Drufo Posted July 11, 2014 Share Posted July 11, 2014 Hi everyone! I was playing with Zephyr and I noticed a really annoying thing when using Tail Wind: when you hit a wall before the end of the ability, you are not able to move away from the wall, just like you have still the "momentum"/inertia (or whatever you call it) that pushes you against the wall. The only thing Zephyr can do is to run in place like an idiot for a while, until the ability "virtually" ends. Wouldn't make more sense if the inertia is lost when you hit the wall? At least, this is what I learned at school :) Link to comment Share on other sites More sharing options...
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