yles9056 Posted July 10, 2014 Share Posted July 10, 2014 (edited) Would it be a good idea if some simple skills cost stamina instead of energy? By "simple skills" I mean: -skills without CC -skills with very little utility -skills mainly used to travel -some frequently used skills(but not that powerful) -underwhelming skills Take Ash's skills for example: -Shuriken: Damage only. No CC and utility. -Teleport: Can be used to travel. It allows you to execute enemy, but only one enemy each time and finisher attack is slow. If two of Ash's skills cost stamina instead of energy, Ash players wouldn't have to worry that much about energy so they can have more build options. Another thing is that, many players don't want waste their energy on certain skills. By changing the cost to stamina, it would hopefully make these skills more viable because stamina regenerate pretty fast.(And probably make stamina mods more viable as well.) The purpose of the changing is meant to: -Encourage more players to use these skills. -Reduce the limitation in using these skills to have more fun. -Make warframe less rely on energy. Here's the list simple skills(It's just my idea, feel free to discuss) : Ash: Shuriken, Teleport Banshee: Sonar Ember: Either Accelerant or Fire Blast Excalibur: Slash Dash, Super Jump Frost: Freeze Loki: Switch Teleport Mag: Bullet Attractor Nekros: Soul Punch Nova: Null Star Nyx: Psychic Bolts Oberon: Smite, Hallowed Ground and probably Renewal Rhino: Rhino Charge, Roar Saryn: Contagion and probably Venom. Trinity: Well Of Life Valkyr: Rip Line Zephyr: Tail Wind and probably Dive Bomb. (Edited: Sorry guys, I didn't mean these skills are bad. Just want to encourage more players to use these skills or reduce the limitation in using these skills.) Edited July 10, 2014 by yles9056 Link to comment Share on other sites More sharing options...
misoru2012 Posted July 10, 2014 Share Posted July 10, 2014 Yes, I think this is a good idea. Would get people to start using their more "basic" skills. Link to comment Share on other sites More sharing options...
xXRampantXx Posted July 10, 2014 Share Posted July 10, 2014 While this is an interesting idea, I don't think it will be done. I think some powers like super jump, and tail wind should cost less energy, but not stamina instead. Link to comment Share on other sites More sharing options...
TheErebus. Posted July 10, 2014 Share Posted July 10, 2014 I just get rid of my underwhelming abilities. Link to comment Share on other sites More sharing options...
43Emprah Posted July 10, 2014 Share Posted July 10, 2014 The reasons a lot of lower cost skills aren't being used, is NOT because of the resource cost to use them, but due to mod capacity/space to equip them. I think the way to entice players to use these skills more, is to make them more interesting. I know recently they discussed adding utility of some kind to every skill that doesn't currently utility associated with it. That is a step in the right direction. I think juggling energy is far more interesting than "just wait a few seconds for my infinite resource to regen". Using skills should be a decision that compliments weapon play, not just spammed. We have enough spamming as it is, and that is WITH them costing energy. I'd rather not have my sprint and melee efficiency negatively impacted because I wanted to use one of my "basic" powers".With the current state of mods, energy pools are already quite hefty on most frames, and energy costs are barely an issue with the efficiency mods we have available to us. Very rarely on any frame, do I find myself energy starved. Disruptors are the only thing that ever prevents me from using skills as it is. I do however, as a heavy melee player, find myself bottoming out on stamina constantly. I don't want to have to stand there doing nothing for a few moments after some combos, just so I can cast my first ability. I don't want casting an ability to prevent me from blocking.TL;DR: Address mod capacity/space and the desirability to equip these abilities. Resource consumption isn't what keeps people from using them. Link to comment Share on other sites More sharing options...
NeyoWargear Posted July 10, 2014 Share Posted July 10, 2014 You think Excalibur's Slash Dash is underused? I don't think, granted I'm always solo, but I think Slash Dash is used mightily and it should cost energy. With Nekros, I use Soul Punch all the time, I don't think it's underused, same goes to Nova's Null Star, Nyx's Psychic Bolts, Oberon's Smite, Trinity's Well of Life, Valkyr's Ripline, and Zephyr's Tailwind and Dive Bomb. Link to comment Share on other sites More sharing options...
yles9056 Posted July 10, 2014 Author Share Posted July 10, 2014 -snip- I totally agree. Changing the cost does not solve the problem entirely. It is meant to encourage players to use those skills. Link to comment Share on other sites More sharing options...
