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Overheat - The Root Of Every Ember Topic


Vargras
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There's a way to please everyone:

 

1) Merge (with numerical balance of course) Fireball and Fire Blast (Think: Ranged Fire Blast!)

2) Add Overheat (and rebalance it in whatever fitting way) in the missing slot

 

Tadaaaa! :)

 

Or make Overheat an optional replacement for Accelerant. Double the builds, double the fun.

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Throw a melee weapon with life strike on ember and you have your health regain

LOL, good luck with that.

 

Valkyr becomes useless spamming hysteria long before warcry buff and ember would be tougher than that with AoE damage

How are you going to spam 30-secs long ability? Phrasing?

Hysteria gives you complete immortality and  damage high enough to kill 40lvl Corrupted Heavy Gunner in seconds and you say that 40-90% DR (besides, Valkyr has 80% all the time) packed with some miserable fire explosions can be better than that? 90%DR isn't going to save you under enemy fire. It lets you survive easier but it's not fk immortality!

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LOL, good luck with that.

 

How are you going to spam 30-secs long ability? Phrasing?

Hysteria gives you complete immortality and  damage high enough to kill 40lvl Corrupted Heavy Gunner in seconds and you say that 40-90% DR (besides, Valkyr has 80% all the time) packed with some miserable fire explosions can be better than that? 90%DR isn't going to save you under enemy fire. It lets you survive easier but it's not fk immortality!

Her issue is being limited to single targets or very tighht groups at the best with no ele boosts for stun or extra damage utility making her a much less effective killer than regular melee

 

If you use it till it ends then use it again its spam

 

Tel me blessing users whop kept perma invincibility up werent spamming blessing if thats the case

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Her issue is being limited to single targets or very tighht groups at the best with no ele boosts for stun or extra damage utility making her a much less effective killer than regular melee

 

If you use it till it ends then use it again its spam

 

Tel me blessing users whop kept perma invincibility up werent spamming blessing if thats the case

 

And then you start using Ripline. Or take a melee with good AoE elemental like prova or heat sword. Ta-da. 

 

Like that guy said, 90% doesn't do that much if it IS your 'ohS#&$' button. Throw in some reductions to ability damage/range, and voila, it's balanced.

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People loved overheat because it allowed to unleash all the "average damage - low range" skills ember have without dying in seconds.

 

When i used her, you had to launch overheat and WoF on the same time to do something useful with WOF.

and it was a huge amount of energy for a bulldozer mode but a funny mode.

 

they nerfed ember, launch corrupted mods, and then bring back overheat in two forms : zephyr and valkyr.

Edited by HurricaneBones
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Tell that to blessing and iron skin and warcry/hysteria and bastille and vortex and snowglobe...

 

Do i need to go on to prove you wrong?

You know what spam means right? I'll give you snow globe and bastille though, even though that wouldn't pertain to Ember's overheat.

Edited by Break-Away
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Throw a melee weapon with life strike on ember and you have your health regain

 

Valkyr becomes useless spamming hysteria long before warcry buff and ember would be tougher than that with AoE damage

 

90% damage on top of regening shields and infinite healing is not something you should take so lightly

 

Shell be taking on 50 minutes of any defense or survival face tanking while reviving trinitys

 

Thats wrong

Health regain without Overheat would be pointless for an Ember, not enough armor and health to not die first. 

Ember can't be tougher than infinite that's impossible. Warcry and Hysteria together deal high damage and Hysteria is even getting a buff in the form of faster movements in the upcoming update. And remember, Ember wouldn't have Accelerant with Overheat so her damage is being cut in to one fifth and relying on its DoT nature in order to reach a high output overtime.

90% with regenning shields that will rarely have a chance to regen unless you wait out of combat, where you will run out of your damage reduction and have to use more energy to recast it. And where is she getting infinite health from? Trinity? That's what synergy is meant to do, and it isn't a perfect combo there is still the chance the Trinity dies before they pull off the combo. Lifestrike? Costs more energy and would be slower than Valkyr's Hysteria and would be less effective. 

She was being used for that in the past but it wasn't op. She wasn't nerfed because Overheat was too good, but because Scott didn't want Ember to be a tanky mage, and likely because Scott couldn't find a good balance for it with the upcoming existence of corrupted mods without capping its upper limits

You're arguing against history and facts. 

Edited by LukeAura
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Health regain without Overheat would be pointless for an Ember, not enough armor and health to not die first. 

Ember can't be tougher than infinite that's impossible. Warcry and Hysteria together deal high damage and Hysteria is even getting a buff in the form of faster movements in the upcoming update. And remember, Ember wouldn't have Accelerant with Overheat so her damage is being cut in to one fifth and relying on its DoT nature in order to reach a high output overtime.

