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[SUGGESTION] PRO system


DiBBz
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im making this thread so i can maybe give these ideas and maybe the dev team or what not can take some of what i said into consideration

with the sudden influx of people complaining/moaning about the pro system on how unbalanced or un-fair/P2W it is , i think its time to start brain-storming

NOW F2P players listen up

making a suggestion on them just making the game pure cosmetics/boosts/unique items etc etc it WILL NOT WORK as DEsteve made a great post explaining a little on the matter

I miss a lot of threads. I have also answered in detail in several, repeating myself several times. I am sorry I missed yours.

While I respect your position and I appreciate how passionately and articulately you've shared it I don't agree your solution is a slam-bam, fixed, game is making money, everyone is happy, forums are ghost town because satisfaction is guaranteed. If you are waiting for a 'pure cosmetics-only' version of Warframe, I am sorry, but I can't see it happening in the near term.

I totally respect your opinion, and I don't think we're far apart on this issue (e.g. I am creating a crafting alternative for Pro) but as I have explained elsewhere, its a gross oversimplification to look at LoL or TF2 and say "Hey look, it worked for them!" TF2 was a commercial product. Made its money back for Valve and more. Then it went f2p. Now they added coop and sell tickets to play on servers. They have... what? A decade of dev time into it? What about copying LoL? I'm sorry, but any hardened LoL player I've talked laughs at claims its cosmetics-only. It is the most played game on the planet. It is PvP. Its a bit like telling your local bookshop to copy Amazon. It doesn't work, we have different constraints, we don't have investment capital, we don't have an existing mod player-base to harvest.

Thanks for you time on the forums and I hope you stick around despite my disagreements with some of your points.

considering the fact that digital extremes is not as big as the other mainstream company's you seems to compare this game to (eg. SOE,zombie studios,riot games etc) and there wonderful popular games

SUGGESTION

now i give yous some suggestions to help put a end to all the bickering

1.Pro System gets open to credits :- but if this was put in i would not call it all happy sunshine rainbow days , if this was put in yous will need to work your butts off i suppose a 120k credits to put pro on youre weapons , this may change during the course of the game but for now i feel that is as close as a best price...

2.Crafting Pro Cards :- these give access to a 1 time use pro upgrade for anything you have are youre disposal , how this will work will be something smiler to how blueprints for WF drop on boss locations , you will need to collect lets say a circuit board , ID console chip , security display (something like that) , and once you collect thee 3 things it will take 6 hours to craft (for now SUBJECT to change in future) and wil cost either between 45k-60k (not decided) , and then once this is crafted you will need to start over again and find those items so you can craft another one , either that or you can spend 20 plat the quick way for some :P

3. ( il leave this open considering ive not came up with one and would like to hear input in ideas if you think yous have a better idea post down bellow)

This is preyy much i have to say

Edited by DiBBz
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I would only put the price over the PRO credits alot more higher, really, 120k is way too low... The game is easy to get money once you farm bosses and mods (They always drop mods and so the maps, so gather 120k is like what? 5 maybe 6 hours of playing loose and nice?) I would put like 200k or 250k to make it fair... The F2P players need to feel the sting on the "You want that item? Okay, you can either buy it via Platinnum, 20 Plats, ooor you can buy it via Credits... *FALCON... PUUNCH* 300k per item!"

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But if we want to gring this game it must not be repetive because atm maps are pretty same and it gets boring even playing the game.

Anyways i agree with the Suggestions the pro versions can be expensive and make you work to get em.My wise words are Not everything is easy to get in life or games

Edited by Harazard
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But if we want to gring this game it must not be repetive because atm maps are pretty same and it gets boring even playing the game.

Anyways i agree with the Suggestions the pro versions can be expensive and make you work to get em.My wise words are Not everything is easy to get in life or games

Totally agreed

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I would only put the price over the PRO credits alot more higher, really, 120k is way too low... The game is easy to get money once you farm bosses and mods (They always drop mods and so the maps, so gather 120k is like what? 5 maybe 6 hours of playing loose and nice?) I would put like 200k or 250k to make it fair... The F2P players need to feel the sting on the "You want that item? Okay, you can either buy it via Platinnum, 20 Plats, ooor you can buy it via Credits... *FALCON... PUUNCH* 300k per item!"

ithats cause its very easy to farm mods and get alot of money im stocked on 749k atm just by selling most of the crappy mods i dont need and from doing missions over and over

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I'm not sure why I bother posting in these threads at this point but... The devs have already made it clear they're introducing a craftable item that allows free players to Pro warframes and weapons. How about we wait and see how that turns out before creating another dozen threads about the Pro system. A man can dream at least.

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Another tread about the pro system? Hopefully this one is giving out ideas... but, i belive the devs alredy have something in mind, i'll quote what one of then said here about a topic asking about a item wich he got on a daily prize.

"You are looking at the beggining of what will be the future pro system (mysterious music)"

So yeah...

Edited by Ingway
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On the issue of the "pro" system. I think they could attach an activation fee for putting a point into each pro slot. This will be less daunting than a single 3 mil credit charge unlock all pro slots, and will be less impactful on a player's playing time. The total cost may add up to 3 mil or more for all pro slots, but being able to unlock them one at a time for a reasonable fee will allow for more consistent spending trend.

