(PSN)infuriatedplayer Posted July 10, 2014 Share Posted July 10, 2014 I know this weapon is old and stats are old. So please can DE update and improve this weapon's dreadful stats. The weapon is really nice in terms of appearance. So just buff it up :/ Link to comment Share on other sites More sharing options...
Tulzscha Posted July 10, 2014 Share Posted July 10, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
(PSN)infuriatedplayer Posted July 10, 2014 Share Posted July 10, 2014 If no one is gonna reply then can a mod delete the post please. Ty in advance Link to comment Share on other sites More sharing options...
Octoknightx Posted July 10, 2014 Share Posted July 10, 2014 I reply :/ -tinfoil hat- MACHETE SUKZ BUF NAO Link to comment Share on other sites More sharing options...
(PSN)infuriatedplayer Posted July 10, 2014 Share Posted July 10, 2014 I reply :/ -tinfoil hat- MACHETE SUKZ BUF NAO its weaker than the Skana, this seriously needs to be corrected Link to comment Share on other sites More sharing options...
letir Posted July 10, 2014 Share Posted July 10, 2014 Piece of Mastery and nothing more. Link to comment Share on other sites More sharing options...
Octoknightx Posted July 10, 2014 Share Posted July 10, 2014 its weaker than the Skana, this seriously needs to be corrected I know Link to comment Share on other sites More sharing options...
BrazilianJoe Posted July 10, 2014 Share Posted July 10, 2014 (edited) needs high high stat bleeding proc chance. Edited July 10, 2014 by BrazilianJoe Link to comment Share on other sites More sharing options...
Bazookagofer Posted July 10, 2014 Share Posted July 10, 2014 Buff the damage a bit. I would really love its crit chance and proc chance increased. Don't make it do a lot of damage by itself but with procs... :D Also can we plz buff fury while we at it . 30% pretty weak... Link to comment Share on other sites More sharing options...
(PSN)RocketPunch1221 Posted July 10, 2014 Share Posted July 10, 2014 (edited) I know a way to buff it's damage by at least 300%. Edited July 10, 2014 by (PS4)RocketPunch1221 Link to comment Share on other sites More sharing options...
KlarVyvern Posted July 10, 2014 Author Share Posted July 10, 2014 (edited) This is what we've been telling you guys since it was removed. It is bad. You should have listened to us. I knew it was bad, but the problem is that retiring it was unnecessary when a small buff would've made it worthwile to obtain other than for mastery grinding. Edited July 10, 2014 by KlarVyvern Link to comment Share on other sites More sharing options...
(PSN)infuriatedplayer Posted July 10, 2014 Share Posted July 10, 2014 Piece of Mastery and nothing more. yes but it should not be! Link to comment Share on other sites More sharing options...
DSpite Posted July 10, 2014 Share Posted July 10, 2014 Ok, I'm just going to say it out loud: Please state in what part of the game you are trying to take the Machete into and not getting the results you are after, and also explain what are actually those results. I'm not being a $&*^ here, but there's already a TON of melee weapons, and now practically EVERYONE IN THE ENTIRE GAME will have a Machete, and if you make this one even 1% more combat efficient - and I'm looking at you, you min-max'ing freaks - then say, other fun looking stuff in the market, a lot of people might not get those instead. I would carry different melee weapons in combat purely on the fact of them having interesting mechanics over damage. I hate having balances around damage, I find it a cop-out to acquiesce to player demand for damage balance when we can just have different weapons do fun stuff. Look at how many mechanics just the Drakgoon has in ONE gun. You could just add a tweak that allows the Machete to say, strike up to 3-5 targets only when used against Infected for example. It would be a unique mechanic, not add greatly to damage potential, but very useful for starting players dealing with starting Infested missions. Link to comment Share on other sites More sharing options...
