vomder Posted July 9, 2014 Share Posted July 9, 2014 I don't know if any kind of variations of these have been suggested before, but thought I'd make this topic anyway. Now I'm going to talk about three different but similar mods which would function in the same basic fashion. They would deal with Health, Shields, and Energy respectively. Now I know that we have a a mod for melee that steals health, ignoring that for the moment here is the idea for how these mods would work. These mods when equipped would convert a set amount of damage of the weapon into health, shields, energy for the user for instance if the weapon did 100 damage, when equipped it would take 10% off of the weapon and bringing the damage down to 90. Providing that 10 points of damage converted into 10 points of health, shields, energy to the user as damage is done to the enemy. It would in addition to this would provide a small overcharge to the health, shields, energy of the user. The overcharge would have a set 'life' that would persist as long as the user is doing damage. The amounts of both how much is taken and how long the effect would last would increase with the mod level. Of course this is by no means a refined idea and would have to be worked out to be sure that the amounts that could be reached by this mod would not make the user immortal through the leaching power of these mods. Thoughts? Link to comment Share on other sites More sharing options...
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