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Can We Shoot Through Our Team Mates Please?


Zantos54
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I was recently on Jupiter trying to kill the boss with my level 30 formad Boltor Prime when my team mate cuts off my rain of bullets by running straight infront of me. Thus, cutting off my rain of fire. Tons of times I am finding myself unable to continue to kill things because someone runs in front of me to melee, thus cutting off my gunfire. Sometimes, getting themselves killed in the process.

 

Point is, please let my bullets and phage and all forms of ranged fire pass through other players on the missions. If melee is going to remain in the game, then I need to be able to actually shoot my enemys. Its a hindrance to me, and everyone else, when we cannot shoot the infested, grineer, corpus, or corrupted because a team mate passes infront of us, thus cutting off our ability to kill them and possibly hinder completeing the mission if we have to save them.

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I was recently on Jupiter trying to kill the boss with my level 30 formad Boltor Prime when my team mate cuts off my rain of bullets by running straight infront of me. Thus, cutting off my rain of fire. Tons of times I am finding myself unable to continue to kill things because someone runs in front of me to melee, thus cutting off my gunfire. Sometimes, getting themselves killed in the process.

 

Point is, please let my bullets and phage and all forms of ranged fire pass through other players on the missions. If melee is going to remain in the game, then I need to be able to actually shoot my enemys. Its a hindrance to me, and everyone else, when we cannot shoot the infested, grineer, corpus, or corrupted because a team mate passes infront of us, thus cutting off our ability to kill them and possibly hinder completeing the mission if we have to save them.

But...-tries to find something negative-.....no...that's all I got....also inb4 learn to aim

Edit: I kind agree....but I don't care since whenever this does happen I just realize the guy is in my way...and move.

Edited by Octoknightx
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punch through :D..

does not work for other tenno as much as i know, and someone blocking the whole line of fire has nothing to do with skill, so if you are going solo on mercury all the time thats not a reason to say that people who need to actually hit enemies more then once are noobs

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inb4 learn to stay back and shoot from far away to prevent this

 

Why thank you good sir, that never occured to me...

 

Sarcasm aside, that would be considered a work-around and not a fix.

 

This might not be the biggest issue Warframe has, but that doesn't mean it should be neglected.

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Just learn to move while you are shooting or get you better positions in combat, I rarely have this issue because I move around the place, Warframe is a very bussy game and you have to non stop in fight situations to dodge enemies attacking you and get to them as fast as you can. And if you can´t do this or you don´t want use punch through with a Shred Mod or a Metal Auger and you will shoot though your teamates.

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I think certain weapons ought to ignore teammates:

 

Bows (it sucks to draw, aim, and fire and just as you do, somebody steps in front of you. It makes bows a Solo-Only weapon)

 

Anything with shots that hurts the player: Ogris, Penta, Angstrum, etc. For obvious reasons. Some players are known to troll users of these weapons intentionally because the blast doesn't hurt them but always kills the player using it.

 

Sniper Rifles. Same reason as bows -- low rate of fire means a troll or clueless teammate is your worst enemy.

 

High RoF weapons... meh, not big enough of a problem usually.

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But... But... Then I couldn't hit the head of my teammates with my Penta grenades while I'm waiting in the extraction point. :D

 

Okay, that was the joke part. I understand your problem. It can be quite irritating when a random teammate jumps or run in front of you and blocking your shot (especially if it is an explosive).Some users of certain frames do this more often then they should.

(Well, maybe I'm just unlucky, but in my experience Rhinos, Frosts* and Ashes 'like' to jump or run in front of you more often than others... Well, could be bad luck.)

 

 

-teamwork-15415.jpg

 

 

Of course something like make yourself explode because someone ran in front of you only happens in 1 out of 10 missions. So in my opinion not the blocked bullets are the problem, but some players and their 'tactics' (tactic in their opinion = I'm the Rambo in the team and I'll play like there is nobody else in the session).

