Nyxcha Posted July 4, 2014 Share Posted July 4, 2014 so, for a while people have been telling me that Ember's Accelerant has a good stun. fun fact, you can go to warframe builder here http://warframe-builder.com/Warframes/Builder/Ember and click details to see the stats of your build for example, here accelerant with max duration 1 sec stagger. not much of a stun. specially when u need to res an ally heres it with low duration. 1 sec stagger. not much of a stun. specially when you need to res an ally. so for people saying this skill is a great skill for survivability. no its a 1 secound stun, fireball gives the same. the only difference is. this gives a fire dmg buff. instead of dealing direct dmg Link to comment Share on other sites More sharing options...
Kialandi Posted July 4, 2014 Share Posted July 4, 2014 I don't know O.o It always feels longer than 1 second... Link to comment Share on other sites More sharing options...
(PSN)harryjackg Posted July 4, 2014 Share Posted July 4, 2014 (edited) The enemies need extra time after the stun to aim at you again, which is another half second, but the real bonus is the radius - 20m unmodded, it's the number on enemies you can stun at once that makes this a fair ability. It isn't quite as good as abilities like chaos and miasma, but is worth equipping. Edit: The + 250% fire damage bonus also has great synergy with another stunning means, fireball, as well as her other two abilities. Edited July 4, 2014 by (PS4)harryjackg Link to comment Share on other sites More sharing options...
Nyxcha Posted July 4, 2014 Author Share Posted July 4, 2014 (edited) The enemies need extra time after the stun to aim at you again, which is another half second, but the real bonus is the radius - 20m unmodded, it's the number on enemies you can stun at once that makes this a fair ability. It isn't quite as good as abilities like chaos and miasma, but is worth equipping. not with how long it takes to res an ally. you will never res them before you get your weak armored @$$ knocked back and killed its best to take fortitude to survive the knockdowns Edited July 4, 2014 by Amberpaw Link to comment Share on other sites More sharing options...
teddycrusher Posted July 4, 2014 Share Posted July 4, 2014 we dont use it 2 res people we use it 2 cast world on fire and burn them all without getting hit in the cast duration Link to comment Share on other sites More sharing options...
IidaHitoshi Posted July 4, 2014 Share Posted July 4, 2014 (edited) Accelerant's stun lasts more than one second. I can vouch for this because I would usually hit accelerant when I run into a huge mob and then hit world on fire; which has a 2.2 second cast time; and the mobs would still be in a stunned state from my initial cast of accelerant. Accelerant works best with a 75% efficiency build. it's meant to be spammed to lock crowds down. Edited July 4, 2014 by IidaHitoshi Link to comment Share on other sites More sharing options...
(PSN)harryjackg Posted July 4, 2014 Share Posted July 4, 2014 not with how long it takes to res an ally. you will never res them before you get your weak armored @$$ knocked back and killed Just this morning I did a 50 minute public match, playing as ember, with a rank 0 nyx and a rank 30 loki as allies. I was built with fortitude, sure-footed, and fast deflection on top of the shield mods. The accelerant stun worked fine the 20 times I had to revive them, and they never had to revive me -- try it out for real rather than relying on engines. Also, you can spam cast it, you don't have to wait for the last one to run out, which is actually an advantage over similar abilities Link to comment Share on other sites More sharing options...
Nyxcha Posted July 4, 2014 Author Share Posted July 4, 2014 Just this morning I did a 50 minute public match, playing as ember, with a rank 0 nyx and a rank 30 loki as allies. I was built with fortitude, sure-footed, and fast deflection on top of the shield mods. The accelerant stun worked fine the 20 times I had to revive them, and they never had to revive me -- try it out for real rather than relying on engines. Also, you can spam cast it, you don't have to wait for the last one to run out, which is actually an advantage over similar abilities 50 energy isnt quite spammable when your main opponent is supposed to be infected. lots of disruption spams there. the moment u run out of energy. well... i've tried it in tower runs and orikin derelect. always ends with em at 50% res on my ally, and the enemys pushing me away or knocking me away Link to comment Share on other sites More sharing options...
Jin_Kazama Posted July 4, 2014 Share Posted July 4, 2014 (edited) *Refer to my message below* Edited July 4, 2014 by Jin_Kazama Link to comment Share on other sites More sharing options...
Nyxcha Posted July 4, 2014 Author Share Posted July 4, 2014 Its inconsistent. Here you distinctively see that it only lasts for 1 second. But here.. Slightly longer. Sometimes itl be 1 second, sometimes 1.8 or so seconds sadly duration mods don't make the difference. but thanks for the pics =) Link to comment Share on other sites More sharing options...
Jin_Kazama Posted July 4, 2014 Share Posted July 4, 2014 sadly duration mods don't make the difference. but thanks for the pics =) I know, and i agree with you it needs looking at, i was just showing others that the reason ti feels longer is because its inconsistent. If you run into a bunch of corrupted and use your 2, its annoying on occasion when they just unfreeze in like half a second Link to comment Share on other sites More sharing options...
(PSN)harryjackg Posted July 4, 2014 Share Posted July 4, 2014 I know, and i agree with you it needs looking at, i was just showing others that the reason ti feels longer is because its inconsistent. If you run into a bunch of corrupted and use your 2, its annoying on occasion when they just unfreeze in like half a s Slightly longer. Sometimes itl be 1 second, sometimes 1.8 or so seconds Thanks for the heads up! Only really started using the ability properly this week, do you suspect it's enemy type or rng that changes stun duration? Link to comment Share on other sites More sharing options...