Bazookagofer Posted July 11, 2014 Share Posted July 11, 2014 Ok, I'm just going to say it out loud: Please state in what part of the game you are trying to take the Machete into and not getting the results you are after, and also explain what are actually those results. I'm not being a $&*^ here, but there's already a TON of melee weapons, and now practically EVERYONE IN THE ENTIRE GAME will have a Machete, and if you make this one even 1% more combat efficient - and I'm looking at you, you min-max'ing freaks - then say, other fun looking stuff in the market, a lot of people might not get those instead. I would carry different melee weapons in combat purely on the fact of them having interesting mechanics over damage. I hate having balances around damage, I find it a cop-out to acquiesce to player demand for damage balance when we can just have different weapons do fun stuff. Look at how many mechanics just the Drakgoon has in ONE gun. You could just add a tweak that allows the Machete to say, strike up to 3-5 targets only when used against Infected for example. It would be a unique mechanic, not add greatly to damage potential, but very useful for starting players dealing with starting Infested missions. We don't want it to be the best melee weapon out there. We want it to be a viable option instead of a piece of trash. Upping the damage a bit and increasing its proc chance and crit chance would be enough. Or just increase its proc chance by a hell load and keep the crit and damage low. But give it something to make it viable in the least. Link to comment Share on other sites More sharing options...
KlarVyvern Posted July 11, 2014 Author Share Posted July 11, 2014 Ok, I'm just going to say it out loud: Please state in what part of the game you are trying to take the Machete into and not getting the results you are after, and also explain what are actually those results. I'm not being a $&*^ here, but there's already a TON of melee weapons, and now practically EVERYONE IN THE ENTIRE GAME will have a Machete, and if you make this one even 1% more combat efficient - and I'm looking at you, you min-max'ing freaks - then say, other fun looking stuff in the market, a lot of people might not get those instead. I would carry different melee weapons in combat purely on the fact of them having interesting mechanics over damage. I hate having balances around damage, I find it a cop-out to acquiesce to player demand for damage balance when we can just have different weapons do fun stuff. Look at how many mechanics just the Drakgoon has in ONE gun. You could just add a tweak that allows the Machete to say, strike up to 3-5 targets only when used against Infected for example. It would be a unique mechanic, not add greatly to damage potential, but very useful for starting players dealing with starting Infested missions. If you read my post thoroughly I clearly state that I at most wish it to be a mediocre weapon or at the least not be worse than a weapon you obtain by starting a fresh profile. Machete lacks a privilege that most if not all other melee weapons posses, to be modular. No matter what mods you give it, no matter which Warframe you synergyze it with or what strategy you use, It will never outperform anything. Every melee weapon in the game is a step above another one or posess a quirk that makes it unique, except for the Machete. This is what annoys me. The role of weakest melee weapon should belong to the Skana, because it is supposed to encourage players to better their arsenal. It is also the only melee weapon that require no effort, time and resources to obtain. If I have to grind for rare resources in order to build a weapon that looks like it can carve a tank I expect it to be atleast be able to perform better, Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted July 11, 2014 Share Posted July 11, 2014 I knew it was bad, but the problem is that retiring it was unnecessary when a small buff would've made it worthwile to obtain other than for mastery grinding. Small buff *and a completely different moveset* Link to comment Share on other sites More sharing options...
KlarVyvern Posted July 11, 2014 Author Share Posted July 11, 2014 Small buff *and a completely different moveset* Well, I try to be modest when I propose changes, I don't want to beg the developers to make new animations for a weapon with limited availability. Link to comment Share on other sites More sharing options...
OrphanMaker Posted July 15, 2014 Share Posted July 15, 2014 (edited) To be honest us players don't care for a weapon stats. We just care for a weapon looks, that's what makes us wear it our not (its our identity). The machete is one bad-azz looking weapon and I would love to wear it on my back sometimes instead of my dragon Nikana. My dragon Nikana is cool looking but it don't fit my vibe. I like to blow stuff up and shoot stuff up! So I run a gorgon with loud "duh duh duhdhdhdhd" sound and an Angstrum but I would really love to have a futuristic glow in the dark bladed machete on my back. It says "im so badazz for me," and with a couple of badazz swings I would cut an enemy down to size!! There is nothing more badazz than a ninja with a machete. This is why the machete needs a buff, beside its stats being lower than the skana. Last, it is an embarrassment to wear the machete. The dragon nikana on the other had, is a testament to how badazz you are. Your a veteran tenno ninja. Its like it say for you "I'm a veteran-badazz-respect" and people respect. When I run my machete people instantly start tea-bagging and making jokes. It make me feel bad... nuff said Edited July 15, 2014 by OrphanMaker Link to comment Share on other sites More sharing options...