 

On the other hand, it would be a bit silly to continously penetrate your squadmembers with your shots. I think the game mechanic is fine in this case.

 

 

*: Maybe because of ther slow movement they can't get out of the way? Can be a possibility.

 

 

Edit: I like Xylia's idea. Usually the 'teammate block' is bad in those scenarios.

Edited by Ravensaurus
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But... But... Then I couldn't hit the head of my teammates with my Penta grenades while I'm waiting in the extraction point. :D

 

Okay, that was the joke part. I understand your problem. It can be quite irritating when a random teammate jumps or run in front of you and blocking your shot (especially if it is an explosive).Some users of certain frames do this more often then they should.

(Well, maybe I'm just unlucky, but in my experience Rhinos, Frosts* and Ashes 'like' to jump or run in front of you more often than others... Well, could be bad luck.)

 

 

-teamwork-15415.jpg

 

 

Of course something like make yourself explode because someone ran in front of you only happens in 1 out of 10 missions. So in my opinion not the blocked bullets are the problem, but some players and their 'tactics' (tactic in their opinion = I'm the Rambo in the team and I'll play like there is nobody else in the session).

 

On the other hand, it would be a bit silly to continously penetrate your squadmembers with your shots. I think the game mechanic is fine in this case.

 

 

*: Maybe because of ther slow movement they can't get out of the way? Can be a possibility.

 

 

Edit: I like Xylia's idea. Usually the 'teammate block' is bad in those scenarios.

I particularly like the poster. So very true!^^

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It's not really a learn to aim issue, its more of an situational awareness thing that everyone on the team needs. Warframe is a fast paced game and while you can go slow at times, it just plays better when the team is constantly on the move. Even if you're sniping, a mobile profile(aka quick scoping) is better suited.

 

Someone runs in front of you, they are most likely going to wipe out what you were initially aiming at anyways so just move on (there is no shortage of spawns to shoot at). If not, you'll be near for a quick assist or revive, either way the goal of making the mobs dead is achieved.

 

I thought the Punch Through mechanic also applied to other Tenno. I know its not the answer because it takes up mod points, but if you're finding your shots always being blocked every game no matter the team, then it sounds like something to consider. Dont forget that the Boltors projectiles have a travel time on them as well...

 

http://warframe.wikia.com/wiki/Punch_Through_(Mechanic)

If you don't have a punch through mod to test/play with, send me a tell in-game and I'll give ya one.

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That's the main reason why I have punch through equiped on every single gun. Even works (to some degree) with explosive weapons.

 

One mod slot just to not make the game with other players an horribly frustrating experience.

Especially if they plan on using short-range weapons (synapse, flux, shotguns...), or worse, melee. They will always, always, bodyblock your shots.

 

I'm all in for innate teamate punchthrough. We can already walk through them (yep, there's absolutly no collision with teamates, which makes bodyblocking so easy), so why not?

 

Edit: note that punch through mods aren't even enough if you have a projectile weapon, since the mechanics as they are now (using perspective to determine the trajectory) will highly deviate your projectile from its intended course. Hence hitting nothing, punch-through or not. 

 

The best solution would be that the game does not consider teamates as solid objects. At all. A bit like ghosts.

Edited by Thelonious
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I would not want this. I don't see the point of slowly watering down practically every mechanic in the game simply because it's an inconvenience.

 

This game needs more consequences from actions, not less. What's next? Asking for a toggle so frames like Loki/Mag/Valkyr can't mess you with? When do you stop?

 

Random games produced random results. Just host private games and get mates that wont stand in the way. You can be inconvenienced far more by a bunch of team mates spamming things like Frost globes in "wrong places" or nade-returning abilities like a twister or just dropping a Vortex Grenade or jump pad at your feet non stop because they have Energy Restores.

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I was recently on Jupiter trying to kill the boss with my level 30 formad Boltor Prime when my team mate cuts off my rain of bullets by running straight infront of me. Thus, cutting off my rain of fire. Tons of times I am finding myself unable to continue to kill things because someone runs in front of me to melee, thus cutting off my gunfire. Sometimes, getting themselves killed in the process.

