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This Game Need A Proper Lobby For Squad


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For the squad interface, there is no kick button for the squad leader. There is no way to designate a new squad leader, And worse of all there is no way to know who you are inviting to your squad. There should be a proper lobby where the squad leader can kick people that lie to get invited or potential afker. Right now the only way I can remake a squad is to abandon the mission, re-invite the people i want to invite. This process is extremely tedious. There is also no way to screen for squad member other than just going by their word. You dont know their frame lvl, you dont know their weapon lvl, you dont know their rank. I had a couple of game now, where people lie what they had to get invited, and even if they have the requirement its not full lvled, mod. Which wasted my key, 3 other people time and a sense of lingering annoyance. 

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The ability to kick someone has been an extremely volatile subject. So be careful with that topic. 

 

It would be a good idea to have more information about team mates. The only way I believe would be a decent way to rate someones gear is the conclave rating. However, that could open up conclave discrimination. ("Oh you don't have a conclave rating of 20,000?" *kick*) I would talk to folks about what they have and will bring with them. Then add the good ones as friends. 

 

But on a side note, I do into missions all the time with lower level gear. My primary is completely pimped out but my sidearm is level 2. I just need to level up the sidearm. But does my team mates need to know that? So, idk. We do need more info but, in the meantime, I just talk to folks. 

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I also suggest watching the livestreams, though the ability to kick will never arrive, no matter how many times people bring it up.

 

With regards to screening or by any means wanting to fact-check fellow Tenno: if they need to be super specific in their loadout, you are doing something wrong. If you can't cover the bases yourself, don't go forcing others to fill the hole you leave. Not only that, people can tackle the same situations with different loadouts and different levels entirely. Levels definitely don't make up for skill, and mastery rank is only a gauge by which a person is allowed to wield a few mastery-locked weapons.

 

One might understand if you intended to hit 40 minutes on T4 Survival, but then you shouldn't be doing that with randoms in the first place.

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There's a bit more accountability for players coming with the new squad UI. Basically you can see their item levels, conclave rating and aura(long requested feature).

 

As for a more authoritative squad leader role, that is not in our current plans, and beyond the scope of UI. You'd have to convince Steve and Scott.

 

Personally when I pug tier stuff, I take the good with the bad. On my first T4, my whole team died over and over, while I ran around reviving them and using the time between their imminent deaths to attack Vor, I did 15+ revives and I had a blast. It's part of the fun.

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I'd love if it the squad/lobby system worked in this way:

 

- Invite one friend to squad.

- Play public mission.

- Random players join the mission.

- At end screen you have the option to invite the stranger to your squad (or merge squads).

- If you don't, your squad is back to only you + your friend.

 

This way we're fixing both remaking of the squad post mission AND ALSO getting thrown into a random mission just because you afk'd at endgame screen.

Edited by Shifted
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Er, wait, I thought we purposely removed the conclave rating(and mastery rank) from the lobby UI because people were using it unfairly to discriminate against others?

 

EDIT: Also, @the OP: Sorry, but the game also can't tell you how skilled a person is. I've gone in with 12 ranks between all of my gear and outperformed the entire squad. Until there's a way to show THAT info ahead of time, there's no point in showing the rest of this stuff.

Edited by Llyssa
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Allow me to chime in with the notion that imo conclave ratings mean poop, unless you are familiar with which ratings = which build. Most of my builds don't even come close to what is needed for higher level specters for example. And I think the auto install function is a good indication of how broken the ratings are in terms of using it as a "power gauge". 

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The ability to kick someone has been an extremely volatile subject. So be careful with that topic. 

 

It would be a good idea to have more information about team mates. The only way I believe would be a decent way to rate someones gear is the conclave rating. However, that could open up conclave discrimination. ("Oh you don't have a conclave rating of 20,000?" *kick*) I would talk to folks about what they have and will bring with them. Then add the good ones as friends. 

 

But on a side note, I do into missions all the time with lower level gear. My primary is completely pimped out but my sidearm is level 2. I just need to level up the sidearm. But does my team mates need to know that? So, idk. We do need more info but, in the meantime, I just talk to folks. 

