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Alert Afk Players


Zrazies
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Moved to feedback, just confirming that this has been discussed a lot of times and is a known issue. 

Can you confirm that it has been discussed internally with all y'all at DE?  and not just a confirmation that this is the Nth time a thread like this has been started.

AFK players are only second to rage quitters as an annoyance in many games.  It is understandable that actually DOING something is difficult, if it were easy it wouldn't be such a prevalent problem across so many games, but would at least make us feel better to know that the dev team was as concerned about 'The AFK Problem' as the players.

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Ahh, Left 4 Dead. I feel like rage quitting wasn't really defined until players in that game would screw up royally or see their teammates screw up then quit or get votekicked, possibly right after exchanging insults concerning their teammate's sexual preference, skill level, intelligence, and mother's fidelity/possible-gender-change.

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Why not a GTA Online type of deal? If you get reported enough you only play with other players who have been reported. So the leechers play with the lechers and the honorables with the honorables. No punishement like a ban or a kick. If you don't get reported for a while you regain your normal statue and can play again with non leecher. If you get AFK just once or twice it won't impact you, but if you are a chronicle AFK leecher then you get to play only with leechers and will be force to play fair again or you will never be able to finish the missions (def, alerts, etc). Everybody is happy. Yes it might cut the community in two, but let's be honest they asked for it and can always redeem themselves. 

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As a long term player with friends, I am happy to allow someone to go AFK for a while if they mention it. Randoms at the start not moving is a huge problem.

 

I think there should be a timer for AFK players before the active players get a choice to kick them or not.

 

So if they are a friend who needs to take care of a real life job they are allowed to stay, but random players who do not communicate can be kicked.

(this prevents the main abuse of the feature and allows forgiveness to friendly players)

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Naming and shaming? Honestly, thats not wrong here. I have a lot of screenshots with people going for 1 kill at least and staying afk. Those are mostly mastery rank 10++ players. I still have those screenshots, I should attach them to my support ticket later.

 

Secondly about the systems:

Kicking, Voting out, Time-Out kicker.

Great options but ... it will always be able to abuse/avoid these options.

 

I know a lot of ret+++s, which are influencing other players with "that player is just a moron, he won't do anything" - where I was the only one killing anything and which was visible at the results screen. Just imagine this situation - you will be kicked/voted out because of human stupidity.

 

Time-Out for AFKers ... I will only point to: Autohotkey. A simple script will either, lets say auto kick has been set up to 5 mins, let you shoot every 4:59th min or even let you step forward for that time. So no real sense about adding such a feature, sadly.

 

Reputation system (is ingame already, but not activated. you can see it sometimes on buggy outros) will be one thing, if only the system reps you and not players, since human stupidity. Matching players with high activity with other players equal to their rating/reputation.

But there is a clue about this one either - just play some simple missions be active there, next time join the hard missions and stay afk instead.

No sense either.

 

So, we will lose on this or other way. The hoster should get the kick option, as regular games have it as well. If someone gets kicked because of whatever, get used to it, rejoin the same node with one exception - you won't be merged with that group again. That would be the most common way resolving this nasty and annoying issue.

 

And btw. there is a possibility kicking players on other ways. Warframe doesn't hide connecting UDP IPs on matches (even if you join to a match, you can allocate the IP of the players in your/their session).

So, if you know the IP and you are the host - just cut the connection of that player - there you go.

 

Moved to feedback, just confirming that this has been discussed a lot of times and is a known issue. 

Sure, it has been discussed a lot, but where is the setting up about a system? We, "Veterans" are barely playing, since we know: "*sigh* another alert? how much of them will afk again?".

We know that you guys are working hard on the updates, we are glad and happy about it, but the more joy we get, the more frustration we encounter. I don't like afk farmers, not at all. As mentioned already, if someone cannot kill fast enough, keep up with the speed of the group, etc. thats fine, but staying afk and writing cruel/insulting messages? I have had lots of these rude players, and I am quite p***ed off of these individuals, since we are feeble against them.

Edited by Pacheon
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Can you confirm that it has been discussed internally with all y'all at DE?  and not just a confirmation that this is the Nth time a thread like this has been started.

AFK players are only second to rage quitters as an annoyance in many games.  It is understandable that actually DOING something is difficult, if it were easy it wouldn't be such a prevalent problem across so many games, but would at least make us feel better to know that the dev team was as concerned about 'The AFK Problem' as the players.

