Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Laser Rifle Prime Doesn't Always Track Targets Properly On Client (Display Error)


[DE]Momaw
 Share

Recommended Posts

Using the laser rifle prime weapon, the sentinel does not always appear to track targets if the player is moving relative to them. What I mean is the sentinel will turn to look at the target when it starts firing, but then as the player runs and jumps around nearby, the projectiles will all appear to be parallel to the first one fired instead of the sentinel's orientation being constantly updated to keep the projectiles flying toward the target.

 

This appears to be a display bug only, and that the server still recognizes and notifies of hits by the weapon even if they appear to be wild misses for the client.

Link to comment
Share on other sites

Have you guys noticed that when your sentinel fires the laser rifle prime, no visible projectiles are seen? Enemies in front of me just drop to the ground without seeing direct projectiles penetrating them. Probably another visual bug.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...