magusat999 Posted July 14, 2014 Share Posted July 14, 2014 I'm so tired of seeing Vor. I mean EVERY TIME I go to the freaking Void - is it necessary to see him EVERY TIME? I mean... really - EVERY TIME? REALLY? Come on - it has to be better than this. Surely the game can be more intelligent than to keep sending him to players who have seen him a hundred times and don't need what he drops. Now I'm sure there are people who enjoy seeing him. There are those of you who need / want what he has. There are some people who just don't have much experience or whatever so this encounter is "fun" and fresh. But I am speaking as someone who doesn't need what he drops, doesn't need the encounter and would just like to get on with the mission at hand and move on. I think that Vor encounters need to be tweaked so that they still happen WHEN APPROPRIATE. At the same time several parts of it should be changed. 1) He should only target the marked player. Vor should not come in and start killing off everyone in the squad. He should focus on the marked player and the fight should begin and end with his focus on the marked player. If the marked player dies he should go away, like the Stalker does - not hang around until someone kills him or he kills everyone off. He should be expected to defend himself if attacked, yes - but not continue to attack the unmarked player until he or she is dead! 2) The mission should be suspended until the business with Vor is done. It isn't fair to have Vor, his guards and the mission enemies all rolling in at the same time. We should be able to fairly fight off Vor, without the mission interrupting or being in jeopardy. 3) Vor should only show up one time in a mission, regardless of the number of marked people in the squad. Its irritating enough that we have to see him ONCE, why twice or three times? YES, people have reported having to fight him multiple times, before you post about it not happening to you... lucky sucker. 4) Vor's overall chances of showing up should be dialed WAY DOWN. No it should not be higher because there are 4 marked people. That is unfair because you HAVE TO go to Interception to get the keys! That means there is practically no way to avoid being marked if you want to go to the Void! So, the odds should not get higher per player because of the inevitability that they have all been to Interceptions to get there. The overall stat (chances) of Vor showing up should be cut down to one in five visits to the Void. Currently I think its above 100%. The frequency should be greater than the Stalker - but not so great that we end up seeing him every other time we do a Void mission. 5) Vor's chances to appear should dramatically drop off once people acquire his drops. I know people want the Cicero mods - but how many do you really need??? Do you need so many that you want to encounter him every visit to the Void??? High experience with Vor should lower your chances of seeing him - maybe he is scared of you? 6) Players who have killed Vor a number of times, or in an easier manner, should see Vor less. Say you have a person on your squad who has Vor's number and has killed him 10 times with 2-3 shots. The game should recognize the "Vor killer" and lower the encounter chance accordingly. Likewise if you have a person in your squad who has killed Vor 500 times, the game should recognize this type of Vor "mastery" and lower the chances of his rusty buns showing up as well. If you all have suggestions to add, enhance or edit I'd welcome them (as long as you aren't getting snarky or troll-like). I'm sure there are ideas that can make this encounter better without losing the challenge aspect. Link to comment Share on other sites More sharing options...
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