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A Ideea For Melee Weapons


Flyghter
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I think that some weapons are not in there place whit the dmg mechanic soo here its my ideea:

 

Sword:Moderate ATK SPD ,DMG now i can  say that are some how there.

Physical Damage:40-60

Critical Chanse:10%-15%

Critical Damage:200%

Attack Rate:1%

Status Chance:10%

Chaneling Damage: 65%

 

Dagger: High crit chanse and crit DMG  somthing like a soma in a melee   form  .

Physical Damage:10-20

Critical Chanse:25%-35%

Critical Damage:250-300%

Attack Rate:1

Status Chance:10%

Chaneling Damage: 50%

 

Dual Daggers:High crit chanse and crit DMG maybe more dmg or speed 

Physical Damage:20-30

Critical Chanse:20-30%

Critical Damage:200-250%

Attack Rate:1.1-1.3

Status Chance:10-15

Chaneling Damage:50%

 

Scythe :More chaneling damage .

Physical Damage:50-60

Critical Chanse:5-10%

Critical Damage:150-200%

Attack Rate:0.8-1

Status Chance: 15-20

Chaneling Damage:70-80%

 

Polearm: I this this one are balanced maybe more atk speed 

Physical Damage:45-55

Critical Chanse:5-10%

Critical Damage:150-200%

Attack Rate:1-1.1

Status Chance: 15-20

Chaneling Damage:50%

 

Glaive: I personaly like how it works because of the stance .

Physical Damage:35-45

Critical Chanse:5-10%

Critical Damage:150-200%

Attack Rate:1

Status Chance: 10-15

Chaneling Damage:50%

 

Axe:More Chanel Damageand more status chanse.

Physical Damage:40-60

Critical Chanse:5-10%

Critical Damage:150-200%

Attack Rate:0.8-1

Status Chance: 15-25

Chaneling Damage:100%

 

Nikana:More Chanel damage 

Physical Damage:45-85

Critical Chanse:5-10%

Critical Damage:150-200%

Attack Rate:0.9-1

Status Chance: 15-20

Chaneling Damage:80%

 

Dual Swords :High speed 

Physical Damage:35-45

Critical Chanse:5-10%

Critical Damage:150-200%

Attack Rate:1.1-1.5

Status Chance: 10%

Chaneling Damage:50%

 

Machete: Moderate Damage and Chaneling

Physical Damage:35-45

Critical Chanse:5-10%

Critical Damage:150-200%

Attack Rate:1

Status Chance: 10-15%

Chaneling Damage:75%

 

Fist: More Speed .

Physical Damage:30-35

Critical Chanse:20-25%

Critical Damage:200-250%

Attack Rate:1.2-1.5

Status Chance: 10-15%

Chaneling Damage:50%

 

Sparring:Maybe more crit dmg .

Physical Damage:30-35

Critical Chanse:20-25%

Critical Damage:200-230%

Attack Rate:0.9-1

Status Chance: 10-15%

Chaneling Damage:50%

 

Staff:I dont rly use them but i think that works good whit some atk speed

Physical Damage:45-70

Critical Chanse:5-10%

Critical Damage:150-200%

Attack Rate:1.1-1.3

Status Chance: 10-15%

Chaneling Damage:50%

 

Whip:Good how they are.

Physical Damage:45-60

Critical Chanse:5-10%

Critical Damage:150-200%

Attack Rate:1-1.3

Status Chance: 10-15%

Chaneling Damage:50%

 

Hammer: More Chaneling

Physical Damage:55-80

Critical Chanse:5-10%

Critical Damage:150-200%

Attack Rate:0.7-0.9

Status Chance: 10-15%

Chaneling Damage:110%

 

Claws: More Critical Chanse

Physical Damage:35-40

Critical Chanse:20-25%

Critical Damage:200%

Attack Rate:1-1.1

Status Chance: 10-15%

Chaneling Damage:50%

 

Thats how i see that the weapons should be ,Heavy weapons =More chaneling dmg lower atk speed  ,Daggers= lower dmg more speed and critical .

I  hope you guys think the same .

 

 

 

 

 

 

 

 

 

 

Edited by Flyghter
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I think without changing the current melee 2.0 is to buff some of the weapons normal dmg and leave it be. for instants, A War Axe should do the top dmg and that will be it. instead the devs keep the Axe slow and low dmg and not give a buff to dmg on it.

 

Think about it. a flaming giant Axe does lower dmg then a thin sword

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