AM-Bunny Posted July 5, 2014 Share Posted July 5, 2014 Something I've been thinking about. When DE proposed their intention with removing stats from helmets, they wrestled for some time with the proper course of action to dispose of them. The resulting solution, as many have expressed, did little to solve the problem (if you view it as one) that they presented in the first place and just placed a handicap on newer players. Many players were disappointed with how it was resolved. Myself, and many other players that I have seen post, felt that it would have been far more fair and clean to simply remove stats from ALL helmets, regardless of when you obtained them. Perhaps this change would slightly impede the way that you play, but I feel as if that is part of what you agree to when you play a game in beta. Despite the slight setback you might experience from the change, the point to focus on is that it would be in the best interest of the long term health of the game. A future example might be Serration. I think very few people are satisfied with how this mod exists in the game now, for reasons that have been expressed countless times. However, if it were removed, and replaced with some other way of upgrading your weapon damage, DE would be faced with innumerable players upset over the loss of a mod they spent time and money ranking. I am of the opinion that this dissatisfaction is a small price to pay for a change that can be agreed upon is in the best interest in the long term health of the game. If DE comes up with an adequate replacement for Serration, I feel that they should not let player's mewling limit their decisions and - by extension - the overall quality of the game. Important notes to be considered are that I would only endorse such a radical change if it was properly communicated to the community previously and generally accepted as a proper alternative. Although I feel it's unnecessary, some kind of compensation could also be given to players for their lost mod. This thread is not specifically about Serration, however. It is about sweeping changes *such as this* that might upset many players for the sake of a greater game overall. I feel as if currently DE is very scared of angering its players, and that this fear limits their creative decisions. Please give me your thoughts on this. Link to comment Share on other sites More sharing options...
Zhoyzu Posted July 5, 2014 Share Posted July 5, 2014 no because ive been around to long for a complete overhaul Link to comment Share on other sites More sharing options...
Katakuna Posted July 5, 2014 Share Posted July 5, 2014 There's no better time to make sweeping changes than during the beta testing phase of a game, where folks signed a EULA saying they have no right to complain. So, I'm completely indifferent. If it has to happen, it has to happen. Link to comment Share on other sites More sharing options...
LukeAura Posted July 5, 2014 Share Posted July 5, 2014 It's specifically stated in the agreement signed when joining the game that they may have to make sweeping changings to anything within the game, so, despite what would bother me, I'm good with it if they made more drastic changes. Link to comment Share on other sites More sharing options...
Lancars Posted July 5, 2014 Share Posted July 5, 2014 The helmet stat removal made me sad cause i couldn't buy all of them in time before the changes so half my frames i don't have the stat version for and people seem to want first borns if you want to buy one off someone. Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted July 5, 2014 Share Posted July 5, 2014 DE seems to have softened up when it comes to major or sweeping changes ever since Open Beta started it seems. I can understand wanting to ease players into it, but considering the in-development nature of the game I feel they should be a little more aggressive all around. Don't be afraid to make that major change. Link to comment Share on other sites More sharing options...
Lady_Khaos Posted July 5, 2014 Share Posted July 5, 2014 Why are you under the impression they have plans to remove or change Serration? They stated in today's livestream that they are adding easy to acquire, weaker versions. The existing version will still be there, and will still be attainable. Link to comment Share on other sites More sharing options...
BizarreFetalChimpanzee Posted July 5, 2014 Share Posted July 5, 2014 DE seems to have softened up when it comes to major or sweeping changes ever since Open Beta started it seems. I can understand wanting to ease players into it, but considering the in-development nature of the game I feel they should be a little more aggressive all around. Don't be afraid to make that major change. ^ Link to comment Share on other sites More sharing options...
Letter13 Posted July 5, 2014 Share Posted July 5, 2014 What I consider a "sweeping" change is something like Damage 2.0, Melee 2.0... But the sweepiest of them all? The transition of mod-trees to mod-cards. I'm really fine with all of the changes they've made. Link to comment Share on other sites More sharing options...
SevenLetterKWord Posted July 5, 2014 Share Posted July 5, 2014 I prefer mopping changes. Link to comment Share on other sites More sharing options...
darkkterror Posted July 5, 2014 Share Posted July 5, 2014 Who sweeps anymore? Just get a Roomba or something. Link to comment Share on other sites More sharing options...
(PSN)Hooligonzo Posted July 5, 2014 Share Posted July 5, 2014 If the game improves, I'm good with it. Before they make sweeping (or mopping) changes, we need them to wrap up Update 14 and then change gears to things like Tile Sets, Mission Types/Modes, that Quest System, the Lens thingy, and more Lore and Narrative. That should be the hit list before anything that approaches the magnitude of "sweeping" becomes a flicker on the creative radar. Link to comment Share on other sites More sharing options...
