Just thought I'd share this nifty little project I've been working on (link found at bottom).
Let me know if something doesn't seem to be working properly. I've made many many revisions and I could have easily goofed something up along the way. Fix one thing and break another >.>. Anyway here's an overview.
Overview of How to Use:
Enter weapon attributes in the B column or C column.
Note: If base dmg cold, lightning, fire, or toxic changes after mods are used, reflect that change here.
Enter values into Mods being used section.
Make necessary adjustments to the current armor type being computed
Note: May want to view corpus with just shields armor, and than just health for proper calculation. Any over dmg to the shield is carried over to dmg the health which makes things semi confusing.
You have the option to turn on/off armor/elemental effects. Additionally, you can turn on/off head shot only for comparing those crit based weapons to non-crit based.
Observe Results
I tried to include notes where it may be helpful indicated by a little red triangle in the top right corner of a box. These notes will not appear for OpenOffice Calc.
All output data can be seen in the top middle'ish column area with the slightly more advance info the further down you go.
The file should initially have a Dread bow with a corrosive crit build entered in being compared to another Dread bow with a gas proc crit build used against an infested runner. I thought this was a good example to familiarize you with the spreadsheet and show off all the features and capabilities.
Sheet 3 Has nifty graphs to compare weapon setups across all factions and Void using weighted values which you can modify to your liking.
Note: Not a flawless tool for Grineer since armor values greatly determine the damage you cause. By default it's set to a value of 500 ferrite and 200'ish alloy for void calcs. Specific entries are allowed for ferrite and alloy armors just like on sheet one. All other armor types should be set to 1. (small note: sheet 3 doesn't apply rounding rules that I'm experimenting with on sheet 1)
More Shiny For Sheet One. Top part shows some calculations I shouldn't have included in this pic. Below shows probabilities of events and the damage you can expect to see. Those probabilities does not include proc stuff.
DL instructions: 1.Click link below
2. find a way to dl'ed the file. May be different for other internet browsers.
3. Open file with a program capable of reading .xlsx files (was written and saved on Microsoft Excel 2010.) It can be opened using free software provided by openoffice.org which can be dl'ed at openoffice.com. If you choose to do so deny all the other free software it comes with for obvious reasons. It looks like crap using Open Office Calc, but at least it is functional.
Question
Quizel
Just thought I'd share this nifty little project I've been working on (link found at bottom).
Let me know if something doesn't seem to be working properly. I've made many many revisions and I could have easily goofed something up along the way. Fix one thing and break another >.>. Anyway here's an overview.
Overview of How to Use:
Enter weapon attributes in the B column or C column.
Note: If base dmg cold, lightning, fire, or toxic changes after mods are used, reflect that change here.
Enter values into Mods being used section.
Make necessary adjustments to the current armor type being computed
Note: May want to view corpus with just shields armor, and than just health for proper calculation. Any over dmg to the shield is carried over to dmg the health which makes things semi confusing.

You have the option to turn on/off armor/elemental effects. Additionally, you can turn on/off head shot only for comparing those crit based weapons to non-crit based.


Observe Results
I tried to include notes where it may be helpful indicated by a little red triangle in the top right corner of a box. These notes will not appear for OpenOffice Calc.
All output data can be seen in the top middle'ish column area with the slightly more advance info the further down you go.
The file should initially have a Dread bow with a corrosive crit build entered in being compared to another Dread bow with a gas proc crit build used against an infested runner. I thought this was a good example to familiarize you with the spreadsheet and show off all the features and capabilities.
Sheet 3 Has nifty graphs to compare weapon setups across all factions and Void using weighted values which you can modify to your liking.
Note: Not a flawless tool for Grineer since armor values greatly determine the damage you cause. By default it's set to a value of 500 ferrite and 200'ish alloy for void calcs. Specific entries are allowed for ferrite and alloy armors just like on sheet one. All other armor types should be set to 1. (small note: sheet 3 doesn't apply rounding rules that I'm experimenting with on sheet 1)
More Shiny For Sheet One. Top part shows some calculations I shouldn't have included in this pic. Below shows probabilities of events and the damage you can expect to see. Those probabilities does not include proc stuff.
DL instructions:
1.Click link below
2. find a way to dl'ed the file. May be different for other internet browsers.
3. Open file with a program capable of reading .xlsx files (was written and saved on Microsoft Excel 2010.) It can be opened using free software provided by openoffice.org which can be dl'ed at openoffice.com. If you choose to do so deny all the other free software it comes with for obvious reasons. It looks like crap using Open Office Calc, but at least it is functional.
here is link to spreadsheet:
https://drive.google.com/file/d/0B_1Ncps19eiVdmE3LS1sQXhfYUU/edit?usp=sharing
newer link U14.8
https://drive.google.com/file/d/0B_1Ncps19eiVLWNMbE16RXlNdWc/edit?usp=sharing
U14.9
https://drive.google.com/file/d/0B_1Ncps19eiVMnM2UEdfMGNCeDA/view?usp=sharing
Of course, let me know what you think and be sure to up vote if you like what you see.
Edited by QuizelLink to comment
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