 

Point is, please let my bullets and phage and all forms of ranged fire pass through other players on the missions. If melee is going to remain in the game, then I need to be able to actually shoot my enemys. Its a hindrance to me, and everyone else, when we cannot shoot the infested, grineer, corpus, or corrupted because a team mate passes infront of us, thus cutting off our ability to kill them and possibly hinder completeing the mission if we have to save them.

 

No. There's already no friendly fire. on't want a silly game.

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This game needs more consequences from actions, not less. What's next? Asking for a toggle so frames like Loki/Mag/Valkyr can't mess you with? When do you stop?

 

Random games produced random results. Just host private games and get mates that wont stand in the way. You can be inconvenienced far more by a bunch of team mates spamming things like Frost globes in "wrong places" or nade-returning abilities like a twister or just dropping a Vortex Grenade or jump pad at your feet non stop because they have Energy Restores.

I can see wanting consequences from actions, but why should I have consequences because of my team mates actions? They go in to melee, I have to stop fire and more. As someone else said, with a weapon like a bow its annoying. I cannot tell you how many times I have shot my penta from a distance, just for a team mate to run directly infront of it at that exact moment to get it reflected back at me and my face.

 

Saying to "just host private games" is not a solution. Its a band aid fix at best. I have no big clan to host private games. Even in a private game, there are 4 people in total and on bosses like ald v where he goes to the steps, or that fire boss where everyone needs to hit one point, there Will be times people get in the way. Its not watering down the game to ask that someone whos going to melee not only runs the risk of being killed, but also runs the risk of cutting of 1 or more of their team mates damage on the target.

 

Then theres the "just move" thing. Again, band aid fix. No matter how much prep I take in keeping an eye on my team mates location, it cannot help when I am using my phage and BAM Rambo Jr runs right infront of it cutting of my guns fire. Or I draw my Paris and shoot just for someone to get Right infront of it as I let it fly. That happened So many times. Especially when there are a lot of enemys and people are moving to avoid damage. Not to mention when using melee, idk about you, but my warframe moves forward ever so slightly after each swing making it a bit hard to get into a position to shoot the vauban death sphere of enemys.

 

Fact of the matter is, not being able to shoot through my team mates is a hindreance to me and them. There is no way to abuse this and I invite anyone who thinks there is to give me a legit abuse for this. I mean, oh no,  I may be able to continue shooting the enemy while they choose to melee for once!!! Seriously, there is no abuse to allow us to shoot through our team mates on missions. I actually avoid using melee at all costs because I know that if I do, I will be cutting off my team mates ability to dps. That is what melee is atm, not a viable game play style, but a hinderance to everyone else whos fire gets cut off and they then have to take the time to move just to be able to continue damaging the enemy.

Edited by Zantos54
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I would have to disagree with this one. It's one of my greatest pet peeves when someone walks right in front of me and block my shots when I was standing there waiting for the mods for the last 10 sec. That is just rude. You saw me there and chose to get in front of my latron anyway? I wish there were friendly fire every time that happens.

 

That have been said, I do not want bullets to go through friendlies. That would just look silly and feel silly. Besides, with that person in front of you, how do you know you are aiming at the right target anyway? why would you want to shoot through them?

 

So yes, I understand and sympathize with your pain. However, I would rather keep it the way it is and hope people will learn with time......*sigh*

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That have been said, I do not want bullets to go through friendlies. That would just look silly and feel silly. 

 

But it's already in the game. You just need to equip punch through mods for that.

The debate here (well for me) is wether it should be an innate mechanic or still be tied to mods.

The mod himself wouldn't lose its property on enemies, but would not be necessary anymore for teamates.

 

Besides, with that person in front of you, how do you know you are aiming at the right target anyway? why would you want to shoot through them?

 

I know cause I was aiming at it just before "that person" dashed in my line of fire >_<

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