Ionus Posted July 5, 2014 Share Posted July 5, 2014 Oh noes, that other frost has 15 more health than I do! REPORTED. Link to comment Share on other sites More sharing options...
Aggh Posted July 5, 2014 Share Posted July 5, 2014 (edited) Rather than removing serration, I'd prefer they take the idea of mod qualities to the extreme. Add rng qualities, let us build our own mods. Instead of trying to confine damage options to a skill tree, let us go to even more ridiculous levels. That's what most dungeon crawlers are all about. Trying to compress modding options is always going to run into problems with scaling enemies. It's easier and more fun to just let everything be OP. The best short term solution though is to make every weapon special with something other than pure damage. The mutalist quanta is a good example,but there are are plenty of simpler ways that weapons can be made special with something other than just damage differences. Ex let one of the bows have an ability to pin an enemy to the floor even if it doesn't kill them. Another could have stronger knockback on impact procs etc. etc. Edited July 5, 2014 by Aggh Link to comment Share on other sites More sharing options...
Trowicia Posted July 5, 2014 Share Posted July 5, 2014 I don't really care to be honest. Game's still in beta, that mean there's room for sweeping changes anywhere, at any time. Link to comment Share on other sites More sharing options...
Kraosdada Posted July 5, 2014 Share Posted July 5, 2014 my only problem is that my Transistor (Gram) is too weak and slow to be of much use, and the fact that it can't shoot beams from it's eye. Link to comment Share on other sites More sharing options...
Arenzo4 Posted July 5, 2014 Share Posted July 5, 2014 i havent been around for the serration postswhat are the problems with it? Link to comment Share on other sites More sharing options...
Kraosdada Posted July 5, 2014 Share Posted July 5, 2014 about the changes, i receive every single one of them with open eyes. Link to comment Share on other sites More sharing options...
Trowicia Posted July 5, 2014 Share Posted July 5, 2014 my only problem is that my Transistor (Gram) is too weak and slow to be of much use, and the fact that it can't shoot beams from it's eye. Go home Red, you had too much to drink tonight. Link to comment Share on other sites More sharing options...
Renegade343 Posted July 5, 2014 Share Posted July 5, 2014 If DE(L) makes those changes, I will still play to see if it is good. After all, experience is the best gauge in games. Link to comment Share on other sites More sharing options...
-Himari- Posted July 5, 2014 Share Posted July 5, 2014 What I consider a "sweeping" change is something like Damage 2.0, Melee 2.0... But the sweepiest of them all? The transition of mod-trees to mod-cards. I'm really fine with all of the changes they've made. I'd have to agree with the switch from the tree to the cards. That was pretty intense to go through and gain all of your modifications back. Link to comment Share on other sites More sharing options...
Aggh Posted July 5, 2014 Share Posted July 5, 2014 Go home Red, you had too much to drink tonight. Nu., I want the ground slam to work like crash :| It really irks my how every weapon has the same exact ground slam with more or less range and maybe an element. Link to comment Share on other sites More sharing options...
Kraosdada Posted July 5, 2014 Share Posted July 5, 2014 (edited) i do miss a thing from dmg 1.0, i can no longer burn stuff with every shot, but i do love my Stug and it's big blobs of death. And i really think my Transistor needs Breach() to blow some people apart. Edited July 5, 2014 by Kraosdada Link to comment Share on other sites More sharing options...
Fubukin Posted July 5, 2014 Share Posted July 5, 2014 If it's a positive change, it's fine. If it's an addition, it's fine. If they compensate use for a subtraction of features or stuff we worked on, it's fine. Link to comment Share on other sites More sharing options...
AM-Bunny Posted July 5, 2014 Author Share Posted July 5, 2014 I used Serration as an example, but let's expand it. I was looking over The Great Zamboni's thread again. Honestly, I agree with him that the current mod system has problems. Let's say, hypothetically, Steve came up with a totally new system that was perfect in every way. I worry that we are so deeply rooted in the current one that they could never implement it. Not just the mod system, there are other areas that I feel have problems. There was a thread recently that described how bad Forma are for the game. After giving it some thought, I do believe that Forma are largely harmful to the game. But I, and many other players, have spent a lot of platinum on forma. Additionally, there were many future design choices made contingent on their existence. Is it therefore impossible for them to ever be removed? I've seen these threads... "Galatine is weak with melee 2.0, DE needs to refund my 2 forma I used on it" "Loki Prime is better than Loki, so DE needs to refund the potato I used on vanilla Loki" "DE stated Cicero mods were exclusive, so they can't re-release them or I'll sue them" I can't believe my eyes when I see them, but I do. You have too. I feel that Warframe cannot receive the treatment that it needs because of players like this, and that makes me fear for its future. (btw DE has not expressed any intention to change mods or forma, it's just an example) Link to comment Share on other sites More sharing options...
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