I accidentally a word. Discussed a lot = discussed a lot internally, with spiking intensity during events like Breeding Grounds/Suspicious Shipments.

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To fix this I feel like there should be a system that alerts players when someone is afk and they can vote to kick the player. If the players know the person is AFK and they will be right back they can click no and have them continue the mission  with them.

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First at all, I was talking about Random players that I don't even know and all the AFK players I had been run into in Alert mission had say nothing AT ALL. Well, probably they said something on MIC and I'm deaf and I don't hear it. But most of the time other players goes "Is that guy AFK?"

If it come to clan or friends, then that's fine, I understand. I had couple of clan member went "I'll be back in sec" in void mission. But not all the time. I had not run with clan lately cuz no one wants to group up and I still haven't not find a clan that I liked and stay with for long time. I had been looking for a clan that do lot of void run and decent group to run with so I had been run solo in regular mission but online in Alert when I need to run with group like Defend mission or nightmare. Otherwise I run solo.

I had seen some of you were saying that you agree and disagree about "name and shame." The reason I removed the username cuz I thought about it later. It would do nothing to that player that I'm "pointing" to, DE wouldn't do anything cuz it's just ONE player and this player does nothing wrong but only AFK for one alert mission that I happened to be in with. I don't even remember all the players username that were AFK but one recently. Unless I seen that player do something bad like hacker the game, then yeah I will report that player. Unless DE come in here and ask for the username then I would tell the username. Besides DE and you guys only hear on my side of story then if I name a player then this player will tell you different story or a player will say nothing at all then all pointless drama that was really not needed. Besides I'm not that type of person trying to look for pointless trouble. I'm here to point the issues that I had been seen almost every alert mission which is AFK players. I know some of players don't even like to do all the work and give that AFK players rewards. I don't.

I ran into other AFK player last night in defend mission. I was using Valkyr and I kept pulled that player next to Cyropod but other player were using Loki Prime kept teleport that player away then I had to explain why, a player with Loki Prime decided to agree with me and put AFK player back but the problem is if you're running with full group and there's always one or 2 players willing to keep reviving that AFK player.

Same issues when I was running ODD with random players BTW, and there one player were standing up on top of whatever it called away from infested and spamming Ogris then I noticed that player were actually AFKing and spamming ogris so I went up there and stood front of that player end up blew himself up and bleeding out but of course other players keep reviving him then I just claim and left ODD since it became boring and pointless

Edited by Zrazies
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I had not play DOTA 2 or other like it. That's pretty good idea but of course there's flaw in this if a players decided to make it miserable for you and voted you as bad just cuz over one little stupidly thing that a player doesn't like it about you.

 

 

What? How can I put other person's post into my post as Quote? I tried to edit one of my above this one and add other Quote in my old post above? I'm new to this post thingy with MultiQuote

Edited by Zrazies
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To fix this I feel like there should be a system that alerts players when someone is afk and they can vote to kick the player. If the players know the person is AFK and they will be right back they can click no and have them continue the mission  with them.

Such a simple but good fix.

A vote kick where the GAME calls for the vote rather than the players.

No chance for players calling for a kick because they feel the Nekros isn't desecrating enough for the Nova is stealing all the kills or the Rhino is in the wrong room.

Allows the players to vote so that if it is a pre-made or the guy clearly says "BRB" or for some other reason everyone in the group is ok one person is afk, then you can tell the game essentially "we know, its all good."

I dunno, but this seems like a damn fine fix.

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Such a simple but good fix.

A vote kick where the GAME calls for the vote rather than the players.

No chance for players calling for a kick because they feel the Nekros isn't desecrating enough for the Nova is stealing all the kills or the Rhino is in the wrong room.

Allows the players to vote so that if it is a pre-made or the guy clearly says "BRB" or for some other reason everyone in the group is ok one person is afk, then you can tell the game essentially "we know, its all good."

I dunno, but this seems like a damn fine fix.

Glad you like the rough idea! Hopefully DE can implement a version of it but fine out the rough edges.

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I like this idea. It's pretty much simple unless it's not too difficult for DE to make this happen with system. Hopefully not and hopefully that would be easier and better

 

 

For some reason the Quote doesn't work. I was pointing the idea from Fire_Ashes and Wahooo

Edited by Zrazies
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