Spacetimer Posted July 13, 2014 Share Posted July 13, 2014 I'm not talking about plain bad mods like Warm Coat and Intruder - this is about mods that should be usable, but for some reason are weaker than they should be. None of these should be revelations. If there's a mod you frequently look at and think "I wish this were better", it's on here. Auras Physique - When do you ever see anyone run Physique? Extra health is nice in theory, but not when it's 13-27 health. If it was something sizable like 50%, it might start being a viable alternative to Rejuvenation. Sprint Boost, Speed Holster - Decent Auras but why do they give less mod points than most Auras? Considering most of the time you're running Energy Siphon/Corrosive Projection, we don't really need another reason not to run these. Dead Eye - Again, why with the less mod points? A 40-60% buff wouldn't be too imbalanced here considering Sniper Rifles are rarely used by more than one person, let alone by an entire squad. Warframe/Sentinel Mods Both Warframe and Sentinel mods are either completely unusable or perfectly fine. Fast Deflection and Fortitude could probably see a buff (180/120% respectively?) to make shield recharge a viable alternative in final builds. Weapon Mods Mostly the same issues so let's put them into one cluster. Piercing/Impact/Slashing Mods - Other than the melee ones, these mods are flat bad. At 90%, they're still somewhat worse than elemental mods while still providing a viable alternative. (Side note: I like that they don't scale off the full base damage, as it allows heavily skewed weapons to retain their damage identity.) Status Mods (Rifle Aptitude, Shotgun Savvy, Sure Shot, Melee Prowess) - With the exception of Shotgun Savvy, any of these maxed is worse than an unranked elemental status mod (even Hammer Shot is so much better). These need to be much higher to compensate for the lack of damage - 90% maybe. Enduring Strike also falls in this category. Deep Freeze, North Wind, Ice Storm - For some reason, Cold damage ended up with the short end of the stick. The D polarity isn't necessarily a disadvantage (although it does mean you have to plan for Cold damage in advance when Formaing), but there's no reason for these to be 60% when ever other element is 90%. Ice Storm could also be pulled up to 60% to fall in line with the other Nightmare elemental mods. Shocking Touch - We now have two mods that are strictly better than Shocking Touch - Focus Energy and Voltaic Strike. Would there be any harm in pulling it up to 90% and not making it completely obsolete? I did consider putting Bane mods, Charged Chamber and channeling damage mods in this section, but as it stands these mods do have their place. This entire section can pretty much be summarized with "Standardize all damage type mods to 90%". Link to comment Share on other sites More sharing options...
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