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Parkour Idea (For Parkour 2.0) Knockdown And Stagger Enemies With Parkour


Valkyr-Umbra
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I was thinking that slide might be a bit more useful if you could knock down enemies by sliding into their legs, or airsliding into them  Also, maybe some enemies, like heavy gunners, can't be knocked down that way, and you would get knocked down yourself by trying (it could also vary according to frames, some heavy enemies can't be knocked down by the featherweight zephyr, on the other hand, Rhino could probably manage.) Perhaps these heavy enemies can only be staggered. Also, maybe you can knock down anything if invisible. 

 

In summary, at its base, the idea is that appropriate parkour moves could knock down or stagger certain enemies.

 

(this is just a quick idea, that's all I got lol)

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I seem to recall bouncing off of enemies when I air slide into them... I remember a sound effect plays, but I don't recall knocking them down, so I'm pretty sure it won't knock down every enemy (although I'm not confident enough to say it won't knock down any enemy either.)

 

Edit: I consulted the wiki, "Divekicking will knock down most enemies on hit, inflicting a minor damage of 20"

Edited by Snowman486
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I was thinking that slide might be a bit more useful if you could knock down enemies by sliding into their legs, or airsliding into them  Also, maybe some enemies, like heavy gunners, can't be knocked down that way, and you would get knocked down yourself by trying (it could also vary according to frames, some heavy enemies can't be knocked down by the featherweight zephyr, on the other hand, Rhino could probably manage.) Perhaps these heavy enemies can only be staggered. Also, maybe you can knock down anything if invisible. 

 

In summary, at its base, the idea is that appropriate parkour moves could knock down or stagger certain enemies.

 

(this is just a quick idea, that's all I got lol)

 

Devs comfirmed some of the parcour/enemy knock down ideas that have been made earlier. Like the one where tenno is knocked down and rises with a spin kick knock downing enemys that are close. (i have no idea what the number of that stream was)

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Devs comfirmed some of the parcour/enemy knock down ideas that have been made earlier. Like the one where tenno is knocked down and rises with a spin kick knock downing enemys that are close. (i have no idea what the number of that stream was)

That was the last stream I think, although all I remember them saying was the spin kick would get your tenno back on its feet and damage enemies.

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I seem to recall bouncing off of enemies when I air slide into them... I remember a sound effect plays, but I don't recall knocking them down, so I'm pretty sure it won't knock down every enemy (although I'm not confident enough to say it won't knock down any enemy either.)

 

Edit: I consulted the wiki, "Divekicking will knock down most enemies on hit, inflicting a minor damage of 20"

When it says most, I think it means all but some bosses.  I have never bounced off an enemy, and the only ones I have ever failed to knock down are some bosses and enemies in the midst of preforming an action (you can't knock down heavies while they are using their ground pound, Scorpions  while they are using their rope, and you cannot knock down enemies that are activating panels, and there may be other action that cause this).  But even when I have failed to knock an enemy down, I have never bounced, just gone over (or through) them.  

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But even when I have failed to knock an enemy down, I have never bounced, just gone over (or through) them.  

By bounce, I mean collided with and went over while the enemy stays standing (not break the dive kick animation and fall in front of the enemy.) I'm also pretty sure I can't knock over a corrupted gunner with a dive kick.

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By bounce, I mean collided with and went over while the enemy stays standing (not break the dive kick animation and fall in front of the enemy.) I'm also pretty sure I can't knock over a corrupted gunner with a dive kick.

was the heavy ground pounding when you tried?  I have knocked down plenty of heavies, but you cannot knock them down during their ground pound.  Also, It's been a while since I tried to kick a heavy, I suppose they may have changed it.

 

EDIT still can

Edited by xXRampantXx
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We actually can knock down light enemies and damage them by air-sliding into their faces. But yeah, +1 all the way.

yea dat is true because an enemy was aiming at me then i kicked him in the face with air-sliding.

 

has anyone actually been able to wall-run then land on an enemy and do a finisher on them.

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