Zrugel Posted July 11, 2014 Share Posted July 11, 2014 Okay so I was watching the last DEVstream (again) and the subject of healing teammates came up, and an idea struck me, I really went back and forth on whether or not to post this idea, so please just hear me out (so to speak). The premise is that trinity's blessing ability needed to be nerfed because it was providing to much disconnect from the danger that enemies should pose to the player (not the only reason but one of them), because of the immortality affect that teammates would get after its use. However, now that the affect has been removed entirely there seems to be a lack of longevity to the ability, by that I mean once you heal one or more of your teammates they might still go down in the next half second. So here's the idea, what if the immortality affect of blessing was reintroduced but not as complete damage negation? what if it gave players a percentage of their health that couldn't be damaged, it could be something like 10% at base level of the ability and up to 40% at maxed blessing level. Of course the duration of this would only last as long as it did before. So what do you guys think? would that make her ability more useful? or would that turn it into exactly (faults and all) what is was before? Link to comment Share on other sites More sharing options...
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