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Are Impact Weapons A Good Choice Against Corpus?


Latronico
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Hi all,

I will give a sort of feedback to help other palyers to chose the correct set of weapons to fight Corpus. 

 

Are PURE* Impact weapons a good choice to fight Corpus? Considering my game experience, I have to say NO. 

 

Generally people could think that, because Impact is good against Shields, it could be a good choice to fight Corpus. But it's not true. I will explain why.

 

Generally, Impact damage damages shields very well. With just a few of hits, everyone can reduce to 0 the shields of every unit, bosses included. 

But there is a problem. After this, the unit will remain with just his health, that generally is Robotic (MOA, Bosses, Ospreys), sometimes Flesh (Crewmen et cetera). And this is a problem, because Impact does not deal a great damage to those kind of healths (that are generally the great part of the enemy total health). 

 

On the other hand, there is a way more quick to take down Corpus units, and units with shields in general. To help, there is the MAGNETIC elemental damage, that lower 75% of enemy shields with its status change. Using this elemental damage, you will have not only the same effects of an Impact weapon, but also better.

The most important difference between using and Impact weapon and a Magnetic elemental damage is that, using the second choice, you could take a weapon with the appropriate physical damage for the unit choosen. 

 

For example, for a weapon you will use against MOAs and Corpus Bosses (generally Shield+Robotic or Proto Shields+Robotic), you coulde use, instead of an Impact weapon, a PUNCTURE weapon with a Magnetic elemental damage, to have both bonus against the shields (Magnetic) and the basic health of the unit (Puncture).

Or, to make another example, against Corpus infantry you could use a SLASH weapon (good aganist Flesh) with a Magnetic elemental damage, to have bonus against both shields (as above) and Flesh (Slash). 

 

Doing so, you will always take down Corpus units as quick as possible, thanks to the fact that their Shields are lowered by the Magnetic elementa damage, that allow you to concentrate against the health type of the unit (Robotic or Flesh), a thing that is not possibile using an Impact weapon (because it will deal less damage than a Puncture or Slash weapon against the correct health type). 

 

Considering that generally the big problem of Corpus are the AIs, like MOAs, Ospreys, Bosses et cetera (that are difficult to take down in close combat at high levels, due to the fact that they deal a lot of damage), I generally take a PUNCTURE gun (rifle or pistol) to take down those units from distance, and a Slash melee weapon to take down strong infantry units, considering that they have a most low DPS value compared to AIs (except for the Techs).

 

I hope this will be usefull. 

 

*P.S.: With the word PURE I mean weapons with only Impact as their base damage or with a very high value of this (compared to Slash and Puncture).

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Hi all,

I will give a sort of feedback to help other palyers to chose the correct set of weapons to fight Corpus. 

 

Are PURE* Impact weapons a good choice to fight Corpus? Considering my game experience, I have to say NO. 

 

Generally people could think that, because Impact is good against Shields, it could be a good choice to fight Corpus. But it's not true. I will explain why.

 

Generally, Impact damage damages shields very well. With just a few of hits, everyone can reduce to 0 the shields of every unit, bosses included. 

But there is a problem. After this, the unit will remain with just his health, that generally is Robotic (MOA, Bosses, Ospreys), sometimes Flesh (Crewmen et cetera). And this is a problem, because Impact does not deal a great damage to those kind of healths (that are generally the great part of the enemy total health). 

 

On the other hand, there is a way more quick to take down Corpus units, and units with shields in general. To help, there is the MAGNETIC elemental damage, that lower 75% of enemy shields with its status change. Using this elemental damage, you will have not only the same effects of an Impact weapon, but also better.

The most important difference between using and Impact weapon and a Magnetic elemental damage is that, using the second choice, you could take a weapon with the appropriate physical damage for the unit choosen. 

 

For example, for a weapon you will use against MOAs and Corpus Bosses (generally Shield+Robotic or Proto Shields+Robotic), you coulde use, instead of an Impact weapon, a PUNCTURE weapon with a Magnetic elemental damage, to have both bonus against the shields (Magnetic) and the basic health of the unit (Puncture).

Or, to make another example, against Corpus infantry you could use a SLASH weapon (good aganist Flesh) with a Magnetic elemental damage, to have bonus against both shields (as above) and Flesh (Slash). 

 

Doing so, you will always take down Corpus units as quick as possible, thanks to the fact that their Shields are lowered by the Magnetic elementa damage, that allow you to concentrate against the health type of the unit (Robotic or Flesh), a thing that is not possibile using an Impact weapon (because it will deal less damage than a Puncture or Slash weapon against the correct health type). 

