Flyghter Posted July 13, 2014 Share Posted July 13, 2014 (edited) I think that some weapons are not in there place whit the dmg mechanic soo here its my ideea: Sword:Moderate ATK SPD ,DMG now i can say that are some how there. Physical Damage:40-60 Critical Chanse:10%-15% Critical Damage:200% Attack Rate:1% Status Chance:10% Chaneling Damage: 65% Dagger: High crit chanse and crit DMG somthing like a soma in a melee form . Physical Damage:10-20 Critical Chanse:25%-35% Critical Damage:250-300% Attack Rate:1 Status Chance:10% Chaneling Damage: 50% Dual Daggers:High crit chanse and crit DMG maybe more dmg or speed Physical Damage:20-30 Critical Chanse:20-30% Critical Damage:200-250% Attack Rate:1.1-1.3 Status Chance:10-15 Chaneling Damage:50% Scythe :More chaneling damage . Physical Damage:50-60 Critical Chanse:5-10% Critical Damage:150-200% Attack Rate:0.8-1 Status Chance: 15-20 Chaneling Damage:70-80% Polearm: I this this one are balanced maybe more atk speed Physical Damage:45-55 Critical Chanse:5-10% Critical Damage:150-200% Attack Rate:1-1.1 Status Chance: 15-20 Chaneling Damage:50% Glaive: I personaly like how it works because of the stance . Physical Damage:35-45 Critical Chanse:5-10% Critical Damage:150-200% Attack Rate:1 Status Chance: 10-15 Chaneling Damage:50% Axe:More Chanel Damageand more status chanse. Physical Damage:40-60 Critical Chanse:5-10% Critical Damage:150-200% Attack Rate:0.8-1 Status Chance: 15-25 Chaneling Damage:100% Nikana:More Chanel damage Physical Damage:45-85 Critical Chanse:5-10% Critical Damage:150-200% Attack Rate:0.9-1 Status Chance: 15-20 Chaneling Damage:80% Dual Swords :High speed Physical Damage:35-45 Critical Chanse:5-10% Critical Damage:150-200% Attack Rate:1.1-1.5 Status Chance: 10% Chaneling Damage:50% Machete: Moderate Damage and Chaneling Physical Damage:35-45 Critical Chanse:5-10% Critical Damage:150-200% Attack Rate:1 Status Chance: 10-15% Chaneling Damage:75% Fist: More Speed . Physical Damage:30-35 Critical Chanse:20-25% Critical Damage:200-250% Attack Rate:1.2-1.5 Status Chance: 10-15% Chaneling Damage:50% Sparring:Maybe more crit dmg . Physical Damage:30-35 Critical Chanse:20-25% Critical Damage:200-230% Attack Rate:0.9-1 Status Chance: 10-15% Chaneling Damage:50% Staff:I dont rly use them but i think that works good whit some atk speed Physical Damage:45-70 Critical Chanse:5-10% Critical Damage:150-200% Attack Rate:1.1-1.3 Status Chance: 10-15% Chaneling Damage:50% Whip:Good how they are. Physical Damage:45-60 Critical Chanse:5-10% Critical Damage:150-200% Attack Rate:1-1.3 Status Chance: 10-15% Chaneling Damage:50% Hammer: More Chaneling Physical Damage:55-80 Critical Chanse:5-10% Critical Damage:150-200% Attack Rate:0.7-0.9 Status Chance: 10-15% Chaneling Damage:110% Claws: More Critical Chanse Physical Damage:35-40 Critical Chanse:20-25% Critical Damage:200% Attack Rate:1-1.1 Status Chance: 10-15% Chaneling Damage:50% Thats how i see that the weapons should be ,Heavy weapons =More chaneling dmg lower atk speed ,Daggers= lower dmg more speed and critical . I hope you guys think the same . Edited July 13, 2014 by Flyghter Link to comment Share on other sites More sharing options...
MrA1 Posted July 13, 2014 Share Posted July 13, 2014 This isn't about writing numbers you know Link to comment Share on other sites More sharing options...
Monsterwithin Posted July 13, 2014 Share Posted July 13, 2014 I think without changing the current melee 2.0 is to buff some of the weapons normal dmg and leave it be. for instants, A War Axe should do the top dmg and that will be it. instead the devs keep the Axe slow and low dmg and not give a buff to dmg on it. Think about it. a flaming giant Axe does lower dmg then a thin sword Link to comment Share on other sites More sharing options...
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