90% with regenning shields that will rarely have a chance to regen unless you wait out of combat, where you will run out of your damage reduction and have to use more energy to recast it. And where is she getting infinite health from? Trinity? That's what synergy is meant to do, and it isn't a perfect combo there is still the chance the Trinity dies before they pull off the combo. Lifestrike? Costs more energy and would be slower than Valkyr's Hysteria and would be less effective. 

She was being used for that in the past but it wasn't op. She wasn't nerfed because Overheat was too good, but because Scott didn't want Ember to be a tanky mage, and likely because Scott couldn't find a good balance for it with the upcoming existence of corrupted mods without capping its upper limits

You're arguing against history and facts. 

actually she was nerfed because at the time. 90% dmg res on both hp and shields was OP

 

why? cause ember AT THE TIME had the fastest regenning shields in the game.  

 

that was later changed when all frames got the same shield regen value.

 

and then valkyr came with the 90% dmg res hp at all times.

 

 

 

at the time overheat did have OP stats.  

 

but now, its questionable.

 

if it were brought back WITH the dmg res on both hp and shields.  then yes it would be better than valkyr. 

 

but if it were brought back with the dmg res ONLY on hp. NOT shields.  then it would be pretty balanced.  keep in mind overheat didnt last that long and if you wanted the 90% dmg res, you needed to max power strength.  aka it costs more than 50 energy.

 

 

in a constant fight you would run out of energy pretty fast.  forcing you to settle for hit and run engagements which is what ember is supposed to be (running through the house lighting S#&$ on fire and laughing as you run out the back door)

 

 

and keep in mind. overheat DOES NOT STOP KNOCKDOWNS, KNOCKBACKS, ENERGY DISRUPTIONS, OR AURA EFFECTS.

 

using overheat ember like rhino/frost/saryn or valkyr WILL GET YOU KILLED.

overheat ember needs to be more careful than those frames due to you needing alot of energy to keep the skill going for its short duration.

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Or make Overheat an optional replacement for Accelerant. Double the builds, double the fun.

That doesn't make sense... Why would Ember have 5 abilities to choose from, while all others only have 4 each. Unless you mean that we add 1 extra for each character. But that's a whole lot of work compared to just merge Fireball and Fireblast and put in Overheat in the fourth missing slot.

 

After all, yeah, Fireball maybe does decent damage, but it doesn't feel worthwhile with its non-existant AoE, compared to just shoot with your weapons. Fireblast is kinda meh as well, plus it doesn't fit Ember's (supposedly) mobile style. So merging them into a ranged "molotov / fireball of awesome explodeyness" would only be for the better. And if you want the old Fireblast, just aim at the ground.

 

It would also diversify her kit. Compare this:

* Fireball - Long range single target DoT

* Accelerant - Heat damage buff and stun

* Fireblast - Close range stationary AoE "DoT"

* WoF - Mobile DoT

 

Compared to my suggestion:

* Fireball - Long range AoE DoT (works as a long range area denial ability)

* Accelerant - Heat damage buff and stun

* Overheat - Damage protection (and very short range AoE DoT)

* WoF - Mobile DoT

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Fireball has a formidable AOE, dealing half the base damage and with a 50% chance to proc.  It is legit supplemental damage into the 50s, longer if you're not fighting Grineer.  Keep in mind that it is easy to headshot with and can be spammed pretty accurately from a distance.

Edited by RealPandemonium
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That doesn't make sense... Why would Ember have 5 abilities to choose from, while all others only have 4 each. Unless you mean that we add 1 extra for each character. But that's a whole lot of work compared to just merge Fireball and Fireblast and put in Overheat in the fourth missing slot.

 

After all, yeah, Fireball maybe does decent damage, but it doesn't feel worthwhile with its non-existant AoE, compared to just shoot with your weapons. Fireblast is kinda meh as well, plus it doesn't fit Ember's (supposedly) mobile style. So merging them into a ranged "molotov / fireball of awesome explodeyness" would only be for the better. And if you want the old Fireblast, just aim at the ground.

 

It would also diversify her kit. Compare this:

* Fireball - Long range single target DoT

* Accelerant - Heat damage buff and stun

* Fireblast - Close range stationary AoE "DoT"

* WoF - Mobile DoT

 

Compared to my suggestion:

* Fireball - Long range AoE DoT (works as a long range area denial ability)

* Accelerant - Heat damage buff and stun

* Overheat - Damage protection (and very short range AoE DoT)

* WoF - Mobile DoT

 

Because, first for everything. Devs said, not once and not twice, that they DO want more ability options per frame, somewhere down the line.

I'm not dismissing your suggestion, it's pretty neat, although I see people dismissing fireball still for another modslot, and it would leave Ember with more utility than Scott would let her have, I guess. I dunno. Could be fun to have such Area denial.

 

Amberpaw, are you Azawarus' alt or something?

