Drufo Posted July 11, 2014 Share Posted July 11, 2014 Hi everyone! I was playing with Zephyr and I noticed a really annoying thing when using Tail Wind: when you hit a wall before the end of the ability, you are not able to move away from the wall, just like you have still the "momentum"/inertia (or whatever you call it) that pushes you against the wall. The only thing Zephyr can do is to run in place like an idiot for a while, until the ability "virtually" ends. Wouldn't make more sense if the inertia is lost when you hit the wall? At least, this is what I learned at school :) Link to comment Share on other sites More sharing options...
tveeggad Posted July 11, 2014 Share Posted July 11, 2014 Indeed. Though, Dive Bomb takes you down to the ground quite quickly.. But it costs unnecessary energy. Link to comment Share on other sites More sharing options...
Drufo Posted July 11, 2014 Author Share Posted July 11, 2014 Right, like you said, that energy cost is unecessary for doing something that should be done by the physics... Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted July 11, 2014 Share Posted July 11, 2014 FYI, if you are stuck in a wall, using melee usually helps. Link to comment Share on other sites More sharing options...
Drufo Posted July 11, 2014 Author Share Posted July 11, 2014 FYI, if you are stuck in a wall, using melee usually helps. It's not that I'm stuck in the wall, instead I'm pushed against a wall for a bunch of seconds, just like I'm still flying against the wall, but without flying... I hope I explained myself Link to comment Share on other sites More sharing options...
GTG3000 Posted July 11, 2014 Share Posted July 11, 2014 Funny, considering how little momentum you actually retain after using the ability. Link to comment Share on other sites More sharing options...
Renegade343 Posted July 11, 2014 Share Posted July 11, 2014 Well, if we want to get realistic, we can have Zephyr being flattened against the wall like a squashed fly when she uses Tail Wind and ends up smashing herself in the ceiling or on the wall. After all, large amounts of force = deformation of the body by a fatal degree. But yes, it would be best if she would end the power once she hits a surface. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now