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Tail Wind "momentum"


Drufo
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Hi everyone! I was playing with Zephyr and I noticed a really annoying thing when using Tail Wind: when you hit a wall before the end of the ability, you are not able to move away from the wall, just like you have still the "momentum"/inertia (or whatever you call it) that pushes you against the wall. The only thing Zephyr can do is to run in place like an idiot for a while, until the ability "virtually" ends. Wouldn't make more sense if the inertia is lost when you hit the wall? At least, this is what I learned at school :)

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FYI, if you are stuck in a wall, using melee usually helps.

It's not that I'm stuck in the wall, instead I'm pushed against a wall for a bunch of seconds, just like I'm still flying against the wall, but without flying... I hope I explained myself

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Well, if we want to get realistic, we can have Zephyr being flattened against the wall like a squashed fly when she uses Tail Wind and ends up smashing herself in the ceiling or on the wall. After all, large amounts of force = deformation of the body by a fatal degree. 

 

But yes, it would be best if she would end the power once she hits a surface. 

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