jjpdn Posted July 13, 2014 Share Posted July 13, 2014 Ash's bladestorm is sometimes, 'fun' sometimes, well... like a really bad movie. It's like Transformers without the special effects (no need to remove plot, there already doesn't feel like there is one. Opinion only, please don't argue with me, not the point of this thread) I read the Bladestorm = Lamestorm topic a few seconds ago, and this is what I suggest: 1. Remove clones, and... well... everything! 2. Get a very high melee damage multiplier, instead of a fix amount of damage. 3. Equiping melee and pressing melee attack teleports to targeted enemy and does assassination / finisher. 4. If there is enemies close to an enemy that you're assassinating / finishing, you include them too in your damage range and does a new cool animation killing those all at once. 5. Holding channeling button and then assassinating a target lets you teleport back to where you were. I feel that this is the correct way to do it. This way, he feels like a true assassin. It still might not be an AOE, but... Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 13, 2014 Share Posted July 13, 2014 The whole point of the clones was to make the whole animation go faster. This seems like a whole lot of change to what the ability had been. Link to comment Share on other sites More sharing options...
(PSN)Count_Dante Posted July 13, 2014 Share Posted July 13, 2014 I completely disagree. It still might not be an AOE, but... ...then it isnt a solution. The problem with Ash was a viable AoE that was fast enough to assist the team. Bladestorm is fine as it is and the only issues at this point are cosmetic, which basically means "who cares". Link to comment Share on other sites More sharing options...
vaugahn Posted July 13, 2014 Share Posted July 13, 2014 I don't see any reason to change bladestorm. This would make him even more single target/small groups than he already is, bladestorm is his only effective AoE Link to comment Share on other sites More sharing options...
Meenmu Posted July 13, 2014 Share Posted July 13, 2014 (edited) Here's an idea: Have bladestorm drop a smokebomb on all enemies in the area of effect (simultaneously). Then have clones pop up behind all affected enemies to execute finishers. Wouldn't necessarily even have to tie Ash up in the skill, and would provide utility (smoke blind/stun effect) as well as AoE damage. All while still being flashy (or smokey). Edited July 13, 2014 by Meenmu Link to comment Share on other sites More sharing options...
TheStag Posted July 13, 2014 Share Posted July 13, 2014 Bladestorm is fine how it is. Fast, cool, and OP. Link to comment Share on other sites More sharing options...
(PSN)Count_Dante Posted July 13, 2014 Share Posted July 13, 2014 Here's an idea: Have bladestorm drop a smokebomb on all enemies in the area of effect (simultaneously). Then have clones pop up behind all affected enemies to execute finishers. Wouldn't necessarily even have to tie Ash up in the skill, and would provide utility (smoke blind/stun effect) as well as AoE damage. All while still being flashy (or smokey). I think at that point, it becomes too powerful. At the moment, Bladestorm is the most damaging skill in the game. It does need that time where Ash is unable to do more. To have his clones go attack AND allowing Ash to act independently of it is overpowered in my opinion. Link to comment Share on other sites More sharing options...
jjpdn Posted July 13, 2014 Author Share Posted July 13, 2014 Ash's final does not feel like any stealthy thing and is really boring. That's why I suggested my idea. And it's not an AOE in any way. It has a limit of targets. Link to comment Share on other sites More sharing options...
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