 

Considering that generally the big problem of Corpus are the AIs, like MOAs, Ospreys, Bosses et cetera (that are difficult to take down in close combat at high levels, due to the fact that they deal a lot of damage), I generally take a PUNCTURE gun (rifle or pistol) to take down those units from distance, and a Slash melee weapon to take down strong infantry units, considering that they have a most low DPS value compared to AIs (except for the Techs).

 

I hope this will be usefull. 

 

*P.S.: With the word PURE I mean weapons with only Impact as their base damage or with a very high value of this (compared to Slash and Puncture).

 

 

Personally i think the Impact-based weapons are good vs Corpus, because you can let go of Magnetic + Toxin. And use Viral + Electricity instead.

 

That way you will deal extra damage vs all 3 main Corpus Resistance Type: Shields (Impact), Flesh (Viral) and Robotic (Electricity).

 

Other than that i prefer the good old Magnetic + Toxin, but then you don't need a impact-based weapon.

 

Puncture vs Corpus? There isn't a single Corpus unit with Armor. The Proxy A.I. Moas and Ospreys have the Robotic Damage Resistance, which is weaker vs Electricity (50%) than Puncture (25%)

Edited by RexSol
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Yes, because you can let go of Magnetic + Toxin. And use Viral + Electricity instead. That way you will deal extra damage vs all 3 main Corpus Resistance Type: Shields (Impact), Flesh (Viral) and Robotic (Electricity). Other than that i prefer the good old Magnetic + Toxin, but then you don't need a impact-based weapon.

 

Even on Impact weapon, a Magnetic + Toxin (or pure Toxin) seems to work better, simply because the damage goes right by the shields. Still, that's a good reasoning.

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Even on Impact weapon, a Magnetic + Toxin (or pure Toxin) seems to work better, simply because the damage goes right by the shields. Still, that's a good reasoning.

 

Yes Toxin works great vs Corpus because of its unique propriety of bypassing shields. But for long Survivals and Defenses i prefer using Viral + Electricity, the strongest enemies becomes the Moas and the Drones. That is when the pure Electricity Damage will shine, after 40+ mins in a mission i feel like the Toxin Damage is not so great vs the Robots anymore, the problem is not even their Shields, its their Health.

Edited by RexSol
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Yes Toxin works great vs Corpus because of its unique propriety of bypassing shields. But for long Survivals and Defenses i prefer using Viral + Electricity, the strongest enemies becomes the Moas and the Drones. That is when the pure Electricity Damage will shine, after 40+ mins in a mission i feel like the Toxin Damage is not so great vs the Robots anymore, the problem is not even their Shields, its their Health.

 

Punctur plus Magnetic and Electricity is the right way for MOAs. For Crewmen you need a second weapon, like a melee one (that doesn't require to switch weapon to use it) as a Slash with Magnetic and Viral (good also for stunned Techs). 

Of course all of them with an high status change. 

 

In this way there are nothing that you cannot kill quickly. 

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Punctur plus Magnetic and Electricity is the right way for MOAs. For Crewmen you need a second weapon, like a melee one (that doesn't require to switch weapon to use it) as a Slash with Magnetic and Viral (good also for stunned Techs). 

Of course all of them with an high status change. 

 

In this way there are nothing that you cannot kill quickly. 

 

Magnetic + Electricity is not possible, because Magnetic requires Electricity.

 

Magnetic + Viral is not possible, because both use Cold.

Edited by RexSol
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Punctur plus Magnetic and Electricity is the right way for MOAs. For Crewmen you need a second weapon, like a melee one (that doesn't require to switch weapon to use it) as a Slash with Magnetic and Viral (good also for stunned Techs). 

Of course all of them with an high status change. 

 

In this way there are nothing that you cannot kill quickly. 

Gotta love it when someone proves how little they actually know so you don't have to.

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Magnetic + Electricity is not possible, because Magnetic requires Electricity.

 

Magnetic + Viral is not possible, because both use Cold.

 

What about having two weapons- one with magnetic and the other with electricity/viral?

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What about having two weapons- one with magnetic and the other with electricity/viral?

 

That seems the best Anti-Corpus Loudout, one Magnetic+Toxin and other Electricity+Viral. And the Melee with one of those combos too depending on the base damage of the melee. (If Slash, Magnetic+Toxin. If Impact, Electricity+Viral.)

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It doesnt matter.

 

Let's assume we're using +180% Magnetic, no toxin damage for simplicity.

 

A standard Moa has 28.5% robotic health and 71.5% shields. This means that we deal +75% to 71.5% of its total health, and no bonus to its flesh. This means we're leaving for other sources of damage 28.5% health and 40.85% shields, effectively changing the composition to 41% health and 59% shields.

 

So we've still got more shields than health remaining for other sources of damage, so a strong modifier against shields is important. even if one of our other choices was +50% against the red health bar, without a detriment to shield damage, Impact would still be better. Because it's at best +25% with slash and crewmen are already easily dealt with by toxin, we end up competing only against puncture, which does reduced damage to shields and thus has its benefit completely nullified.

