Hunter126 Posted July 5, 2014 Share Posted July 5, 2014 (edited) man dis is my 6th attempt, can people give me ideas of what to make. The Warframe of Explosion This is Shockwave (Agile yet highly Explosive) Story Lost energy in battle with the grineer, fighting at a disadvantage then rescued by the tenno. The tenno say "don't go individually without telling us", "I wanna help the tenno" said the tenno. He told Lotus "if I die then i'm going to take the grineer with me, that's why i wanna build this", Lotus looked in surprise, "suicide won't do anything tenno" said Lotus "I'll train you for this". they began to train... Now it is done, along with creating the suit with shock absorbing bombs (absorbers reacts to tenno) the training is complete, this tenno now will be Shockwave warframe of blasts and explosions. Base Statistics Health: 100 (300.0 at rank 30) Power: 100 (150.0 at rank 30) Armor: 50.0 Shield Capacity: 70 (200.0 at rank 30) Sprint Speed: 1.1 Stamina: 100 Explains Him Shockwave deals with enemies with the power of explosion, sacrificing defense for durability. Codex Blurb Shockwave is a problem to enemy factions, destroying with explosive power. Abilities Specializing in crowd dispersion Shockwave's abilities explode on the battlefield. 1)Blast Rush- quickly charges Shockwave up then rushing forward as an explosive projectile, Shockwave charges where your crosshair is, dealing radial blast to enemies around and affected by him. (he dashes through the air like tail wind) (if enemies are hit by the projectile, they deal with more blast damage and adds impact damage). Upgrade will increase Damage, Range and AoE. Starts at 100 damage, 2m range and 2m radius, upgrading, 1st rank is 100 damage, 3m range and 2m radius, 2nd rank is 120 damage, 3m range and 5m radius, 3rd rank is 150 damage, 3m range and 7m radius. Strength mods are affected, A full potential Range mod affects range and AoE by 2m. 2)Air Burst- delivers a force in every direction that deals blast damage, knocking down and damaging multiple foes. this ability has a chance to knock foes flying, dealing also impact damage. Upgrade will increase Damage and AoE. Starts at 40 damage and 2m radius, upgrading, 1st rank is 50 damage and 3m radius, 2nd rank is 75 damage and 5m radius, 3rd rank is 90 damage and 7m radius. Strength and Range mods are affected. 3)Chilled Heat- absorbs the heat of enemy firearm, highly reducing the damage of enemies. Upgrade will increase Effect, Duration and AoE. Starts at 30%, 3 seconds and 2m radius, upgrading, 1st rank is 45%, 3 seconds and 2m radius, 2nd rank is 60%, 5 seconds and 5m radius, 3rd rank is 65%, 5 seconds and 7m radius. Strength mods and Duration mods are affected, Range mods aren't affected. The Explosion is everywhere Tenno 4)Heavy Artillery- summons 2 launchers onto Shockwave's shoulders, seeking enemies, shooting guided missiles, dealing high Impact and Blast damage. Upgrade will increase Damage, Duration, Range and AoE Starts at 150 damage, 5 seconds, 3m range and 3m radius, upgrading, 1st rank is 300 damage, 5 seconds 5m range and 3m radius, 2nd rank is 450 damage, 7 seconds, 7m range and 5m radius, 3rd rank is 600 damage, 10 seconds, 7m range and 7m radius. 4)Heavy Artillery- changes all weapons (except melee) into giant artillery cannons that you can aim and fire, dealing high impact and blast damage. 4)Heavy Artillery version 2- Changes all weapons (even melee) into a full body filled with cannons, dealing massive blast damage when shot, punching and kicking also causes it to shoot (cannons on arms & legs) with great speed, dealing massive impact damage. Other Stuff about abilities & Extra abilities Other Stuff about abilities Blast Rush is like an upwards/downwards or directional tail wind but deals blast damage. Extra abilities 3#2)Reverse Firearm- creates a force around Shockwave and nearby allies, causing enemy firearm to backfire onto the shooters if it hits Shockwave or allies. 4#2)Blast Sphere- releases a sphere filled with explosive projectiles, detonating onto enemies upon physical contact, delivering high blast damage then sphere becomes volatile, dealing blast and impact damage in a wide radius overtime. 3#3)Viral Explosion- shoots an energy projectile at an enemy, causing them to become volatile in 5 seconds, if the target dies, the power is then passed to another enemy(the power is not passed if the target lives), this lasts for 25 seconds. 1#2)Fusion Bomb- clashes explosive energy together, causing it to explode and deal great blast damage to enemies nearby. Comment anything because i want to make a good concept that people will spread. Edited July 8, 2014 by Hunter126 Link to comment Share on other sites More sharing options...
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