Jin_Kazama Posted July 4, 2014 Share Posted July 4, 2014 Thanks for the heads up! Only really started using the ability properly this week, do you suspect it's enemy type or rng that changes stun duration? Got it! (testing for the last half an hour) Whenever you use accellerant, theres a chance that they'll do 1 of 3 animations. One is the where they cover their faces, during this one they'll only be stunned for about 2 seconds: The second one they'll kinda shake around for a bit, during this one they'll be stunned for about 3 seconds, (longer) In the third one they'll wave their arms around, lasting for around 4 seconds. The issue is that because its so inconsistent, its basically hit or miss, in a save teammate situation you'll either revive them in time, or get chopped up midway. Link to comment Share on other sites More sharing options...
Nyxcha Posted July 4, 2014 Author Share Posted July 4, 2014 Got it! (testing for the last half an hour) Whenever you use accellerant, theres a chance that they'll do 1 of 3 animations. One is the where they cover their faces, during this one they'll only be stunned for about 2 seconds: The second one they'll kinda shake around for a bit, during this one they'll be stunned for about 3 seconds, (longer) In the third one they'll wave their arms around, lasting for around 4 seconds. The issue is that because its so inconsistent, its basically hit or miss, in a save teammate situation you'll either revive them in time, or get chopped up midway. nice, but that was all on butchers. what about the other enemy types. and their animation =( Link to comment Share on other sites More sharing options...
Kialandi Posted July 4, 2014 Share Posted July 4, 2014 (edited) nice, but that was all on butchers. what about the other enemy types. and their animation =( I think same animations will go for all grineer and corpus. Infested are something different though... Edited July 4, 2014 by Kialandi Link to comment Share on other sites More sharing options...
Nyxcha Posted July 4, 2014 Author Share Posted July 4, 2014 I think same animations will go for all grineer and corpus. Infested are something different though... yeah...i can vouch for charger animations basically the charger falls to the ground in pain and continues to move as normal (sliding on the ground unnaturally) ancients seem to have the same 3 animations of grineer osprey ignore it entirely crawlers sorta float in the air...(liek they do when u shoot them) Link to comment Share on other sites More sharing options...
Monolake Posted July 4, 2014 Share Posted July 4, 2014 (edited) measured 4 sec solo in the void corrupted ancient indeed wakes up quicker than a gunner 3 sec joinng a game vs grineer Need to pested Scott to make it consistent 5 sec stun (just enough to res a teammate). Come on, poor Ember needs some love! Edited July 4, 2014 by Monolake Link to comment Share on other sites More sharing options...
Nyxcha Posted July 4, 2014 Author Share Posted July 4, 2014 measured 4 sec solo in the void 3 sec joinng a game vs grineer did u measure all the animations? Link to comment Share on other sites More sharing options...
Jin_Kazama Posted July 4, 2014 Share Posted July 4, 2014 measured 4 sec solo in the void corrupted ancient indeed wakes up quicker than a gunner 3 sec joinng a game vs grineer Need to pested Scott to make it consistent 5 sec stun (just enough to res a teammate). Come on, poor Ember needs some love! Look at my gifs bro, its literally just a random chance of any of the 3 animations Link to comment Share on other sites More sharing options...
Nyxcha Posted July 4, 2014 Author Share Posted July 4, 2014 ember needs alot of love. but makign accelerant a 5 sec guarenteed stun would be a PERFECT start the rest of the love is related to making fire blast appealing, letting us see the range of our World on Fire. and making it so fat ol rhino isn't faster than a frame of fire(and thus speed. after all, what is lightning but extremely hot and fast fire) Link to comment Share on other sites More sharing options...
TwiceDead Posted July 4, 2014 Share Posted July 4, 2014 With the spammability it has, locking down entire rooms is really not hard. It's main appeal is supposed to be the damage increase, the stun is just a bonus. Link to comment Share on other sites More sharing options...
TenshuYuusha Posted July 4, 2014 Share Posted July 4, 2014 I just do an Accelerant and then WoF with Natural Talent, I can then happily revive peeps :P Link to comment Share on other sites More sharing options...
Monolake Posted July 4, 2014 Share Posted July 4, 2014 Look at my gifs bro, its literally just a random chance of any of the 3 animations Yeh I didnt check all the cases, guess you are correct. With the spammability it has, locking down entire rooms is really not hard. It's main appeal is supposed to be the damage increase, the stun is just a bonus. She has zero survivability w/o the stun while she constantly needs to run into the enemies with her ult. Link to comment Share on other sites More sharing options...
Nyxcha Posted July 4, 2014 Author Share Posted July 4, 2014 Yeh I didnt check all the cases, guess you are correct. She has zero survivability w/o the stun while she constantly needs to run into the enemies with her ult. add to that not all enemys are melee. some can do ranged knockdowns and if she loses her energy...well 50 energy skills arent spammable. 25 energy yes. but 50...isnt worth a 3 sec or less stun Link to comment Share on other sites More sharing options...
TwiceDead Posted July 4, 2014 Share Posted July 4, 2014 She has zero survivability w/o the stun while she constantly needs to run into the enemies with her ult. Fireball apparently has a decent stun. Besides that, you could always shoot them instead of running into enemies with WoF. Personally I have no problems doing all that and more. Accelerant, WoF, start shooting, Accelerant again because spammability, HEY! Link to comment Share on other sites More sharing options...
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