 

Exceptions:

For crewmen and anti moas, when using Toxin damage, base DPS is all that matters because they will die before they lose shields.

For Oxium Ospreys, their shields break quickly so electric/puncture is preferable.

 

 

 

But really, the most important thing is base DPS. Just go with the weapon that deals the most damage, because the elements will scale off that too. A weapon that deals 15% more DPS but is pure puncture will still do better than one dealing 13% less DPS but pure impact.

Edited by Darzk
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You should always use magnetic and toxin, even with an impact based weapon.

 

MATH:

100 impact 180% Mag 90% toxin

->465 to shields, 135 health bypass, 67.5 robotic bypass, 390 health direct, 347.5 robotic direct

 

Against Crewman = 0.3225 to break shields, 43.5 dmg done to health, 16.5 health remaining@390 direct = 0.0423 = total 0.3648 sec to do 210 damage

= 575.7 DPS

 

Against Moa = 0.3225 to break shields, 21.7 dmg done to robotic, 38.3 robotic remaining@347.5 direct = .1102 = total 0.4327 sec to do 210 damage

= 485.3 DPS

 

Against Tech = 0.5814 to break, 78.5 done, 621.5@390=1.5935 = 2.1749 to do 950 = 436.8 DPS

 

Against Fusion Moa = 0.5376 to break, 36.3 done, 213.7@347.5 = 0.6150 = 1.1526 to do 500 = 433.8 DPS

 

Against Anti Moa = 1.0752 to break, 72.5 done, more than health. Okay, 50/67.5 = 0.7407 to kill, to do 550 = 742.5 DPS

 

Against Oxium Osprey = 0.3225 to break, 21.7 done, 728.3@ 347.5 = 2.0958 = 2.4183 to do 900 = 372.2 DPS

 

vs

 

100 impact 180% viral 90% elec

->420 to shields, 435 to health, 415 to robotic

 

Against Crewman = 0.3571 to break shields, 0.1379 to kill, 0.4950 to do 210 = 424.2 DPS

 

Against Moa = 0.3571 to break shields, 0.1446 to kill, 0.5017 to do 210 = 418.6 DPS

 

Against Tech = 0.6494 to break shields, 1.6092 to kill, 2.2586 to do 950 = 420.6 DPS

 

Against Fusion Moa = 0.5952 to break shields, 0.6024 to kill, 1.1976 to do 500 = 417.5 DPS

 

Against Anti Moa = 1.1905 to break shields, 0.1205 to kill, 1.3110 to do 550 = 419.5 DPS

 

Against Oxium Osprey = 0.3571 to break, 1.8072 to kill, 2.1643 to do 900 = 415.8 DPS

 

So really Impact+Viral+Elec only works better against Oxium Ospreys and slightly worse against everything else, and toxin is extremely effective against Anti Moas and Crewmen.

Edited by Darzk
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most of the time I ignore the base element.. since they hardly seem to matter and do less than 1/4 of my total damage.

 

EG on boltor prime I get

44.93icone_impact.pngimpact
404.41icone_penetration.pngpuncture
808.83icone_corrosif.pngcorrosive
808.83icone_explosif.pngblast

 

1616 elemental per shot with only 450 weapon damage....   it hardly matters what element it is.

go with the gun that has the most damage, rather than the correct element, it will do more damage.

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most of the time I ignore the base element.. since they hardly seem to matter and do less than 1/4 of my total damage.

 

EG on boltor prime I get

44.93icone_impact.pngimpact
404.41icone_penetration.pngpuncture
808.83icone_corrosif.pngcorrosive
808.83icone_explosif.pngblast

 

1616 elemental per shot with only 450 weapon damage....   it hardly matters what element it is.

go with the gun that has the most damage, rather than the correct element, it will do more damage.

 

yes, base physical damage type is a very little part of the total damage. and when the enemies have high armor, only thing that matters is  the elemental they are weak to - and this is the point of the thread, the most effective elemental/physical combo

 

p.s.: not everyone is using boltor prime, and playing with more weapons is more fun. however, with unpotatoed guns you have to build for the enemy weakness if you want to kill them quickly

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Gotta love it when someone proves how little they actually know so you don't have to.

 

Have you ever heard about lapsus? I meant Magnetic plus Puncture for MOAs (as I said before) and, about Mag AND Viral, it was to be meant as two different choices: Viral for bypass shields or Magnetic to low them with a Slash weapon. That is not different from what I said before, Puncture and Magnetic for Robotics and Slash and Magnetic for Crewmen, that is way better than Viral that doesn't stack. 

 

Jesus Christ, I'm not a native English speaker, are you really pay attention on every grammatical error or misunderstanding?

Edited by Latronico
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