Renegade343 Posted July 14, 2014 Share Posted July 14, 2014 (edited) Hello all, This thread will detail a small modification to all damage-dealing Warframe powers so that the damage would scale for quite a bit. The content is below: Now most people who have realised damage-dealing Warframe powers would become quite obsolete at high levels, especially those without utility. Thus, to make them useful again, my suggestion is to create a hybrid of both flat damage and scaling damage. An example is below: Assume there is a Warframe power called 'X'. When used, X deals 200 damage to an enemy (can be increased by mods). However, if the enemy does not die from the 200 damage, then X will also deal 50% of said enemy's maximum health (known as percentage additional damage [PAD] in this thread), meaning if an enemy with hitpoints of 500 is targeted by this power, X will deal: 200 + (500 * 0.5) = 450 damage. This will allow damage-dealing Warframe powers to scale to enemy health, and in extension, enemy level, allowing them to be useful in all situations. Based on various members' feedback, I will now add an additional thing: All enemies without armour will make the damage-dealing Warframe power deal its initial damage and the PAD, where PAD for this is 2% ≤ PAD ≤ 7.5%. A sample calculation is below: Warframe power X deals 250 damage to an enemy of 500 hitpoints. Enemy does not die, and it has no armour. The PAD of X against enemies with no armour is 4%. Thus, the total damage is: 250 + (500 * 0.04) = 270 All enemies with armour will make the damage-dealing Warframe power deal its initial damage and the PAD, where PAD for this is 10% ≤ PAD ≤ 20%. A sample calculation is below: Warframe power X deals 250 damage to an enemy of 500 hitpoints. Enemy does not die, and it has armour. The PAD of X against enemies with armour is 15%. Thus, the total damage is: 250 + (500 * 0.15) = 325 The PAD can be increased or decreased by Warframe Power Strength mods to the above caps, one for enemies without armour and one for enemies with armour (Warframe Power Strength mods is multiplicative). That means for all damage-dealing Warframe powers that will be changed to this proposal, the PAD at max rank would be low enough to make Warframe Power Strength Mods useful, but high enough to make itself useful. With this change, I hope to provide a potent alternative to fix damage-dealing Warframe powers. Please take the time to read it, and give any constructive feedback and criticism. Renegade343 To see my other threads, please go to my profile. Edited July 21, 2014 by Renegade343 Link to comment Share on other sites More sharing options...
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