LascarCapable Posted July 9, 2014 Author Share Posted July 9, 2014 Oh this... Once again : why not... But kinda not since it wont be that fun with overextended maybe. I don't know what you think about. Link to comment Share on other sites More sharing options...
Dalu__Ka Posted July 9, 2014 Share Posted July 9, 2014 I don't know what I think about either, just ignore me :P Link to comment Share on other sites More sharing options...
LascarCapable Posted July 9, 2014 Author Share Posted July 9, 2014 But I don't want to ignore you, you're beautiful man ! D: Joking aside... It may be not that a bad idea after all. It would be trading some CC time (due to the time past in midair for the enemy) for a bigger CC ability. Link to comment Share on other sites More sharing options...
Dalu__Ka Posted July 9, 2014 Share Posted July 9, 2014 It's alright, sometimes my beauty can be a curse. Anyway, I support your idea, I love playing with bounce. Link to comment Share on other sites More sharing options...
RealPandemonium Posted July 9, 2014 Share Posted July 9, 2014 I'm talking about my rework idea, not the real one. Of course the real one deals no damage (only a magnetic proc), except with the ball itself. I've already mentionned "affected by power strenght" about the Bounce's damage in my main post. My mistake. Link to comment Share on other sites More sharing options...
LascarCapable Posted July 10, 2014 Author Share Posted July 10, 2014 No problem. It happens to everyone. Link to comment Share on other sites More sharing options...
genclaymore Posted July 10, 2014 Share Posted July 10, 2014 Vauban does need a portable turrent, so why not make the skill be two skills in one. When a player is near it it turns into a bounce pad, when there are no players around but targets. IT turns into a Lighting Cannon. Link to comment Share on other sites More sharing options...
SkyIRaine Posted July 10, 2014 Share Posted July 10, 2014 I think a slight tweak on the bounce mechanics should be alright: No opinion for change enemies' result in stepping on a bounce, but Allies that step on it will not recieve the bounce effect unless they jump Where their jump is propelled upwards by the bounce, like a trampoline(Idk spelling), nothing would happen if you walk across it, only when you jump the effect is felt, Get what I'm saying? Link to comment Share on other sites More sharing options...
LascarCapable Posted July 11, 2014 Author Share Posted July 11, 2014 I think a slight tweak on the bounce mechanics should be alright: No opinion for change enemies' result in stepping on a bounce, but Allies that step on it will not recieve the bounce effect unless they jump Where their jump is propelled upwards by the bounce, like a trampoline(Idk spelling), nothing would happen if you walk across it, only when you jump the effect is felt, Get what I'm saying? That could be useful to stop the bounce trolls indeed. Link to comment Share on other sites More sharing options...
LascarCapable Posted August 5, 2014 Author Share Posted August 5, 2014 Huge necro ! Let's see what you people are thinking about that idea. Link to comment Share on other sites More sharing options...
6KIRA9 Posted August 5, 2014 Share Posted August 5, 2014 Good idea, Bobtm0's idea is good too, i hope they do that.. (My rating is 10/10) Link to comment Share on other sites More sharing options...
TrinityPrime Posted August 5, 2014 Share Posted August 5, 2014 Aww noone liked my box :< Link to comment Share on other sites More sharing options...
6KIRA9 Posted August 5, 2014 Share Posted August 5, 2014 I like it, would this include a way to control the direction enemies are thrown? My box is ready. (O__O) OMG that looks soo great... it's really cool !! i really like it (y) (y) Link to comment Share on other sites More sharing options...
LascarCapable Posted August 6, 2014 Author Share Posted August 6, 2014 If bounce would be able to proc blast, that would be a boombox... Link to comment Share on other sites More sharing options...
6KIRA9 Posted August 6, 2014 Share Posted August 6, 2014 @Einde Yeah X'D that would be much fun Link to comment Share on other sites More sharing options...
Basalto Posted September 20, 2014 Share Posted September 20, 2014 What annoys me about Bounce is the constant magnetic damage on the launch. I can't aim for the targets with a hundred numbers in front of it. Aside from that, it's pretty cool when positioned right. Link to comment Share on other sites More sharing options...
LasersGoPewPew Posted September 20, 2014 Share Posted September 20, 2014 Let victims take impact damage from having thier face smashed against objects in the environment...... and make it duration based instead of "charge" based.... that way it can be used efficiently to thwart off enemies swarming you/the squad/objective. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now