noveltyhero Posted July 10, 2014 Share Posted July 10, 2014 (edited) Not melee stances (just getting this out of the way) Hey guys within the art department, My main request is that can we move away from the usual stances that all weapons share? (primary and secondary) Within the melee stances M2 has pretty much fixed the issue of every weapon being super similar to each other, can we get that for other weapon types too? What I mean is that some of the heavier weapons (like the Ogris) could have different stances to reflect on the weapon's abilities. Now, some of the current ones could be changed to be made more interesting but I am primarily focusing on future releases. For example, say we get a chain gun, I don't want it to be held the same way we hold all of our current weapons, some of them should be held below our waist to signify that even for us they are heavy and others should be held above shoulder to show their danger (even you don't want to upset it). Just a little thought because despite the weapons being very interesting in animation and design some things just don't reflect/represent the weapon well. Is this a call for an ogris rework? I think it should be the first weapon who gets to be shouldered. What do you guys think? EDIT: Here are some examples of multiple animation stances, also some of these newer stances will open up opportunities for the art department to not be so limited in the size of the weapons as they won't have to make sense in the traditional way of holding them. Example one is displayed by our favorite mini gun holder :D Example two is displayed by Rambo himself (sorry about quality) EDIT 2: Extra Suggestions given by fellow Tenno (slightly edited for space) hip mount... shoulder mount... southpaw... between the legs... -snip- EDIT3: Fixed some silly mistakes >.> EDIT4: Fixed some more silly mistakes -.-" Edited July 10, 2014 by noveltyhero Link to comment Share on other sites More sharing options...
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