jjpdn Posted July 12, 2014 Share Posted July 12, 2014 (edited) Name: Ferrum Powers: Ability 1: Metal Weight Effect Targeted enemy is suddenly slowed down by a certain percentage plus his armor. Plus, a few clips of magazine falls from the foe, dropping on the ground. Energy Cost: 25 Power: Increases slow percentage and number of magazine clips falling. Duration: Effects the duration (duration should be maximum 4 seconds are somehting like that) Range: Does not apply. Ability 2: Barricade Forge Ferrum seperates strong metalic particles from the ground and creates a semi-melted riot shield held in front of him by his arm. For the next few seconds, any damage it absorbs is multiplied by a certain percentage and then added to the shield's total health. At the end of the duration, the shield solidifies and then actually takes damage. Shield lasts until cancelled or destroyed. Shield can be put down, turning into a barricade, and can be held up again. Warframe suffers an accuracy penalty while using the shield. Only one shield can be on the map at a time. Punch through can still hit Ferrum. Energy Cost: 50 energy Power: Effects the multiplication of damage received and turned into health in the first few seconds. Duration: Effects how long the shield is half-melted (the time where it gains health from enemy/ally damage) Range: Does not apply. Ability 3: Outer Kingdom. Metals are Ferrum's kingdom, inside or outside. Using his will, he can multiply his ally's armor AND make it effect shields too, all while damaging enemies by manipulating their own armor. Energy Cost: 20 energy, 9 energy per second. Power: Increases damage and ally armor multiplication. Duration: N/A Range: Increases range of ability. Ability 4: Inner Kingdom Ferrum unleashes his inner world onto the outer world. Metallic swords, guns and everything you can imagine appears, while enemy weapons are ripped from their hands (range 5m?), all controlled by one mind. Enemies with their weapons stolen run away to a locker and gets a new gun. In other words, this Warframe summons a certain amount of weapons (random) and also steals enemy's weapons, using them against them. If there is no enemies in range, it will still summon weapons. Energy Cost: 25 energy, 12 energy per second. Power: Increases damage dealt by the weapons summoned (calculated by doing something with maximum modded weapon damage and the base weapon damage). Duration: Increases number of weapons summoned. Range: Weapon Range, and weapon-stealing range (very short) Edited July 12, 2014 by jjpdn Link to comment Share on other sites More sharing options...
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