For crafting, make the normal crafting time longer, but put in a "speed up" option into it. Like instead of 3 days to craft a new frame, make that now take a week. They can then put in a Platinum craft booster that can signifcantly shorten or eliminate the craft time for a single item. They can also offer an escalating credit option to speed up crafting. Put in a timer guage that you can pour credits into to speed up. I don't mean a single 500k dump to make a craft instant, but more along the lines of 100k to shorten that time by a day. Then maybe 150k to short by another day. The 200k to shorten by another.

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On the issue of the "pro" system. I think they could attach an activation fee for putting a point into each pro slot. This will be less daunting than a single 3 mil credit charge unlock all pro slots, and will be less impactful on a player's playing time. The total cost may add up to 3 mil or more for all pro slots, but being able to unlock them one at a time for a reasonable fee will allow for more consistent spending trend.

For crafting, make the normal crafting time longer, but put in a "speed up" option into it. Like instead of 3 days to craft a new frame, make that now take a week. They can then put in a Platinum craft booster that can signifcantly shorten or eliminate the craft time for a single item. They can also offer an escalating credit option to speed up crafting. Put in a timer guage that you can pour credits into to speed up. I don't mean a single 500k dump to make a craft instant, but more along the lines of 100k to shorten that time by a day. Then maybe 150k to short by another day. The 200k to shorten by another.

who in the right mind said 3 mill thats well to much even i have to agree thats exspensive

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who in the right mind said 3 mill thats well to much even i have to agree thats exspensive

Actual ingame credit costs can be negotiated at a later point. The main point is to have an ingame pricing route that F2P players can use, as opposed to just a hard lockout of features that can only be accessed by Platinum. It may be unfeasible for the Devs to make Plat purchases for cosmetic only, but locking out meaninful items and features to RL money purcahses will drive away most prospective F2P players. I understand the need for them to make money, but I'm very much against a "pay 2 win" model that outright locks out F2P players.

One of the goals of a F2P business model is to convert F2P customers into paying customers. The best way to do this is incrementaly with micro transactions that encourage players to use real money, but at the same time don't discourage them from investing time in the game at all by straight up locking them out unless they spend money.

Edited by Ryme
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Why not make some items be bought with Platinum and Credits.That way if you have enough platinum you can buy the item but if you don't have platinum but have credits you can buy it with credits simple as that just don't make items too exspensive to buy or else this gonna be a fail like PS2

Also Please make Warframes to be bought with credits 700k to 500k for the cheapest warframe because at the moment crafting your own Warframe in short words is a time consuming activity because some of the materials drop on systems which have practicly tough opponents(Pluto is one example since that is the only system which drops the Rubido material which is required for Ember parts to be constructed(probaly other warframes i am not sure))and also the Drops for the parts of the warframes are pretty abysmall(i can't get the Ember system parts for 2-3 days i only get torso and head nothing else)

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My suggestions:

A)

1. Forget about pro system

2. Ramp up requirements for ranks. Something along World of Tanks, where getting the last tank of the line can take hundreds of hours.

3. Sell boosts.

B)

1. Forget about pro system.

2. Sell slots currently under pro as schematics or with platinum. One at a time.

Pro system just looks very bad from f2p standpoint. Artificial barrier that leaves each and every f2p-player far behind.

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Or you know they could keep this game P2W and the game can fail.

The developler of this game is only worried about the early revinew increase, he is not thinking about the long term. I made a decently long post about it in another thread and im too lazy to re type it, but if they truly cared about making money they would be interested in the long term gain not the short term gain of selling power.

Edited by TeamWorkTom
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My suggestions:

A)

1. Forget about pro system

2. Ramp up requirements for ranks. Something along World of Tanks, where getting the last tank of the line can take hundreds of hours.

3. Sell boosts.

B)

1. Forget about pro system.

2. Sell slots currently under pro as schematics or with platinum. One at a time.

Pro system just looks very bad from f2p standpoint. Artificial barrier that leaves each and every f2p-player far behind.

The Pro system doesn't have to look bad from a f2p standpoint...a few tweaks like changing the name to "upgrade to MK2, MK3, etc" through the use of a blueprint or something like that, each time requiring a blueprint drop as well as 3 other components, alloplates, sensors, polymers etc would do the job.

Essentially it would go to something like this:

1. You have your weapon/warframe, say that Lato

2. Have certain boss/maps drops blueprint called "Pro Lato v1"

3. The blueprint would act as an upgrade, manageable through the foundry, making you drop your weapon into it as well as 3 other ingredients/materiels

4. After the foundry project is complete, you would receive Lato MK1

5. Each MK would unlock a certain amount of upgradable points. This would allow the developpers to break the current pro system down to multiple layers if they so desire.

The advantages of this system are:

1. Create a sense of advancement for the players as they slowly grind towards a goal (similar to building up a new warframe) for free players

2. Allows the developpers to create insentive for players to visit different maps by distributing the blueprint drops as well as spreading out the required materials

3. With this system, the platinum could be either used to accelerate the foundry build time, buy the blueprints required to upgrade or even skip the whole process altogether

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Or you know they could keep this game P2W and the game can fail.