 

Also, Overheat DID have disruption protection, that was it's biggest upside against infested. It got removed as Scott began to break the ability. But even with it, it wasn't making Ember OP. Tank on par with Rhino, sure, but not OP, since she needed that damage reduction to actually use her abilities against enemies any powerfull. Since, you know, DOT.

 

Currently, it could still stay balanced, even if it offered protection against Bleed and Disruption, if it lowered shield regen, or increaced the delay even more. Or even both at once. Maybe even exploding on shields running out and activating an additional duration, during which it would prevent shields from rising but damage and panic everything in circle around her?

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And then you start using Ripline. Or take a melee with good AoE elemental like prova or heat sword. Ta-da. 

 

Like that guy said, 90% doesn't do that much if it IS your 'ohS#&$' button. Throw in some reductions to ability damage/range, and voila, it's balanced.

That doesnt mean you arent spamming

 

It ends you recast asap for the entire duration of a fight then its spam

 

Things in between supplement that

 

Same with ember

 

Shes bound to use other things with it but it still spam

 

You know what spam means right? I'll give you snow globe and bastille though, even though that wouldn't pertain to Ember's overheat.

Spam isnht just using 1 thing repeatedly alone so it applies to many frames

 

Health regain without Overheat would be pointless for an Ember, not enough armor and health to not die first. 

Ember can't be tougher than infinite that's impossible. Warcry and Hysteria together deal high damage and Hysteria is even getting a buff in the form of faster movements in the upcoming update. And remember, Ember wouldn't have Accelerant with Overheat so her damage is being cut in to one fifth and relying on its DoT nature in order to reach a high output overtime.

90% with regenning shields that will rarely have a chance to regen unless you wait out of combat, where you will run out of your damage reduction and have to use more energy to recast it. And where is she getting infinite health from? Trinity? That's what synergy is meant to do, and it isn't a perfect combo there is still the chance the Trinity dies before they pull off the combo. Lifestrike? Costs more energy and would be slower than Valkyr's Hysteria and would be less effective. 

She was being used for that in the past but it wasn't op. She wasn't nerfed because Overheat was too good, but because Scott didn't want Ember to be a tanky mage, and likely because Scott couldn't find a good balance for it with the upcoming existence of corrupted mods without capping its upper limits

You're arguing against history and facts. 

I use a rejuvination ember and she handles well so

 

Have you played trinity like ever?

 

Between the 75% dmg reduc and her sentinel boost she actually outtanks valkyr with her bad armor

 

Ember will be that but more

 

She wont even need accelerant or WoF

 

The skill alone is broken

 

Trinity melee does more damage and tanks harder than anything but god modes.

 

Ember would be a tank instead of a caster and that is wrong

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she couldnt walk past infested.

 

overheat didnt prevent disruption, knockdowns, or stuns.

world of fire didnt provide any of that either.

 

now? maybe she can because of how EASY it is to get ANY mod you want.

 

but back then. it was actually pretty dam hard to get mods that didnt drop from infested.

 

infested were the main enemy cause Xini was so popular.  back when no one knew what high level enemys were.

 

 

and no. ember could NOT solo bosses.

NO ONE COULD. their armor stacked so much that (for example, earth's vay hek) would make you run out of ammo and relying on the entire group meleeing non stop.

 

  <- old ember before they buffed all the mod drop rates by 1200x

 

 

 

and keep in mind. back then. the boltor was a rare weapons.

 

most people used the braton. we didnt have penta or crap.

 

the paris/snipetron were the pinnacle of alpha dmg

i meant about that cause the dmg reviced with overheat was low even on high lvl infested and WoF before dmg 2.0 cripps any infested toa chrimp back these days :p wasnt meen to prefent knockdown etc

 

btw wasnt that hard as you discribe i started short after closed beta but never had boss problems or even hard to farm boltor...

 

and idk what ppl did wrong about stayed on it maybe i was just a lucky toey by got with mastery 3 my boltor and akbolot and with mstery 4 allrdy dropped despair and dread so bosses where pancake and not a pain cake 

Edited by HackShield
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i meant about that cause the dmg reviced with overheat was low even on high lvl infested and WoF before dmg 2.0 cripps any infested toa chrimp back these days :p wasnt meen to prefent knockdown etc

 

btw wasnt that hard as you discribe i started short after closed beta but never had boss problems or even hard to farm boltor...

 

and idk what ppl did wrong about stayed on it maybe i was just a lucky toey by got with mastery 3 my boltor and akbolot and with mstery 4 allrdy dropped despair and dread so bosses where pancake and not a pain cake 

lol apparently you never vsed the grineer bosses during the time after closed beta but before the roller nerf.

 

it was so common to run out of ammo and have the entire party melee spam the boss and divide rolls between resser and meleer

 

 

 

this was before the saturn boss got a fire theme. back then he was a fashionista.

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