Nintennoh Posted July 7, 2014 Share Posted July 7, 2014 http://goo.gl/KjuMcy Anything I should change? Link to comment Share on other sites More sharing options...
--FORMA-- Posted July 7, 2014 Share Posted July 7, 2014 What I change: Take Fleeting Expertise down one rank, And Increase Streamline by one rank. It'll help you with your duration. Link to comment Share on other sites More sharing options...
Mirriky Posted July 7, 2014 Share Posted July 7, 2014 It's good to balance the duration on hydroid, because when you cast an ability it's locked on that position until the timer runs out, which can be problematic if you need to move from location to location and suddenly get overwhelmed Link to comment Share on other sites More sharing options...
Nintennoh Posted July 7, 2014 Author Share Posted July 7, 2014 What I change: Take Fleeting Expertise down one rank, And Increase Streamline by one rank. It'll help you with your duration. I have a max Streamline so that's one problem out but I'll have to get ahold of another Fleeting Expertise to do this. It's good to balance the duration on hydroid, because when you cast an ability it's locked on that position until the timer runs out, which can be problematic if you need to move from location to location and suddenly get overwhelmed So should I decrease the duration so i can recast when needed or keep it as is? Link to comment Share on other sites More sharing options...
Arenzo4 Posted July 7, 2014 Share Posted July 7, 2014 http://goo.gl/QGznemI prefer higher durationespecially since it grants more distance on tidal surge Link to comment Share on other sites More sharing options...
Nintennoh Posted July 7, 2014 Author Share Posted July 7, 2014 Bump. Need more input. Link to comment Share on other sites More sharing options...
(PSN)friedricetheman Posted July 7, 2014 Share Posted July 7, 2014 (edited) I went without tidal surge. I found a maxed narrow minded to be useful to counteract the effects of fleeting expertise. Narrow Minded is my only duration mod on him. With less range (from narrow minded), your 1 and 4 powers becomes more focus which is what I prefer as his powers become more accurate instead of randomly hitting a wide area. His 3 is not affected by the range reduction. With a maxed narrow minded and r4 fleeting expertise, I found my sweet spot (his powers neither last too long nor too short). Your mileage may differ.. Edit : narrow minded should be your first choice as far as duration mods are concerned.. Edited July 7, 2014 by (PS4)friedricetheman Link to comment Share on other sites More sharing options...
(PSN)BasementDweller2 Posted July 7, 2014 Share Posted July 7, 2014 Question: How do you get mods like Narrow Minded and Fleeting Expertise? Do they drop in certain mission types? Thanks! Link to comment Share on other sites More sharing options...
Arenzo4 Posted July 7, 2014 Share Posted July 7, 2014 Question: How do you get mods like Narrow Minded and Fleeting Expertise? Do they drop in certain mission types? Thanks! orokin vaults found in orokin derelect missions watch that Link to comment Share on other sites More sharing options...
(PSN)Juzam666 Posted July 7, 2014 Share Posted July 7, 2014 I have an extra Fleeting Expertise if you want to trade. I got it running a vault tower. its a corrupted mod. I dont have or know what a Narrow Minded is, so no idea. sorry. Link to comment Share on other sites More sharing options...
Nira Posted July 7, 2014 Share Posted July 7, 2014 (edited) OP, whut, you didn't leave Undertow in your build? :D On a serious note, I've built mine much the same way, though I've found less of an emphasis on duration to be quite beneficial. Natural Talent is also really handy to keep that spam-ability going. Here is a print-screen of my setup: Edited July 7, 2014 by Dualice Link to comment Share on other sites More sharing options...
Darzk Posted July 7, 2014 Share Posted July 7, 2014 (edited) Personally I like to drop the duration mods entirely for more damage and drop tidal surge (maybe barrage too) for undertow. Huh, similar to what Dualice posted. http://goo.gl/HvvTzj with the last slot either Constitution if you want more duration, Stretch for a larger range, or Natural Talent for easier spammability of Barrage. Edit: or both and don't use BR? http://goo.gl/N2pS3A Edited July 7, 2014 by Darzk Link to comment Share on other sites More sharing options...
Nira Posted July 7, 2014 Share Posted July 7, 2014 (edited) Nice. Strength build could prove pretty useful, especially with Tentacle Swarm. I never thought of forma-ing one of the ability slots; I tend to use all four abilities on Hydroid quite frequently. Not many 'frames where that happens! Edited July 7, 2014 by Dualice Link to comment Share on other sites More sharing options...
Nintennoh Posted July 7, 2014 Author Share Posted July 7, 2014 All builds posted so far seem nice. I should give Natural Talent a try. I'm still a tad iffy on dropping Tidal Surge. It's a nice as a travel tool and it knocks enemies down much more consistently than Tempest Barrage, but I use the latter quite often too. I prefer having negative Power Range now after testing it. Tempest Barrage and Tentacle Swarm become more focused and hit their targets easier. Link to comment Share on other sites More sharing options...
vomder Posted July 7, 2014 Share Posted July 7, 2014 This is how I run him. http://goo.gl/r6tVwz Link to comment Share on other sites More sharing options...
Nintennoh Posted July 7, 2014 Author Share Posted July 7, 2014 I think I got a build I can be satisifed with http://goo.gl/7FsjtS What do you guys think? Link to comment Share on other sites More sharing options...
Nira Posted July 7, 2014 Share Posted July 7, 2014 Nice. I like the "more damage in a smaller range" concept. Tentacle Swarm must be especially potent now! It's good to find fellow Hydroid enthusiasts. Don't generally see too many in-game. P.S. 'grats if you got your Blind Rage and Narrow Minded to those levels - that's a lotta credits/cores! Link to comment Share on other sites More sharing options...
Nintennoh Posted July 7, 2014 Author Share Posted July 7, 2014 Nice. I like the "more damage in a smaller range" concept. Tentacle Swarm must be especially potent now! It's good to find fellow Hydroid enthusiasts. Don't generally see too many in-game. P.S. 'grats if you got your Blind Rage and Narrow Minded to those levels - that's a lotta credits/cores! My Blind Rage is there but my Narrow Minded hasn't reached max rank yet. I'm working on it though lol. Blind Rage was because I couldn't think of anything better at the moment, so I figure I slap some more damage on Tentacle Swarm. Link to comment Share on other sites More sharing options...
Question
Nintennoh
http://goo.gl/KjuMcy
Anything I should change?
Link to comment
Share on other sites
17 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now