with a catalyst) capacity per level, that doesn't necessarily mean you can get a mod that's worthwhile on your gun. At least this way, you know that one you get to level 10, you have a guaranteed new mod slot you can put a mod in.Also, CoD? Really? Gonna compare my idea to -that- piece of crap? Pull your punches a -little-, I have a fragile heart =P Link to comment Share on other sites More sharing options...
Cradicias Posted July 3, 2014 Author Share Posted July 3, 2014 so...is the potatoes are only as useful as the Forma in what you saying ? Technically, they become twice as useful in this system by straight up adding 3 more slots to your gun, rather than just doubling how much cost you can afford (not necessarily doubling how many mods you can install). Forma only adds one slot per installation. Link to comment Share on other sites More sharing options...
Doforcash Posted July 3, 2014 Share Posted July 3, 2014 Technically, they become twice as useful in this system by straight up adding 3 more slots to your gun, rather than just doubling how much cost you can afford (not necessarily doubling how many mods you can install). Forma only adds one slot per installation. so a gun can have 5x3=15 slot => a gun can carry 15 mod ? Is that what you saying ? P.s: Sorry i ask a bit too much :/ Link to comment Share on other sites More sharing options...
Cradicias Posted July 3, 2014 Author Share Posted July 3, 2014 (edited) so a gun can have 5x3=15 slot => a gun can carry 15 mod ? Is that what you saying ? P.s: Sorry i ask a bit too much :/ Nah, like I said, maxes out at 3 forma, so 9 slots total. Edit: That means, 3 base slots, 3 slots from Catalyst being installed, then 3 formas for 9 slots total. Edited July 3, 2014 by Cradicias Link to comment Share on other sites More sharing options...
Doforcash Posted July 4, 2014 Share Posted July 4, 2014 ^this got me^ alright, you win sir, take my like and hope DE notice this threat (^.^)b Link to comment Share on other sites More sharing options...
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