Azawarau Posted July 6, 2014 Share Posted July 6, 2014 The biggest problem with that while Damage reduction thing is that it's only good to a certain point. Casuals and Beginners would have no problem getting from Mercury to Pluto with 80% reduction of even 50% reduction. Hel even in a T4 void 80% is great but how about when we talk about REAL end game? Yes yes, elitist players blah blah blah, the game isn't centered for end game stuff blah blah blah. Point is, 99% reduction can't do anything when the enemies are high enough and one shots everything. Which is why they changed it. The current iron skin is worse than DR Thats why Valkyr and triity are better tanks than rhino Their defenses scale with enemy damage a bit I'm definitely in favor of a toggled Iron Skin with reduced movement speed. It's nonsensical that Rhino, a big, bulky, heavily-armored frame, can move as fast as light-and-nimble Loki without even having to worry about enemies at all. Making Iron Skin a toggled ability with a drawback would completely change the way it's used, and that's a good thing. Activating Iron Skin at the moment is not even a choice; there is literally no reason not to activate it as soon as the mission begins and re-cast it as soon as it wears off. The only ability that is used in a remotely similar way is Invisibility, but that has a limited duration and constantly activating it will rapidly drain a Loki's energy. It's funny, actually; I was running a defense mission just an hour ago with a Rhino and an Ember Prime, and the Ember Prime stated that she flat-out would not revive the Rhino if he did not keep his Iron Skin up. That's how important it is and how much of a decision it isn't. What would toggled iron skin do? If its invincibility its already too strong and if its DR itll make him a better tank than valkyr easily Itd also push him to OP frame tier Actually the old 80% even back then was more effective than the current Iron Skin (overall more effective health by a huge amount). However it was buged as well (not haivng the CC immunity on it and only actually reducing about 50% of the damage if i recall correctly). Due to people complaining about it it got changed to the current one instead of the bugs being fixed. Well thats hardly an issue only for Rhino with Ironskin (damage doesnt peak just for him) and more of an issue of the damage output at those levels, given most frames dont have any protection at all to that kind of damage in the slightest. Even without Iron Skin most other frames will get one shot long before Rhino does. The damage scalling post TIV is an issue but still less than 5% of the actual game, so sure while it should be considered it shouldnt be the focal point of the game's balance as a whole. Just because you can do it doesnt mean it's the norm. Even then with a DR of 80% your shields will actually take more damage than the IS absorption and shields will give you, as it makes them effectivly 5 times the amount (you just dont get the spike recovery for replaceing the absorption shield). This^ DR>>>>>>>>>>fixed amount But rhino getting dr..... Link to comment Share on other sites More sharing options...
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