Hrodgrim Posted July 10, 2014 Share Posted July 10, 2014 (edited) Ash's Shuriken power isn't as bad as this thread seems to think. If you mod Ash for huge power strength and efficiency, then Shuriken can deal amazing amounts of damage in short amounts of time, not to mention it procs bleed further adding to the damage. I just did a little number crunching, and with a halfway maxed Blind Rage and a maxed Intensify, Shuriken does a total of 3329.25 damage per projectile. This includes the bleed proc. That ain't bad at all. Edited July 10, 2014 by Reefermun Link to comment Share on other sites More sharing options...
yles9056 Posted July 10, 2014 Author Share Posted July 10, 2014 You think Excalibur's Slash Dash is underused? I don't think, granted I'm always solo, but I think Slash Dash is used mightily and it should cost energy. With Nekros, I use Soul Punch all the time, I don't think it's underused, same goes to Nova's Null Star, Nyx's Psychic Bolts, Oberon's Smite, Trinity's Well of Life, Valkyr's Ripline, and Zephyr's Tailwind and Dive Bomb. I respect your opinion. Here are the reasons why I chose these skills. -Slash Dash & Null Star: They are great skills in mid-level. However, they start to lose effectiveness as the level goes higher due to lacking any CC or other effect. -Soul Punch & Smite: I use them quite often, too. But I seldom see players using them. So I figured that they probably need something to be more "appealing". -Psychic Bolts: I don't like Psychic Bolts to be honest. For me, the cost is high, damage is low, no special effect and the bolts hit obstacles easily. -Well of Life & Dive Bomb: Similar reason to Soul Punch & Smite except I don't use them. -Ripline & Tailwind: I didn't mean they are underused or useless. I just think it would be fun if you can cast them with less limitation(energy). Link to comment Share on other sites More sharing options...
esapto Posted July 10, 2014 Share Posted July 10, 2014 Ash's Shuriken power isn't as bad as this thread seems to think. If you mod Ash for huge power strength and efficiency, then Shuriken can deal amazing amounts of damage in short amounts of time, not to mention it procs bleed further adding to the damage. I just did a little number crunching, and with a halfway maxed Blind Rage and a maxed Intensify, Shuriken does a total of 3329.25 damage per projectile. This includes the bleed proc. That ain't bad at all. its bad when you compare it to your other options: weapons and bladestorm, your weapons deal more damage in less time and damage/energy is just crap compared to bladestorm. Link to comment Share on other sites More sharing options...
43Emprah Posted July 10, 2014 Share Posted July 10, 2014 I totally agree. Changing the cost does not solve the problem entirely. It is meant to encourage players to use those skills. I guess the point I was making, was that for me, it would do the opposite. It'd discourage me further from using certain skills, simply because it would slow me down to heavily in melee. As it stands energy is a non-issue for the bulk of players, having it consume stamina means less sprinting, and less combos, which would slow the game down. I guess overall, that just doesn't hold any appeal for me, and it fails to address the reasons players aren't equipping some of these abilities to begin with. Link to comment Share on other sites More sharing options...
yles9056 Posted July 10, 2014 Author Share Posted July 10, 2014 I guess the point I was making, was that for me, it would do the opposite. It'd discourage me further from using certain skills, simply because it would slow me down to heavily in melee. As it stands energy is a non-issue for the bulk of players, having it consume stamina means less sprinting, and less combos, which would slow the game down. I guess overall, that just doesn't hold any appeal for me, and it fails to address the reasons players aren't equipping some of these abilities to begin with. I think I get your point. I guess my idea was not that perfect. Any way, thanks for the reply. Link to comment Share on other sites More sharing options...
43Emprah Posted July 11, 2014 Share Posted July 11, 2014 I think I get your point. I guess my idea was not that perfect. Any way, thanks for the reply. Most ideas aren't. Doesn't mean it wasn't worth discussing. Anyone looking for ways to encourage use some of the less used abilities, is ok in my book. Link to comment Share on other sites More sharing options...
Yopee Posted July 11, 2014 Share Posted July 11, 2014 I see a major flaw in this change and that is power efficiency no longer matters for these abilities. People will slap on Blind Rage to spam these abilities for damage. Probably doesn't really change anything for end-game but will make the easy levels even easier. Link to comment Share on other sites More sharing options...
Azawarau Posted July 11, 2014 Share Posted July 11, 2014 Its a good idea but considering shurikens damage i that ability would be best left as energy Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now