LasersGoPewPew Posted July 5, 2014 Share Posted July 5, 2014 all 3 of those weapons have immense ammo drain, yet their dps per mag is high. my suggestion to improve their ammo efficiency is to reduce their base firing speed by a good % so we can sustain our dps . my two cents....... Link to comment Share on other sites More sharing options...
Rekkou Posted July 5, 2014 Share Posted July 5, 2014 Ammo packs is cheaper than two cents Link to comment Share on other sites More sharing options...
Thundervision Posted July 5, 2014 Share Posted July 5, 2014 1 Rifle Scavenger = 50 rounds per 1 pickup. 4 Rifle Scavengers = 120 rounds per 1 pickup. +Ammo mutation. ++TAR (ammo restore) Link to comment Share on other sites More sharing options...
Marthrym Posted July 5, 2014 Share Posted July 5, 2014 Ammo restores. AMMO. RESTORES. They restore ammo. Link to comment Share on other sites More sharing options...
quietcanary Posted July 5, 2014 Share Posted July 5, 2014 (edited) So nerf because it uses too much ammo? Not gonna try just not shooting as much? Perhaps a mod to support your ammo addiction? Maybe using a different gun? Sucking it up and dealing with it maybe? No? The only other way I read it is that you want the damage per clip the same but the ammo usage to be less... so a buff. Less insane I guess but still no. Read above for solutions. Edited July 5, 2014 by quietcanary Link to comment Share on other sites More sharing options...
Axeroix Posted July 5, 2014 Share Posted July 5, 2014 all 3 of those weapons have immense ammo drain, yet their dps per mag is high. my suggestion to improve their ammo efficiency is to reduce their base firing speed by a good % so we can sustain our dps . my two cents....... thats the point they are made so that you can either balance them with mods or be ammo efficient Link to comment Share on other sites More sharing options...
Cryp2Nite Posted July 5, 2014 Share Posted July 5, 2014 all 3 of those weapons have immense ammo drain, yet their dps per mag is high. my suggestion to improve their ammo efficiency is to reduce their base firing speed by a good % so we can sustain our dps . my two cents....... Rate of fire affect the dps. Yes even with continuous weapons. Link to comment Share on other sites More sharing options...
RyojinOrion Posted July 5, 2014 Share Posted July 5, 2014 Good aim and mod setup will solve most of the issue of ammo consumption, and if that isn't quite enough, then ammo restores will do the trick. I think those weapons are just fine where they are at, ammo-consumption-wise. Link to comment Share on other sites More sharing options...
Archistopheles Posted July 5, 2014 Share Posted July 5, 2014 Just use an Ogris or Penta. You'll never run out of ammo again. Link to comment Share on other sites More sharing options...
__Kanade__ Posted July 5, 2014 Share Posted July 5, 2014 If your having problems with burning through ammo, then just use the Phage. Link to comment Share on other sites More sharing options...
DoomsDayDan Posted July 6, 2014 Share Posted July 6, 2014 Get used to tapping the fire button or slap Critical Delay on there to lower the fire rate Link to comment Share on other sites More sharing options...
Blast_Hardcheese Posted July 6, 2014 Share Posted July 6, 2014 (edited) Synapse and Flux rifle are not heavy on the ammo drain... unless you put speed trigger on them. Otherwise their ammo runs out much more slowly than Amprex. Amprex ammo drain is just awful. Edited July 6, 2014 by Blast_Hardcheese Link to comment Share on other sites More sharing options...
Gurrend Posted July 7, 2014 Share Posted July 7, 2014 Does TAR just refill one clip per use or does it just sit on the ground for a duration and restore per clip? I honestly haven't needed one ever since I don't really do any high level content for an extended amount of time. Link to comment Share on other sites More sharing options...
Cryp2Nite Posted July 7, 2014 Share Posted July 7, 2014 Does TAR just refill one clip per use or does it just sit on the ground for a duration and restore per clip? I honestly haven't needed one ever since I don't really do any high level content for an extended amount of time. It pulses 4 times over 7.5 seconds - for 360 (rifle) ammo. And you have to be near that thing, range isn't that great at all. Link to comment Share on other sites More sharing options...
Methanoid Posted July 7, 2014 Share Posted July 7, 2014 1 Rifle Scavenger = 50 rounds per 1 pickup. 4 Rifle Scavengers = 120 rounds per 1 pickup. +Ammo mutation. ++TAR (ammo restore) /Thread Link to comment Share on other sites More sharing options...
Warriorrogue Posted July 7, 2014 Share Posted July 7, 2014 (edited) All it takes is a single ammo mut. And occasional use of any ammo efficent secondary. Edited July 7, 2014 by Warriorrogue Link to comment Share on other sites More sharing options...
Edgedemon Posted July 7, 2014 Share Posted July 7, 2014 all 3 of those weapons have immense ammo drain, yet their dps per mag is high. my suggestion to improve their ammo efficiency is to reduce their base firing speed by a good % so we can sustain our dps . my two cents....... if you get the same damage output. why the hell would you want sustained DPS instead of burst? also you can slam a critical delay and get that effect with a bonus to critical chance without messing up with our weapon Link to comment Share on other sites More sharing options...
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