FailMedicXIII Posted July 16, 2014 Share Posted July 16, 2014 I've tried using Nova with Natural Talent, Stretch and Overextended which would increase my power range by 135% and casting speed by 50%, but when I cast Molecular Prime, the range of it is fairly small and its only visible for a second. Molecular Prime should be able to spread further but when I have Natural Talent on, it doesn't, only without Natural Talent it works as its supposed to. I'm sure this is not an intended feature, so I most probably think its a bug. Link to comment Share on other sites More sharing options...
Frostosti Posted July 16, 2014 Share Posted July 16, 2014 if you want to increase the range of molecular prime, you have to increase the duration stat. natural talent only decreases the animation time, but has never any effect on the ability itself Link to comment Share on other sites More sharing options...
Paul_Pianoff Posted July 16, 2014 Share Posted July 16, 2014 Natural Talent only speeds up the cast time with no effect on the ability. To increase how far your MP goes, you need to insert duration mods. Range mods only affect the range of explosions. Link to comment Share on other sites More sharing options...
FailMedicXIII Posted July 16, 2014 Author Share Posted July 16, 2014 Natural Talent only speeds up the cast time with no effect on the ability. To increase how far your MP goes, you need to insert duration mods. Range mods only affect the range of explosions. Oh, I didn't know that Molecular Prime worked differently, guess that means I did it wrongly. Thanks for the explanation. Not sure what to do with this thread now... Link to comment Share on other sites More sharing options...
Paul_Pianoff Posted July 16, 2014 Share Posted July 16, 2014 Oh, I didn't know that Molecular Prime worked differently, guess that means I did it wrongly. Thanks for the explanation. Not sure what to do with this thread now... I see that you didn't catch the MP changes, so let me explain in detail: - The range of the MP "wave" is affected by duration mods; this was made so to exclude 75% efficiency builds. - The speed debuff is affected by strength mods now, so more strength = bigger speed debuff. This property allows for an interesting effect: if you have Overextended equipped with no strength mods, enemies are actually speeded up instead of being slowed down. - Range mods only affect the size of the explosions now, as I stated previously. Hopefully this clears up the confusion. Link to comment Share on other sites More sharing options...
Rhundis Posted July 16, 2014 Share Posted July 16, 2014 As long as you don't decrease power strength to its maximum, otherwise the values go into the negatives and you get super speed enemies. Kind of funny actually. Not so much on a T4 though. Link to comment Share on other sites More sharing options...
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