The developler of this game is only worried about the early revinew increase, he is not thinking about the long term. I made a decently long post about it in another thread and im too lazy to re type it, but if they truly cared about making money they would be interested in the long term gain not the short term gain of selling power.

My suggestion:

A) Cut and paste what you put in that post

B) Link that post.

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Also Please make Warframes to be bought with credits 700k to 500k for the cheapest warframe because at the moment crafting your own Warframe in short words is a time consuming activity because some of the materials drop on systems which have practicly tough opponents(Pluto is one example since that is the only system which drops the Rubido material which is required for Ember parts to be constructed(probaly other warframes i am not sure))and also the Drops for the parts of the warframes are pretty abysmall(i can't get the Ember system parts for 2-3 days i only get torso and head nothing else)

Rubedo drops on Earth too just for your luck ;D

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Or you know they could keep this game P2W and the game can fail.

What exactly are the people that pay winning?

Pretty sure that anyone who doesnt have the Pro system can play the game exactly the same as some one who does.

Outside of a few extra stat bonuses people who dont choose to get the Pro system aren't crippled.

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I said it before and I'll say it again, there is nothing wrong with the pro system and using real money to unlock it, just learn to use PayPal and spend a $1 and just quite being a bunch of cheapskates, this is a great game and the dev's deserve to get paid for it, there not here to make us a game out of pure love for us, they like to pay there rent just like us, so cough up, shut up and stop making mountians out of mole hills.

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My suggestion:

A) Cut and paste what you put in that post

B) Link that post.

Here is the post, some of it pertains to the thread that it was in.

There seems to be a lot of elitism in here.

Its really simply to make a game fail, you offer Power for Real Money. It causes two problems.

Problem 1. The Free player feels forced to spend money on the game and may eventually quit because of it losing a potential customer for ever.

Problem 2. It shortens the game. Yes thats right, people being able to buy power shortens the game. It also creates double the work for designing content. You need to balance out the Power Buyers with the Free Players. If you fail to do both you get a fleeting playerbase. You can't completely balance the game around the Free Players because the Power Buyers will smash everything infront of them. If you balance the game based on the Power Buyers then you have a game where you see Problem 1, and if the Power Increase is not worth the money spent then you won't have Power Buyers.

You could lay out many solutions for balancing Power Buyers vrs Free Players and I am sure anyone will find most solutions the problem only creates more problems. (can't say all but I doubt there is a good solution that dosn't open up further problems.)

In the end its what ever this team of developers want to do, but they should seriously look into game psychology, meaning what players actually want vrs what they say they want. What model of pricing for a f2p game gives players satisfaction in playing free but entices but not forces them to spend money on the game.

To those that say "don't play this game then" or "this game isn't for you" is the last words of any business that isn't established and has a rabid following and creates the worst type of elitiest community further alienating newer players.

What exactly are the people that pay winning?

Pretty sure that anyone who doesnt have the Pro system can play the game exactly the same as some one who does.

Outside of a few extra stat bonuses people who dont choose to get the Pro system aren't crippled.

Have you looked at the difference between a Pro item and a non Pro item? For the STRUN 10 it adds 15 more levels 3 of which levels consist of increasing Reload speed which is one of the bigger problems with the shotgun. It also adds 2 more Mod Slots that can drastically increase the weapons performance.

Now what do the people paying for power gain? Well I just said what they gain. Not to mention for Frames they gain access to all abilites which is a huge game changer. Every stat upgrade for an item increases the items usefullness and more importantly increases the fun of that item. Limiting Fun to only Paying customers with a F2P game gives the new player a bad taste in their mouth and causes them to think about looking else where for a game that isn't shoving power in their face. Now why do I say shoving it in their face? Because everytime they look to upgrade their weapon they see the big button to Pro their weapon for Real Money.

What are they winning as well? The ability to kill enimies faster, to feel powerful. Yes I understand that it needs to be gained through leveling but it still makes all content easier. If you want to see why that is a bad thing look at the above quote from a post I typed in another thread. It explains why paying for Power is terrible and actually creates more work for developers.

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Yeah, i'm for pro being acessible. HOWEVER not easy. Sure buying a component or two to a pro upgrade should take BOUCOUPBOUCOUPBOUCOUPBOUCOUP time and credits.

and what's this with 5 bucks yielding only 75 plat? what the heck?

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Yeah, i'm for pro being acessible. HOWEVER not easy. Sure buying a component or two to a pro upgrade should take BOUCOUPBOUCOUPBOUCOUPBOUCOUP time and credits.

and what's this with 5 bucks yielding only 75 plat? what the heck?

Price is due to possible changes in the future, but yeah the pricing is ridiculous, around where i live in Brazil it's basically double that.

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I know DE are busy squashing bugs but something tells me that the longer they hold off on dealing with the issue of providing pro to both paying and non paying players the less of a community they'll have to spread the word about their game. Right now there's a general sense that this game in it's current state supports a very strong Pay for Power formula and I would hate to see that become the downfall of a game that shows alot of potential.

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