Garuger Posted July 15, 2014 Share Posted July 15, 2014 To be honest us players don't care for a weapon stats. We just care for a weapon looks, that's what makes us wear it our not (its our identity). The machete is one bad-azz looking weapon and I would love to wear it on my back sometimes instead of my dragon Nikana. My dragon Nikana is cool looking but it don't fit my vibe. I like to blow stuff up and shoot stuff up! So I run a gorgon with loud "duh duh duhdhdhdhd" sound and an Angstrum but I would really love to have a futuristic glow in the dark bladed machete on my back. It says "im so badazz for me," and with a couple of badazz swings I would cut an enemy down to size!! There is nothing more badazz than a ninja with a machete. This is why the machete needs a buff, beside its stats being lower than the skana. Last, it is an embarrassment to wear the machete. The dragon nikana on the other had, is a testament to how badazz you are. Your a veteran tenno ninja. Its like it say for you "I'm a veteran-badazz-respect" and people respect. When I run my machete people instantly start tea-bagging and making jokes. It make me feel bad... nuff said Why not then use dual cleavers? They have same effect with machete and they are actually pretty good Link to comment Share on other sites More sharing options...
JumpinJax Posted July 15, 2014 Share Posted July 15, 2014 Yeah the machete deffo needs a buff its just so weak as it is :( Link to comment Share on other sites More sharing options...
Garuger Posted July 15, 2014 Share Posted July 15, 2014 (edited) Yeah the machete deffo needs a buff its just so weak as it is :( Maybe if it was arpound Nami + level damage it would be great Edited July 15, 2014 by Garuger Link to comment Share on other sites More sharing options...
Fire_Ashes Posted July 15, 2014 Share Posted July 15, 2014 Machete Wraith and Prova Vandal need buffs. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted July 15, 2014 Share Posted July 15, 2014 To be honest us players don't care for a weapon stats. We just care for a weapon looks, that's what makes us wear it our not (its our identity). The machete is one bad-azz looking weapon and I would love to wear it on my back sometimes instead of my dragon Nikana. My dragon Nikana is cool looking but it don't fit my vibe. I like to blow stuff up and shoot stuff up! So I run a gorgon with loud "duh duh duhdhdhdhd" sound and an Angstrum but I would really love to have a futuristic glow in the dark bladed machete on my back. It says "im so badazz for me," and with a couple of badazz swings I would cut an enemy down to size!! There is nothing more badazz than a ninja with a machete. This is why the machete needs a buff, beside its stats being lower than the skana. Last, it is an embarrassment to wear the machete. The dragon nikana on the other had, is a testament to how badazz you are. Your a veteran tenno ninja. Its like it say for you "I'm a veteran-badazz-respect" and people respect. When I run my machete people instantly start tea-bagging and making jokes. It make me feel bad... nuff said HAHAHAHAHAHAHAHAHAHA no. That may be how YOU decide what to use, but many players just use whatever weapon happens to be the DPS king. blah blah opinions opinions. You know why people respect the D.Nikana? They respect it because it does decent amounts of damage. They don't respect the machete because it is horrible. If all they cared about were the looks, they wouldn't be teabagging you. Your argument for buffing the machete wasn't really well thought out... was it? Link to comment Share on other sites More sharing options...
JumpinJax Posted July 19, 2014 Share Posted July 19, 2014 Dang and i thought they might buff it when releasing U14 im so sad right now :,( Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now