 

 

I also suggest watching the livestreams, though the ability to kick will never arrive, no matter how many times people bring it up.

 

With regards to screening or by any means wanting to fact-check fellow Tenno: if they need to be super specific in their loadout, you are doing something wrong. If you can't cover the bases yourself, don't go forcing others to fill the hole you leave. Not only that, people can tackle the same situations with different loadouts and different levels entirely. Levels definitely don't make up for skill, and mastery rank is only a gauge by which a person is allowed to wield a few mastery-locked weapons.

 

One might understand if you intended to hit 40 minutes on T4 Survival, but then you shouldn't be doing that with randoms in the first place.

 

In reality the only problem with kicking really involved in the mission causing players to lose progress and items. (because it was a hot topic for dealing with afkers/leeches/inconsiderate buttholes) In the lobby its far less of a problem because they lose nothing. Normally games allow you to kick in the lobby before the mission starts so you can select a good party. (ofc some will abuse that but then again plenty of people lie and wimp out in matches too causing harm to the team after the game starts which is a lot more harmful)

 

If someone starts it and you join them they are party leader and responsible for the kicks. No one else would get a say in it as they would be on equal terms under the host/party leader. (so no squad mates kicking squad mates its the hosts decision)  The host should be able to switch leadership and kick people if they want. As that is common in most games that allow you to party. They should remove that start timer option and make it so every player needs to be ready (could be a added option like start timer next to each player) before the host can hit start.

 

All in all knowing what your fellow players ranks on weaps/warframe and mastery lvl is would help a great deal. (after all you dont want someone taking 2 unranked weaps and 1 half ranked weap/half ranked warframe in a t4 mission)

Edited by dragonkingdx
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With Pugs you take the good with the bad and eventually they even out. My primary mode of play is pugs. You either adapt to the fact that you're in for some randomness, or continually frustrate yourself.

 

That being said, I think ANY information about Rank seems to not matter lately. I've met quite a few rank 6-10 that seem to not know the basics of the game. I sometimes wonder if accounts are being sold and bought. Either that, or people are just constantly trolling :D

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I feel like people attempting to do heavy runs with gear they're TRAINING without an actual means of being useful is equivalent to being handed an escort mission without any additional reward. It isn't even that they're too inexperienced to actually handle it, it's just that they enter these missions with the intent that a team will be there to carry them so that they can level their weapons and frames when they should be doing that somewhere else where people are actually training instead of a high stakes situation like dark sector conflict runs where a trinity with no abilities and castanas that don't have any mods is going to increase the spawn rate without being able to hurt anybody except their own team.

 

I do not enjoy failing a mission because of this.

Edited by weirdee
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I feel like people attempting to do heavy runs with gear they're TRAINING without an actual means of being useful is equivalent to being handed an escort mission without any additional reward. It isn't even that they're too inexperienced to actually handle it, it's just that they enter these missions with the intent that a team will be there to carry them so that they can level their weapons and frames when they should be doing that somewhere else where people are actually training instead of a high stakes situation like dark sector conflict runs where a trinity with no abilities and castanas that don't have any mods is going to increase the spawn rate without being able to hurt anybody except their own team.

 

I do not enjoy failing a mission because of this.

Yep if I ever wanted to lvl multiple things id take them to a proper training area. Lvling the melee and side/main is fine if you have a good weap to use (while the others sit for the ride/occasionally make an appearance) But those who just plain bring weaker stuff and have the intent of using that weaker stuff the entire time just ruin the mission. :S needs to be a way to see what your getting into before your at the start of the level.

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Yep if I ever wanted to lvl multiple things id take them to a proper training area. Lvling the melee and side/main is fine if you have a good weap to use (while the others sit for the ride/occasionally make an appearance) But those who just plain bring weaker stuff and have the intent of using that weaker stuff the entire time just ruin the mission. :S needs to be a way to see what your getting into before your at the start of the level.

And I reiterate, I have had to (by virtue of endgame statistics) carry my team when I've gone in to high level areas where my gear had 12 total ranks between it all, and theirs was actually maxed out.

 

So, until you can account for that...

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